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authorGermano <germano.costa@ig.com.br>2018-04-02 18:21:09 +0300
committerGermano <germano.costa@ig.com.br>2018-04-02 18:21:09 +0300
commitb49290be14d985d4cc60b0d110b8b8ad4d543ba0 (patch)
tree65e29caec164d981086a680969011a738a1a8d9d /source/blender/draw
parent89fdd8890633700f559039998f8d95c7a5f97df4 (diff)
Partial fix for T54491: Use a more accurate solution to calculate the frustum boundbox
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c106
1 files changed, 98 insertions, 8 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 03db49bb4a7..07df8c28aeb 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -384,6 +384,103 @@ void DRW_state_clip_planes_reset(void)
/** \name Clipping (DRW_clipping)
* \{ */
+/* Extract the 8 corners (world space).
+ * Although less accurate, this solution can be simplified as follows:
+ *
+ * BKE_boundbox_init_from_minmax(&bbox, (const float[3]){-1.0f, -1.0f, -1.0f}, (const float[3]){1.0f, 1.0f, 1.0f});
+ * for (int i = 0; i < 8; i++) {mul_project_m4_v3(viewprojinv, bbox.vec[i]);}
+ */
+static void draw_frustum_boundbox_calc(const float (*projmat)[4], const float (*viewinv)[4], BoundBox *r_bbox)
+{
+ float screenvecs[3][3], loc[3], near, far, w_half, h_half;
+ bool is_persp = projmat[3][3] == 0.0f;
+ copy_m3_m4(screenvecs, viewinv);
+ copy_v3_v3(loc, viewinv[3]);
+
+ /* get the values of the minimum and maximum
+ * clipping planes distances and the height and
+ *width of the near plane divided by half. */
+ if (is_persp) {
+ near = projmat[3][2] / (projmat[2][2] - 1.0f);
+ far = projmat[3][2] / (projmat[2][2] + 1.0f);
+ w_half = near / projmat[0][0];
+ h_half = near / projmat[1][1];
+ }
+ else {
+ near = (projmat[3][2] + 1.0f) / projmat[2][2];
+ far = (projmat[3][2] - 1.0f) / projmat[2][2];
+ w_half = 1.0f / projmat[0][0];
+ h_half = 1.0f / projmat[1][1];
+ }
+
+ /* With vectors aligned to the screen, reconstruct
+ * the near plane from the dimensions obtained earlier. */
+ float mid[3], hor[3], ver[3];
+ mul_v3_v3fl(hor, screenvecs[0], w_half);
+ mul_v3_v3fl(ver, screenvecs[1], h_half);
+ madd_v3_v3v3fl(mid, loc, screenvecs[2], -near);
+
+ /* The case below is for non-symmetric frustum. */
+ if (is_persp) {
+ madd_v3_v3fl(mid, hor, projmat[2][0]);
+ madd_v3_v3fl(mid, ver, projmat[2][1]);
+ }
+ else {
+ madd_v3_v3fl(mid, hor, projmat[3][0]);
+ madd_v3_v3fl(mid, ver, projmat[3][1]);
+ }
+
+ r_bbox->vec[0][0] = mid[0] - ver[0] - hor[0];
+ r_bbox->vec[0][1] = mid[1] - ver[1] - hor[1];
+ r_bbox->vec[0][2] = mid[2] - ver[2] - hor[2];
+
+ r_bbox->vec[3][0] = mid[0] + ver[0] - hor[0];
+ r_bbox->vec[3][1] = mid[1] + ver[1] - hor[1];
+ r_bbox->vec[3][2] = mid[2] + ver[2] - hor[2];
+
+ r_bbox->vec[7][0] = mid[0] + ver[0] + hor[0];
+ r_bbox->vec[7][1] = mid[1] + ver[1] + hor[1];
+ r_bbox->vec[7][2] = mid[2] + ver[2] + hor[2];
+
+ r_bbox->vec[4][0] = mid[0] - ver[0] + hor[0];
+ r_bbox->vec[4][1] = mid[1] - ver[1] + hor[1];
+ r_bbox->vec[4][2] = mid[2] - ver[2] + hor[2];
+
+ /* Get the coordinates of the far plane. */
+ if (is_persp) {
+ float sca_far = far / near;
+ mid[0] = mid[0] + (mid[0] - loc[0]) * sca_far;
+ mid[1] = mid[1] + (mid[1] - loc[1]) * sca_far;
+ mid[2] = mid[2] + (mid[2] - loc[2]) * sca_far;
+
+ mul_v3_fl(hor, sca_far);
+ mul_v3_fl(ver, sca_far);
+ }
+ else {
+ madd_v3_v3v3fl(mid, loc, screenvecs[2], -far);
+
+ /* Non-symmetric frustum. */
+ madd_v3_v3fl(mid, hor, projmat[3][0]);
+ madd_v3_v3fl(mid, ver, projmat[3][1]);
+ }
+
+ r_bbox->vec[1][0] = mid[0] - ver[0] - hor[0];
+ r_bbox->vec[1][1] = mid[1] - ver[1] - hor[1];
+ r_bbox->vec[1][2] = mid[2] - ver[2] - hor[2];
+
+ r_bbox->vec[2][0] = mid[0] + ver[0] - hor[0];
+ r_bbox->vec[2][1] = mid[1] + ver[1] - hor[1];
+ r_bbox->vec[2][2] = mid[2] + ver[2] - hor[2];
+
+ r_bbox->vec[6][0] = mid[0] + ver[0] + hor[0];
+ r_bbox->vec[6][1] = mid[1] + ver[1] + hor[1];
+ r_bbox->vec[6][2] = mid[2] + ver[2] + hor[2];
+
+ r_bbox->vec[5][0] = mid[0] - ver[0] + hor[0];
+ r_bbox->vec[5][1] = mid[1] - ver[1] + hor[1];
+ r_bbox->vec[5][2] = mid[2] - ver[2] + hor[2];
+}
+
static void draw_clipping_setup_from_view(void)
{
if (DST.clipping.updated)
@@ -396,14 +493,7 @@ static void draw_clipping_setup_from_view(void)
/* Extract Clipping Planes */
BoundBox bbox;
- BKE_boundbox_init_from_minmax(&bbox, (const float[3]){-1.0f, -1.0f, -1.0f}, (const float[3]){1.0f, 1.0f, 1.0f});
-
- /* Extract the 8 corners (world space). */
- for (int i = 0; i < 8; i++) {
- /* Use separate matrix mul for more precision. */
- mul_project_m4_v3(projinv, bbox.vec[i]);
- mul_m4_v3(viewinv, bbox.vec[i]);
- }
+ draw_frustum_boundbox_calc(projmat, viewinv, &bbox);
/* Compute clip planes using the world space frustum corners. */
for (int p = 0; p < 6; p++) {