diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2021-03-10 17:42:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-03-10 19:57:09 +0300 |
commit | 793335f3e243f7a6f13d3d8a82c2bcb9925784bc (patch) | |
tree | 5a3ee56948cfea6c45a1eb6f308a665bcc455612 /source/blender/draw | |
parent | d89fb77d894e8652608ebf78657bd199bfb3bbee (diff) |
Cleanup: EEVEE: Use correct prefix for view space vectors
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl index 11aa85f2f2d..cb090a320ce 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl @@ -65,10 +65,10 @@ uniform sampler2D specroughBuffer; layout(location = 0) out vec4 hitData; void do_planar_ssr(int index, - vec3 V, - vec3 N, - vec3 T, - vec3 B, + vec3 vV, + vec3 vN, + vec3 vT, + vec3 vB, vec3 viewPlaneNormal, vec3 vP, float alpha, @@ -76,13 +76,13 @@ void do_planar_ssr(int index, { float pdf; /* Microfacet normal */ - vec3 H = sample_ggx(rand.xzw, alpha, V, N, T, B, pdf); - vec3 R = reflect(-V, H); - R = reflect(R, viewPlaneNormal); + vec3 vH = sample_ggx(rand.xzw, alpha, vV, vN, vT, vB, pdf); + vec3 vR = reflect(-vV, vH); + vR = reflect(vR, viewPlaneNormal); Ray ray; ray.origin = vP; - ray.direction = R * 1e16; + ray.direction = vR * 1e16; RayTraceParameters params; params.jitter = rand.y; @@ -99,16 +99,16 @@ void do_planar_ssr(int index, hitData = encode_hit_data(data); } -void do_ssr(vec3 V, vec3 N, vec3 T, vec3 B, vec3 vP, float alpha, vec4 rand) +void do_ssr(vec3 vV, vec3 vN, vec3 vT, vec3 vB, vec3 vP, float alpha, vec4 rand) { float pdf; /* Microfacet normal */ - vec3 H = sample_ggx(rand.xzw, alpha, V, N, T, B, pdf); - vec3 R = reflect(-V, H); + vec3 vH = sample_ggx(rand.xzw, alpha, vV, vN, vT, vB, pdf); + vec3 vR = reflect(-vV, vH); Ray ray; - ray.origin = vP + N * 1e-4; - ray.direction = R * 1e16; + ray.origin = vP + vN * 1e-4; + ray.direction = vR * 1e16; RayTraceParameters params; params.thickness = ssrThickness; |