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authorSergey Sharybin <sergey.vfx@gmail.com>2018-03-29 13:05:07 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-03-29 13:07:11 +0300
commit317702310412454bdad8a942f4e02e1ff93c6aa1 (patch)
tree2768e4bb6c5f5a233a980335ca3101ec41780464 /source/blender/draw
parent90e1a5fd27c6b05d6192f31e1063ff0abf203770 (diff)
Draw manager: Use C99 struct initialization
Allows us to easily add fields which we never want to be initialized, but still keep sane order of fields in the structure itself.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_manager.c34
1 files changed, 24 insertions, 10 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 79fe3facc5e..7bfb558e471 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1020,8 +1020,10 @@ void DRW_notify_view_update(const DRWUpdateContext *update_ctx)
DST.viewport = rv3d->viewport;
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, depsgraph, OB_MODE_OBJECT,
- NULL,
+ .ar = ar, .rv3d = rv3d, .v3d = v3d,
+ .scene = scene, .view_layer = view_layer, .obact = OBACT(view_layer),
+ .engine_type = engine_type,
+ .depsgraph = depsgraph, .object_mode = OB_MODE_OBJECT,
};
drw_engines_enable(view_layer, engine_type);
@@ -1069,7 +1071,10 @@ void DRW_notify_id_update(const DRWUpdateContext *update_ctx, ID *id)
drw_state_prepare_clean_for_draw(&DST);
DST.viewport = rv3d->viewport;
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, depsgraph, OB_MODE_OBJECT, NULL,
+ .ar = ar, .rv3d = rv3d, .v3d = v3d,
+ .scene = scene, .view_layer = view_layer, .obact = OBACT(view_layer),
+ .engine_type = engine_type,
+ .depsgraph = depsgraph, .object_mode = OB_MODE_OBJECT,
};
drw_engines_enable(view_layer, engine_type);
for (LinkData *link = DST.enabled_engines.first; link; link = link->next) {
@@ -1130,10 +1135,13 @@ void DRW_draw_render_loop_ex(
GPU_viewport_engines_data_validate(DST.viewport, DRW_engines_get_hash());
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, depsgraph, object_mode,
+ .ar = ar, .rv3d = rv3d, .v3d = v3d,
+ .scene = scene, .view_layer = view_layer, .obact = OBACT(view_layer),
+ .engine_type = engine_type,
+ .depsgraph = depsgraph, .object_mode = object_mode,
/* reuse if caller sets */
- DST.draw_ctx.evil_C,
+ .evil_C = DST.draw_ctx.evil_C,
};
drw_context_state_init();
drw_viewport_var_init();
@@ -1331,7 +1339,9 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
DST.options.draw_background = scene->r.alphamode == R_ADDSKY;
DST.draw_ctx = (DRWContextState){
- NULL, NULL, NULL, scene, view_layer, NULL, engine_type, depsgraph, OB_MODE_OBJECT, NULL,
+ .scene = scene, .view_layer = view_layer,
+ .engine_type = engine_type,
+ .depsgraph = depsgraph, .object_mode = OB_MODE_OBJECT,
};
drw_context_state_init();
@@ -1503,8 +1513,10 @@ void DRW_draw_select_loop(
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, view_layer, obact, engine_type, depsgraph, object_mode,
- (bContext *)NULL,
+ .ar = ar, .rv3d = rv3d, .v3d = v3d,
+ .scene = scene, .view_layer = view_layer, .obact = obact,
+ .engine_type = engine_type,
+ .depsgraph = depsgraph, .object_mode = object_mode,
};
drw_context_state_init();
drw_viewport_var_init();
@@ -1674,8 +1686,10 @@ void DRW_draw_depth_loop(
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, depsgraph, object_mode,
- (bContext *)NULL,
+ .ar = ar, .rv3d = rv3d, .v3d = v3d,
+ .scene = scene, .view_layer = view_layer, .obact = OBACT(view_layer),
+ .engine_type = engine_type,
+ .depsgraph = depsgraph, .object_mode = object_mode,
};
drw_context_state_init();
drw_viewport_var_init();