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authorCampbell Barton <ideasman42@gmail.com>2018-06-15 21:09:38 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-15 21:11:35 +0300
commite3d88b021c07dc9e864c55d766b305d7d3b8efb8 (patch)
tree65ecffa8cd3a9c3f071dc96be30ecf6d54f49b34 /source/blender/draw
parent2291ce9f1f59d10a10badf77c3b1ff75dddc8336 (diff)
Edit Mesh: tweak vertex size & edge width
- Vertex size now matches the theme setting. - Edge width is closer to a single pixel line. - Face dot was scaled up to be drawn as a circle, but is currently a square.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_common.c4
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl4
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index f32dc5fadaa..4bcbb2110e7 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -120,8 +120,8 @@ void DRW_globals_update(void)
ts.sizeLampCircleShadow = ts.sizeLampCircle + U.pixelsize * 3.0f;
/* M_SQRT2 to be at least the same size of the old square */
- ts.sizeVertex = ceilf(UI_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f);
- ts.sizeFaceDot = ceilf(UI_GetThemeValuef(TH_FACEDOT_SIZE) * (float)M_SQRT2);
+ ts.sizeVertex = max_ff(1.0f, UI_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f);
+ ts.sizeFaceDot = UI_GetThemeValuef(TH_FACEDOT_SIZE);
ts.sizeEdge = 1.0f / 2.0f; /* TODO Theme */
ts.sizeEdgeFix = 0.5f + 2.0f * (2.0f * (MAX2(ts.sizeVertex, ts.sizeEdge)) * (float)M_SQRT1_2);
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
index 203e7c3dddc..05b74e9217a 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
@@ -47,7 +47,7 @@ out vec4 FragColor;
/* Vertex flag is shifted and combined with the edge flag */
#define FACE_ACTIVE (1 << (2 + 8))
-#define LARGE_EDGE_SIZE 3.0
+#define LARGE_EDGE_SIZE 2.0
/* Style Parameters in pixel */
@@ -154,7 +154,7 @@ void main()
/* Inner thin edge */
float innerEdge = e[v] - sizeEdge;
#ifdef ANTI_ALIASING
- innerEdge += 0.125;
+ innerEdge += 0.4;
#endif
#ifdef VERTEX_SELECTION