diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-12-18 04:18:55 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-12-18 04:19:52 +0300 |
commit | a68edaf11d15f60f4ef5b869c2baf3e37835043b (patch) | |
tree | f7e993ac90c098742a42b7c24bef22c461492528 /source/blender/draw | |
parent | bcf390a6c3a58e596faa24258cc20f1e7daeb8c2 (diff) |
Mesh Batch Cache: Port vertex paint surface to batch request
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/intern/draw_cache.c | 2 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl.h | 2 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_mesh.c | 132 | ||||
-rw-r--r-- | source/blender/draw/modes/paint_texture_mode.c | 2 | ||||
-rw-r--r-- | source/blender/draw/modes/paint_vertex_mode.c | 14 | ||||
-rw-r--r-- | source/blender/draw/modes/paint_weight_mode.c | 6 | ||||
-rw-r--r-- | source/blender/draw/modes/shaders/paint_vertex_vert.glsl | 4 |
7 files changed, 57 insertions, 105 deletions
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c index dc18ddb3351..945de6e8176 100644 --- a/source/blender/draw/intern/draw_cache.c +++ b/source/blender/draw/intern/draw_cache.c @@ -3053,7 +3053,7 @@ GPUBatch *DRW_cache_mesh_surface_vert_colors_get(Object *ob) BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; - return DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(me); + return DRW_mesh_batch_cache_get_surface_vertpaint(me); } /* Return list of batches */ diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h index 872f519e5fd..d1c5afed4a1 100644 --- a/source/blender/draw/intern/draw_cache_impl.h +++ b/source/blender/draw/intern/draw_cache_impl.h @@ -103,11 +103,11 @@ struct GPUBatch **DRW_mesh_batch_cache_get_surface_shaded( char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count); struct GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(struct Mesh *me); +struct GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_wire_loops(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_all_edges(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(struct Mesh *me); -struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me, bool use_hide, uint select_id_offset); struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_mask(struct Mesh *me, bool use_hide); struct GPUBatch *DRW_mesh_batch_cache_get_loose_edges_with_normals(struct Mesh *me); diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index b144ae2dedb..b0080c70a0d 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -357,6 +357,17 @@ static void mesh_cd_calc_active_uv_layer( } } +static void mesh_cd_calc_active_vcol_layer( + const Mesh *me, ushort cd_lused[CD_NUMTYPES]) +{ + const CustomData *cd_ldata = (me->edit_btmesh) ? &me->edit_btmesh->bm->ldata : &me->ldata; + + int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL); + if (layer != -1) { + cd_lused[CD_MLOOPCOL] |= (1 << layer); + } +} + static void mesh_cd_calc_used_gpu_layers( const Mesh *me, uchar cd_vused[CD_NUMTYPES], ushort cd_lused[CD_NUMTYPES], struct GPUMaterial **gpumat_array, int gpumat_array_len) @@ -1310,7 +1321,7 @@ static void mesh_render_data_ensure_vert_normals_pack(MeshRenderData *rdata) /** Ensure #MeshRenderData.vert_color */ -static void mesh_render_data_ensure_vert_color(MeshRenderData *rdata) +static void UNUSED_FUNCTION(mesh_render_data_ensure_vert_color)(MeshRenderData *rdata) { char (*vcol)[3] = rdata->vert_color; if (vcol == NULL) { @@ -2838,14 +2849,6 @@ static GPUVertBuf *mesh_batch_cache_get_tri_pos_and_normals_edit( use_hide ? &cache->pos_with_normals_visible_only_edit : &cache->pos_with_normals_edit); } -static GPUVertBuf *mesh_batch_cache_get_tri_pos_and_normals_final( - MeshRenderData *rdata, MeshBatchCache *cache, bool use_hide) -{ - return mesh_batch_cache_get_tri_pos_and_normals_ex( - rdata, use_hide, - use_hide ? &cache->pos_with_normals_visible_only : &cache->pos_with_normals); -} - /* DEPRECATED Need to be ported */ static GPUVertBuf *mesh_batch_cache_get_facedot_pos_with_normals_and_flag( MeshRenderData *rdata, MeshBatchCache *cache) @@ -3188,66 +3191,6 @@ static GPUVertBuf *mesh_create_verts_select_id( return vbo; } -static GPUVertBuf *mesh_create_tri_vert_colors( - MeshRenderData *rdata, bool use_hide) -{ - BLI_assert( - rdata->types & - (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_LOOPCOL)); - - GPUVertBuf *vbo; - { - uint cidx = 0; - - static GPUVertFormat format = { 0 }; - static struct { uint col; } attr_id; - if (format.attr_len == 0) { - attr_id.col = GPU_vertformat_attr_add(&format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT); - } - - const int tri_len = mesh_render_data_looptri_len_get(rdata); - - vbo = GPU_vertbuf_create_with_format(&format); - - const uint vbo_len_capacity = tri_len * 3; - GPU_vertbuf_data_alloc(vbo, vbo_len_capacity); - - mesh_render_data_ensure_vert_color(rdata); - const char (*vert_color)[3] = rdata->vert_color; - - if (rdata->edit_bmesh) { - for (int i = 0; i < tri_len; i++) { - const BMLoop **ltri = (const BMLoop **)rdata->edit_bmesh->looptris[i]; - /* Assume 'use_hide' */ - if (!BM_elem_flag_test(ltri[0]->f, BM_ELEM_HIDDEN)) { - for (uint tri_corner = 0; tri_corner < 3; tri_corner++) { - const int l_index = BM_elem_index_get(ltri[tri_corner]); - GPU_vertbuf_attr_set(vbo, attr_id.col, cidx++, vert_color[l_index]); - } - } - } - } - else { - for (int i = 0; i < tri_len; i++) { - const MLoopTri *mlt = &rdata->mlooptri[i]; - if (!(use_hide && (rdata->mpoly[mlt->poly].flag & ME_HIDE))) { - for (uint tri_corner = 0; tri_corner < 3; tri_corner++) { - const uint l_index = mlt->tri[tri_corner]; - GPU_vertbuf_attr_set(vbo, attr_id.col, cidx++, vert_color[l_index]); - } - } - } - } - const uint vbo_len_used = cidx; - - if (vbo_len_capacity != vbo_len_used) { - GPU_vertbuf_data_resize(vbo, vbo_len_used); - } - } - - return vbo; -} - static GPUVertBuf *mesh_create_tri_select_id( MeshRenderData *rdata, bool use_hide, uint select_id_offset) { @@ -4617,29 +4560,6 @@ GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(Mesh *me) return DRW_batch_request(&cache->batch.surface_weights); } -GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(Mesh *me) -{ - MeshBatchCache *cache = mesh_batch_cache_get(me); - - if (cache->triangles_with_vert_colors == NULL) { - const bool use_hide = (me->editflag & (ME_EDIT_PAINT_VERT_SEL | ME_EDIT_PAINT_FACE_SEL)) != 0; - const int datatype = - MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_LOOPCOL; - MeshRenderData *rdata = mesh_render_data_create(me, datatype); - - cache->triangles_with_vert_colors = GPU_batch_create_ex( - GPU_PRIM_TRIS, mesh_create_tri_vert_colors(rdata, use_hide), NULL, GPU_BATCH_OWNS_VBO); - - GPUVertBuf *vbo_tris = mesh_batch_cache_get_tri_pos_and_normals_final(rdata, cache, use_hide); - GPU_batch_vertbuf_add(cache->triangles_with_vert_colors, vbo_tris); - - mesh_render_data_free(rdata); - } - - return cache->triangles_with_vert_colors; -} - - struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id( struct Mesh *me, bool use_hide, uint select_id_offset) { @@ -5009,6 +4929,31 @@ GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(Mesh *me) return DRW_batch_request(&cache->batch.surface); } +static void texpaint_request_active_vcol(MeshBatchCache *cache, Mesh *me) +{ + uchar cd_vneeded[CD_NUMTYPES] = {0}; + ushort cd_lneeded[CD_NUMTYPES] = {0}; + mesh_cd_calc_active_vcol_layer(me, cd_lneeded); + if (cd_lneeded[CD_MLOOPCOL] == 0) { + /* This should not happen. */ + BLI_assert(!"No vcol layer available in vertpaint, but batches requested anyway!"); + } + bool cd_overlap = mesh_cd_layers_type_overlap(cache->cd_vused, cache->cd_lused, + cd_vneeded, cd_lneeded); + if (cd_overlap == false) { + /* XXX TODO(fclem): We are writting to batch cache here. Need to make this thread safe. */ + mesh_cd_layers_type_merge(cache->cd_vneeded, cache->cd_lneeded, + cd_vneeded, cd_lneeded); + } +} + +GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(Mesh *me) +{ + MeshBatchCache *cache = mesh_batch_cache_get(me); + texpaint_request_active_vcol(cache, me); + return DRW_batch_request(&cache->batch.surface); +} + /* TODO port to batch request. Is basically batch.wire_loops. */ GPUBatch *DRW_mesh_batch_cache_get_texpaint_loop_wire(Mesh *me) { @@ -5583,6 +5528,9 @@ void DRW_mesh_batch_cache_create_requested(Object *ob, Mesh *me) if (cache->cd_lused[CD_MLOOPUV] != 0) { DRW_vbo_request(cache->batch.surface, &cache->ordered.loop_uv_tan); } + if (cache->cd_lused[CD_MLOOPCOL] != 0) { + DRW_vbo_request(cache->batch.surface, &cache->ordered.loop_vcol); + } } if (DRW_batch_requested(cache->batch.all_verts, GPU_PRIM_POINTS)) { DRW_vbo_request(cache->batch.all_verts, &cache->ordered.pos_nor); diff --git a/source/blender/draw/modes/paint_texture_mode.c b/source/blender/draw/modes/paint_texture_mode.c index 985ab5455e3..3386c797765 100644 --- a/source/blender/draw/modes/paint_texture_mode.c +++ b/source/blender/draw/modes/paint_texture_mode.c @@ -237,7 +237,7 @@ static void PAINT_TEXTURE_cache_init(void *vedata) { psl->wire_overlay = DRW_pass_create( "Wire Pass", - DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL); + DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE); stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay); DRW_shgroup_uniform_block(stl->g_data->lwire_shgrp, "globalsBlock", globals_ubo); diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c index 21f87ef58da..7d3aa0f0b20 100644 --- a/source/blender/draw/modes/paint_vertex_mode.c +++ b/source/blender/draw/modes/paint_vertex_mode.c @@ -45,8 +45,11 @@ extern char datatoc_paint_vertex_vert_glsl[]; extern char datatoc_paint_vertex_frag_glsl[]; extern char datatoc_paint_wire_vert_glsl[]; extern char datatoc_paint_wire_frag_glsl[]; +extern char datatoc_paint_face_vert_glsl[]; extern char datatoc_common_globals_lib_glsl[]; +extern char datatoc_gpu_shader_uniform_color_frag_glsl[]; + /* *********** LISTS *********** */ typedef struct PAINT_VERTEX_PassList { @@ -95,7 +98,9 @@ static void PAINT_VERTEX_engine_init(void *UNUSED(vedata)) datatoc_paint_wire_frag_glsl, datatoc_common_globals_lib_glsl, "#define VERTEX_MODE\n"); - e_data.face_overlay_shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR); + e_data.face_overlay_shader = DRW_shader_create( + datatoc_paint_face_vert_glsl, NULL, + datatoc_gpu_shader_uniform_color_frag_glsl, NULL); } } @@ -124,7 +129,7 @@ static void PAINT_VERTEX_cache_init(void *vedata) { psl->wire_overlay = DRW_pass_create( "Wire Pass", - DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL); + DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE); stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay); DRW_shgroup_uniform_block(stl->g_data->lwire_shgrp, "globalsBlock", globals_ubo); @@ -155,6 +160,10 @@ static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob) const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0; struct GPUBatch *geom; + if (me->mloopcol == NULL) { + return; + } + if (use_surface) { geom = DRW_cache_mesh_surface_vert_colors_get(ob); DRW_shgroup_call_add(stl->g_data->fvcolor_shgrp, geom, ob->obmat); @@ -185,6 +194,7 @@ static void PAINT_VERTEX_engine_free(void) { DRW_SHADER_FREE_SAFE(e_data.vcolor_face_shader); DRW_SHADER_FREE_SAFE(e_data.wire_overlay_shader); + DRW_SHADER_FREE_SAFE(e_data.face_overlay_shader); } static const DrawEngineDataSize PAINT_VERTEX_data_size = DRW_VIEWPORT_DATA_SIZE(PAINT_VERTEX_Data); diff --git a/source/blender/draw/modes/paint_weight_mode.c b/source/blender/draw/modes/paint_weight_mode.c index 0f176035dd5..e3993ee177a 100644 --- a/source/blender/draw/modes/paint_weight_mode.c +++ b/source/blender/draw/modes/paint_weight_mode.c @@ -102,22 +102,16 @@ static void PAINT_WEIGHT_engine_init(void *UNUSED(vedata)) datatoc_paint_weight_vert_glsl, NULL, datatoc_paint_weight_frag_glsl, datatoc_common_globals_lib_glsl, NULL); - } - if (!e_data.wire_overlay_shader) { e_data.wire_overlay_shader = DRW_shader_create_with_lib( datatoc_paint_wire_vert_glsl, NULL, datatoc_paint_wire_frag_glsl, datatoc_common_globals_lib_glsl, "#define WEIGHT_MODE\n"); - } - if (!e_data.face_overlay_shader) { e_data.face_overlay_shader = DRW_shader_create( datatoc_paint_face_vert_glsl, NULL, datatoc_gpu_shader_uniform_color_frag_glsl, NULL); - } - if (!e_data.vert_overlay_shader) { e_data.vert_overlay_shader = DRW_shader_create_with_lib( datatoc_paint_wire_vert_glsl, NULL, datatoc_paint_vert_frag_glsl, diff --git a/source/blender/draw/modes/shaders/paint_vertex_vert.glsl b/source/blender/draw/modes/shaders/paint_vertex_vert.glsl index 178f77c6b9c..e52c17e52d5 100644 --- a/source/blender/draw/modes/shaders/paint_vertex_vert.glsl +++ b/source/blender/draw/modes/shaders/paint_vertex_vert.glsl @@ -2,7 +2,7 @@ uniform mat4 ModelViewProjectionMatrix; in vec3 pos; -in vec3 color; +in vec3 c; /* active color */ out vec3 finalColor; @@ -17,5 +17,5 @@ void main() { gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); - finalColor = srgb_to_linear_attrib(color); + finalColor = srgb_to_linear_attrib(c); } |