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authorClément Foucault <foucault.clem@gmail.com>2022-11-03 18:54:23 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-11-03 19:03:22 +0300
commit3c39a3affee74e50122f17d490756e202fba1a9c (patch)
treea8fbc78c4d187865509fe68758c0d77a92c84f92 /source/blender/draw
parentdcfe4a302c9c37c06a59058c830b0a329006fdba (diff)
DRW: Add support for clip plane count as part of the draw state.
This moves the implementation from the View to the draw manager itself. However, this is not its final place and should be moved to the shader create info at some point in the future. For now it is not possible because of possible interaction with the old draw manager codebase.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_command.cc10
-rw-r--r--source/blender/draw/intern/draw_command.hh3
-rw-r--r--source/blender/draw/intern/draw_pass.hh12
3 files changed, 14 insertions, 11 deletions
diff --git a/source/blender/draw/intern/draw_command.cc b/source/blender/draw/intern/draw_command.cc
index 10dd63e05dc..88a53ddb54b 100644
--- a/source/blender/draw/intern/draw_command.cc
+++ b/source/blender/draw/intern/draw_command.cc
@@ -166,7 +166,8 @@ void StateSet::execute(RecordingState &recording_state) const
*/
BLI_assert(DST.state_lock == 0);
- if (!assign_if_different(recording_state.pipeline_state, new_state)) {
+ if (!assign_if_different(recording_state.pipeline_state, new_state) &&
+ !assign_if_different(recording_state.clip_plane_count, clip_plane_count)) {
return;
}
@@ -190,12 +191,7 @@ void StateSet::execute(RecordingState &recording_state) const
}
/* TODO: this should be part of shader state. */
- if (new_state & DRW_STATE_CLIP_PLANES) {
- GPU_clip_distances(recording_state.view_clip_plane_count);
- }
- else {
- GPU_clip_distances(0);
- }
+ GPU_clip_distances(recording_state.clip_plane_count);
if (new_state & DRW_STATE_IN_FRONT_SELECT) {
/* XXX `GPU_depth_range` is not a perfect solution
diff --git a/source/blender/draw/intern/draw_command.hh b/source/blender/draw/intern/draw_command.hh
index ab180cc60b1..1faa6c49e27 100644
--- a/source/blender/draw/intern/draw_command.hh
+++ b/source/blender/draw/intern/draw_command.hh
@@ -39,7 +39,7 @@ struct RecordingState {
bool front_facing = true;
bool inverted_view = false;
DRWState pipeline_state = DRW_STATE_NO_DRAW;
- int view_clip_plane_count = 0;
+ int clip_plane_count = 0;
/** Used for gl_BaseInstance workaround. */
GPUStorageBuf *resource_id_buf = nullptr;
@@ -325,6 +325,7 @@ struct Clear {
struct StateSet {
DRWState new_state;
+ int clip_plane_count;
void execute(RecordingState &state) const;
std::string serialize() const;
diff --git a/source/blender/draw/intern/draw_pass.hh b/source/blender/draw/intern/draw_pass.hh
index 892dfdddfcf..2c1fd16928e 100644
--- a/source/blender/draw/intern/draw_pass.hh
+++ b/source/blender/draw/intern/draw_pass.hh
@@ -159,8 +159,10 @@ class PassBase {
*
* IMPORTANT: This does not set the stencil mask/reference values. Add a call to state_stencil()
* to ensure correct behavior of stencil aware draws.
+ *
+ * TODO(fclem): clip_plane_count should be part of shader state.
*/
- void state_set(DRWState state);
+ void state_set(DRWState state, int clip_plane_count = 0);
/**
* Clear the current frame-buffer.
@@ -731,9 +733,13 @@ template<class T> inline void PassBase<T>::barrier(eGPUBarrier type)
/** \name State Implementation
* \{ */
-template<class T> inline void PassBase<T>::state_set(DRWState state)
+template<class T> inline void PassBase<T>::state_set(DRWState state, int clip_plane_count)
{
- create_command(Type::StateSet).state_set = {state};
+ /** \note This is for compatibility with the old clip plane API. */
+ if (clip_plane_count > 0) {
+ state |= DRW_STATE_CLIP_PLANES;
+ }
+ create_command(Type::StateSet).state_set = {state, clip_plane_count};
}
template<class T>