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authorClément Foucault <foucault.clem@gmail.com>2018-12-05 04:15:06 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-12-05 04:51:48 +0300
commit354b1c162a03617a8d73d9954be4079ba0c31077 (patch)
tree8b5b4c66e4f9fb11f46717bfa6b1f5b17c5ec8a3 /source/blender/draw
parentb5ebdb09af57af60ad1b19b1eeaef84a9e886a75 (diff)
Fix T58733: Segmentation fault at start causes by shader compillation
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl b/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl
index 7aa41e1a537..1b9b29b8ca2 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_common_lib.glsl
@@ -53,17 +53,17 @@ WB_Normal workbench_normal_encode(vec3 n)
#endif /* WORKBENCH_ENCODE_NORMALS */
/* Encoding into the alpha of a RGBA8 UNORM texture. */
-#define TARGET_BITCOUNT 8
-#define METALLIC_BITS 3 /* Metallic channel is less important. */
+#define TARGET_BITCOUNT 8u
+#define METALLIC_BITS 3u /* Metallic channel is less important. */
#define ROUGHNESS_BITS (TARGET_BITCOUNT - METALLIC_BITS)
#define TOTAL_BITS (METALLIC_BITS + ROUGHNESS_BITS)
/* Encode 2 float into 1 with the desired precision. */
float workbench_float_pair_encode(float v1, float v2)
{
- const int total_mask = ~(0xFFFFFFFF << TOTAL_BITS);
- const int v1_mask = ~(0xFFFFFFFF << ROUGHNESS_BITS);
- const int v2_mask = ~(0xFFFFFFFF << METALLIC_BITS);
+ const uint total_mask = ~(0xFFFFFFFFu << TOTAL_BITS);
+ const uint v1_mask = ~(0xFFFFFFFFu << ROUGHNESS_BITS);
+ const uint v2_mask = ~(0xFFFFFFFFu << METALLIC_BITS);
int iv1 = int(v1 * float(v1_mask));
int iv2 = int(v2 * float(v2_mask)) << ROUGHNESS_BITS;
return float(iv1 | iv2) * (1.0 / float(total_mask));
@@ -71,10 +71,10 @@ float workbench_float_pair_encode(float v1, float v2)
void workbench_float_pair_decode(float data, out float v1, out float v2)
{
- const int total_mask = ~(0xFFFFFFFF << TOTAL_BITS);
- const int v1_mask = ~(0xFFFFFFFF << ROUGHNESS_BITS);
- const int v2_mask = ~(0xFFFFFFFF << METALLIC_BITS);
- int idata = int(data * float(total_mask));
+ const uint total_mask = ~(0xFFFFFFFFu << TOTAL_BITS);
+ const uint v1_mask = ~(0xFFFFFFFFu << ROUGHNESS_BITS);
+ const uint v2_mask = ~(0xFFFFFFFFu << METALLIC_BITS);
+ uint idata = uint(data * float(total_mask));
v1 = float(idata & v1_mask) * (1.0 / float(v1_mask));
v2 = float(idata >> ROUGHNESS_BITS) * (1.0 / float(v2_mask));
}