diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-07-15 16:27:15 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-07-15 16:34:13 +0300 |
commit | 57ab7daa2aee436b0b0acfa00b2e2b1d28b55b2c (patch) | |
tree | 377218e81452e4e0d3f8ca3cf3c3ac5148f237b8 /source/blender/draw | |
parent | b457cae397054a1be4e60f3007995f97c198b2b6 (diff) |
GPU_matrix: use Blender's naming conventions
Thanks to @sergey for review
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/external/external_engine.c | 4 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 18 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager_text.c | 10 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_view.c | 16 |
4 files changed, 24 insertions, 24 deletions
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c index 2917805d233..35ff777b885 100644 --- a/source/blender/draw/engines/external/external_engine.c +++ b/source/blender/draw/engines/external/external_engine.c @@ -165,14 +165,14 @@ static void external_draw_scene_do(void *vedata) } /* Rendered draw. */ - gpuPushProjectionMatrix(); + GPU_matrix_push_projection(); ED_region_pixelspace(ar); /* Render result draw. */ type = rv3d->render_engine->type; type->view_draw(rv3d->render_engine, draw_ctx->evil_C); - gpuPopProjectionMatrix(); + GPU_matrix_pop_projection(); /* Set render info. */ EXTERNAL_Data *data = vedata; diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index a16d0bab104..1460f9a88f2 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -120,16 +120,16 @@ void DRW_draw_callbacks_pre_scene(void) { RegionView3D *rv3d = DST.draw_ctx.rv3d; - gpuLoadProjectionMatrix(rv3d->winmat); - gpuLoadMatrix(rv3d->viewmat); + GPU_matrix_projection_set(rv3d->winmat); + GPU_matrix_set(rv3d->viewmat); } void DRW_draw_callbacks_post_scene(void) { RegionView3D *rv3d = DST.draw_ctx.rv3d; - gpuLoadProjectionMatrix(rv3d->winmat); - gpuLoadMatrix(rv3d->viewmat); + GPU_matrix_projection_set(rv3d->winmat); + GPU_matrix_set(rv3d->viewmat); } struct DRWTextStore *DRW_text_cache_ensure(void) @@ -2074,18 +2074,18 @@ void DRW_draw_depth_loop( DRW_opengl_context_disable(); /* XXX Drawing the resulting buffer to the BACK_BUFFER */ - gpuPushMatrix(); - gpuPushProjectionMatrix(); + GPU_matrix_push(); + GPU_matrix_push_projection(); wmOrtho2_region_pixelspace(ar); - gpuLoadIdentity(); + GPU_matrix_identity_set(); glEnable(GL_DEPTH_TEST); /* Cannot write to depth buffer without testing */ glDepthFunc(GL_ALWAYS); draw_depth_texture_to_screen(g_select_buffer.texture_depth); glDepthFunc(GL_LEQUAL); - gpuPopMatrix(); - gpuPopProjectionMatrix(); + GPU_matrix_pop(); + GPU_matrix_pop_projection(); } /** \} */ diff --git a/source/blender/draw/intern/draw_manager_text.c b/source/blender/draw/intern/draw_manager_text.c index 977374a00c5..b32853959c8 100644 --- a/source/blender/draw/intern/draw_manager_text.c +++ b/source/blender/draw/intern/draw_manager_text.c @@ -141,11 +141,11 @@ void DRW_text_cache_draw(DRWTextStore *dt, ARegion *ar) } float original_proj[4][4]; - gpuGetProjectionMatrix(original_proj); + GPU_matrix_projection_get(original_proj); wmOrtho2_region_pixelspace(ar); - gpuPushMatrix(); - gpuLoadIdentity(); + GPU_matrix_push(); + GPU_matrix_identity_set(); const int font_id = BLF_default(); @@ -173,8 +173,8 @@ void DRW_text_cache_draw(DRWTextStore *dt, ARegion *ar) } } - gpuPopMatrix(); - gpuLoadProjectionMatrix(original_proj); + GPU_matrix_pop(); + GPU_matrix_projection_set(original_proj); if (rv3d->rflag & RV3D_CLIPPING) { ED_view3d_clipping_enable(); diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c index 75a7d567d5c..688712a97b6 100644 --- a/source/blender/draw/intern/draw_view.c +++ b/source/blender/draw/intern/draw_view.c @@ -548,8 +548,8 @@ void DRW_draw_grid(void) *(&grid_unit) = NULL; /* drawgrid need this to detect/affect smallest valid unit... */ drawgrid(&scene->unit, ar, v3d, &grid_unit); - gpuLoadProjectionMatrix(rv3d->winmat); - gpuLoadMatrix(rv3d->viewmat); + GPU_matrix_projection_set(rv3d->winmat); + GPU_matrix_set(rv3d->viewmat); } else { glDepthMask(GL_TRUE); @@ -587,9 +587,9 @@ void DRW_draw_background(void) uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT); uchar col_hi[3], col_lo[3]; - gpuPushMatrix(); - gpuLoadIdentity(); - gpuLoadProjectionMatrix(m); + GPU_matrix_push(); + GPU_matrix_identity_set(); + GPU_matrix_projection_set(m); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR_DITHER); @@ -608,7 +608,7 @@ void DRW_draw_background(void) immUnbindProgram(); - gpuPopMatrix(); + GPU_matrix_pop(); glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); @@ -724,8 +724,8 @@ void DRW_draw_cursor(void) } ED_region_pixelspace(ar); - gpuTranslate2f(co[0] + 0.5f, co[1] + 0.5f); - gpuScale2f(U.widget_unit, U.widget_unit); + GPU_matrix_translate_2f(co[0] + 0.5f, co[1] + 0.5f); + GPU_matrix_scale_2f(U.widget_unit, U.widget_unit); Gwn_Batch *cursor_batch = DRW_cache_cursor_get(is_aligned); GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_FLAT_COLOR); |