diff options
author | Brecht Van Lommel <brecht@blender.org> | 2022-03-11 16:23:11 +0300 |
---|---|---|
committer | Brecht Van Lommel <brecht@blender.org> | 2022-03-11 20:27:58 +0300 |
commit | e1a1dc868b30be80e59b747557830d507600bd1d (patch) | |
tree | d4892814680df4e8862287e37eb889af87807867 /source/blender/draw | |
parent | dbd9472ef58174e8af011735b0b1bd87a7447348 (diff) |
Cleanup: fix source comment typos
Contributed by luzpaz.
Differential Revision: https://developer.blender.org/D14307
Diffstat (limited to 'source/blender/draw')
4 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl index f5c45d147e6..fe1ab395a54 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl @@ -12,7 +12,7 @@ #pragma BLENDER_REQUIRE(common_utiltex_lib.glsl) #pragma BLENDER_REQUIRE(effect_dof_lib.glsl) -/* Mipmapped input buffers, halfres but with padding to ensure mipmap alignement. */ +/* Mipmapped input buffers, halfres but with padding to ensure mipmap alignment. */ uniform sampler2D colorBuffer; uniform sampler2D cocBuffer; diff --git a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl index 8ef39a55921..ce455123987 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl @@ -4,7 +4,7 @@ * Adapted from http://rastergrid.com/blog/2010/10/hierarchical-z-map-based-occlusion-culling/ * * Major simplification has been made since we pad the buffer to always be bigger than input to - * avoid mipmapping misalignement. + * avoid mipmapping misalignment. */ #ifdef LAYERED diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl index 36a52e05a4a..b4a26ec8103 100644 --- a/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl +++ b/source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl @@ -442,7 +442,7 @@ void stroke_vertex() if (is_dot) { # ifdef GP_MATERIAL_BUFFER_LEN int alignement = GP_FLAG(m) & GP_STROKE_ALIGNMENT; - /* For one point strokes use object aligment. */ + /* For one point strokes use object alignment. */ if (ma.x == -1 && ma2.x == -1 && alignement == GP_STROKE_ALIGNMENT_STROKE) { alignement = GP_STROKE_ALIGNMENT_OBJECT; } diff --git a/source/blender/draw/intern/shaders/common_math_lib.glsl b/source/blender/draw/intern/shaders/common_math_lib.glsl index 479f9cd1827..eb7a98788c3 100644 --- a/source/blender/draw/intern/shaders/common_math_lib.glsl +++ b/source/blender/draw/intern/shaders/common_math_lib.glsl @@ -93,7 +93,7 @@ vec2 sqr(vec2 a) { return a * a; } vec3 sqr(vec3 a) { return a * a; } vec4 sqr(vec4 a) { return a * a; } -/* Use manual powers for fixed powers. pow() can have unpredicatble results on some implementations. +/* Use manual powers for fixed powers. pow() can have unpredictable results on some implementations. * (see T87369, T87541) */ float pow6(float x) { return sqr(sqr(x) * x); } float pow8(float x) { return sqr(sqr(sqr(x))); } |