diff options
author | Tim Stullich <tstullich> | 2019-05-15 15:45:33 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-05-15 17:07:50 +0300 |
commit | 5ba1a6bee0426e77a01cec8c89999ee4d15ced63 (patch) | |
tree | 3f6fa2deef19c31f93c9d68d54814fa85bf5d52a /source/blender/draw | |
parent | 2497ee31ec89560a9b72a070a70735caa6655b9e (diff) |
Lights: change sun light size to be specified as angle
This is the angular diameter as seen from earth, which is between 0.526° and
0.545° in reality. Sharing the size with other light types did not make much
sense and meant the unit was unclear.
Differential Revision: https://developer.blender.org/D4819
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_lights.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c index 730372bce9c..f64cd340ab2 100644 --- a/source/blender/draw/engines/eevee/eevee_lights.c +++ b/source/blender/draw/engines/eevee/eevee_lights.c @@ -672,6 +672,9 @@ static void light_shape_parameters_set(EEVEE_Light *evli, const Light *la, float evli->sizey = max_ff(0.003f, la->area_size * scale[1] * 0.5f); } } + else if (la->type == LA_SUN) { + evli->radius = max_ff(0.001f, tanf(la->sun_angle / 2.0f)); + } else { evli->radius = max_ff(0.001f, la->area_size); } |