diff options
author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-02-26 04:15:22 +0300 |
---|---|---|
committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-02-26 04:15:22 +0300 |
commit | d6b3723b088d2ae2652f2c821b4fdeafe5be7827 (patch) | |
tree | 64cb766b9d1d901bf2ce5c733785a78b235aa7b3 /source/blender/draw | |
parent | ac3f4db719451acc9ee846b37c77912e2735e4be (diff) |
Cleanup: typos in comments.
Diffstat (limited to 'source/blender/draw')
11 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/draw/intern/shaders/common_subdiv_custom_data_interp_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_custom_data_interp_comp.glsl index df0016761e2..097ae0b3913 100644 --- a/source/blender/draw/intern/shaders/common_subdiv_custom_data_interp_comp.glsl +++ b/source/blender/draw/intern/shaders/common_subdiv_custom_data_interp_comp.glsl @@ -1,5 +1,5 @@ -/* To be compile with common_subdiv_lib.glsl */ +/* To be compiled with common_subdiv_lib.glsl */ layout(std430, binding = 1) readonly restrict buffer sourceBuffer { diff --git a/source/blender/draw/intern/shaders/common_subdiv_ibo_lines_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_ibo_lines_comp.glsl index f11c0f6427e..3cbb9f980f3 100644 --- a/source/blender/draw/intern/shaders/common_subdiv_ibo_lines_comp.glsl +++ b/source/blender/draw/intern/shaders/common_subdiv_ibo_lines_comp.glsl @@ -1,5 +1,5 @@ -/* To be compile with common_subdiv_lib.glsl */ +/* To be compiled with common_subdiv_lib.glsl */ layout(std430, binding = 0) readonly buffer inputEdgeOrigIndex { diff --git a/source/blender/draw/intern/shaders/common_subdiv_ibo_tris_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_ibo_tris_comp.glsl index 3257ebdae17..3dccc82541e 100644 --- a/source/blender/draw/intern/shaders/common_subdiv_ibo_tris_comp.glsl +++ b/source/blender/draw/intern/shaders/common_subdiv_ibo_tris_comp.glsl @@ -1,5 +1,5 @@ -/* To be compile with common_subdiv_lib.glsl */ +/* To be compiled with common_subdiv_lib.glsl */ /* Generate triangles from subdivision quads indices. */ diff --git a/source/blender/draw/intern/shaders/common_subdiv_normals_accumulate_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_normals_accumulate_comp.glsl index a6d6c205615..0665cadfd2d 100644 --- a/source/blender/draw/intern/shaders/common_subdiv_normals_accumulate_comp.glsl +++ b/source/blender/draw/intern/shaders/common_subdiv_normals_accumulate_comp.glsl @@ -1,5 +1,5 @@ -/* To be compile with common_subdiv_lib.glsl */ +/* To be compiled with common_subdiv_lib.glsl */ layout(std430, binding = 0) readonly buffer inputVertexData { diff --git a/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl index c2e0e752783..e6a56ff02c7 100644 --- a/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl +++ b/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl @@ -1,5 +1,5 @@ -/* To be compile with common_subdiv_lib.glsl */ +/* To be compiled with common_subdiv_lib.glsl */ #ifdef CUSTOM_NORMALS struct CustomNormal { diff --git a/source/blender/draw/intern/shaders/common_subdiv_patch_evaluation_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_patch_evaluation_comp.glsl index 26410eb2d7f..65cf4ebb90f 100644 --- a/source/blender/draw/intern/shaders/common_subdiv_patch_evaluation_comp.glsl +++ b/source/blender/draw/intern/shaders/common_subdiv_patch_evaluation_comp.glsl @@ -1,5 +1,5 @@ -/* To be compile with common_subdiv_lib.glsl */ +/* To be compiled with common_subdiv_lib.glsl */ /* Source buffer. */ layout(std430, binding = 0) buffer src_buffer diff --git a/source/blender/draw/intern/shaders/common_subdiv_vbo_edge_fac_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_vbo_edge_fac_comp.glsl index 6c76cd41ca4..2161f0b28a9 100644 --- a/source/blender/draw/intern/shaders/common_subdiv_vbo_edge_fac_comp.glsl +++ b/source/blender/draw/intern/shaders/common_subdiv_vbo_edge_fac_comp.glsl @@ -1,5 +1,5 @@ -/* To be compile with common_subdiv_lib.glsl */ +/* To be compiled with common_subdiv_lib.glsl */ layout(std430, binding = 0) readonly buffer inputVertexData { diff --git a/source/blender/draw/intern/shaders/common_subdiv_vbo_edituv_strech_angle_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_vbo_edituv_strech_angle_comp.glsl index ea73b9482d3..a8c9b7183eb 100644 --- a/source/blender/draw/intern/shaders/common_subdiv_vbo_edituv_strech_angle_comp.glsl +++ b/source/blender/draw/intern/shaders/common_subdiv_vbo_edituv_strech_angle_comp.glsl @@ -1,5 +1,5 @@ -/* To be compile with common_subdiv_lib.glsl */ +/* To be compiled with common_subdiv_lib.glsl */ layout(std430, binding = 0) readonly buffer inputVerts { diff --git a/source/blender/draw/intern/shaders/common_subdiv_vbo_edituv_strech_area_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_vbo_edituv_strech_area_comp.glsl index e897fb3f3c0..230484048b1 100644 --- a/source/blender/draw/intern/shaders/common_subdiv_vbo_edituv_strech_area_comp.glsl +++ b/source/blender/draw/intern/shaders/common_subdiv_vbo_edituv_strech_area_comp.glsl @@ -1,5 +1,5 @@ -/* To be compile with common_subdiv_lib.glsl */ +/* To be compiled with common_subdiv_lib.glsl */ layout(std430, binding = 1) readonly buffer inputCoarseData { diff --git a/source/blender/draw/intern/shaders/common_subdiv_vbo_lnor_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_vbo_lnor_comp.glsl index 8b4a5dd14f3..b7e04e240fb 100644 --- a/source/blender/draw/intern/shaders/common_subdiv_vbo_lnor_comp.glsl +++ b/source/blender/draw/intern/shaders/common_subdiv_vbo_lnor_comp.glsl @@ -1,5 +1,5 @@ -/* To be compile with common_subdiv_lib.glsl */ +/* To be compiled with common_subdiv_lib.glsl */ layout(std430, binding = 1) readonly buffer inputVertexData { diff --git a/source/blender/draw/intern/shaders/common_subdiv_vbo_sculpt_data_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_vbo_sculpt_data_comp.glsl index 7182ce57ad3..77b599f6252 100644 --- a/source/blender/draw/intern/shaders/common_subdiv_vbo_sculpt_data_comp.glsl +++ b/source/blender/draw/intern/shaders/common_subdiv_vbo_sculpt_data_comp.glsl @@ -1,5 +1,5 @@ -/* To be compile with common_subdiv_lib.glsl */ +/* To be compiled with common_subdiv_lib.glsl */ struct SculptData { uint face_set_color; |