diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-01-22 04:08:33 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-22 04:09:12 +0300 |
commit | c7768bcf4b116aa515890feed2f3019a2d9c55f4 (patch) | |
tree | be15120340f84b4a70a5bec8d24ae1bfdb248983 /source/blender/draw | |
parent | 46d56872d03546f25edfe21b3a82ab72fe6881a4 (diff) |
Cleanup: use const args
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/intern/draw_common.c | 10 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_common.h | 10 |
2 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c index bb247832d44..6145da7feca 100644 --- a/source/blender/draw/intern/draw_common.c +++ b/source/blender/draw/intern/draw_common.c @@ -319,7 +319,7 @@ DRWShadingGroup *shgroup_dynlines_flat_color(DRWPass *pass) return grp; } -DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, float color[4]) +DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, const float color[4]) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR); @@ -335,7 +335,7 @@ DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, float colo return grp; } -DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass, float color[4], float *size) +DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass, const float color[4], const float *size) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); @@ -347,7 +347,7 @@ DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass, float color[4], return grp; } -DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, float color[4]) +DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, const float color[4]) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_GROUNDLINE); @@ -357,7 +357,7 @@ DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, float color[4] return grp; } -DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, float color[4]) +DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, const float color[4]) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_GROUNDPOINT); @@ -368,7 +368,7 @@ DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, float color[4 return grp; } -DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct GPUBatch *geom, float *size) +DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct GPUBatch *geom, const float *size) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR); diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h index 5b55e93af3d..01cc4a0f205 100644 --- a/source/blender/draw/intern/draw_common.h +++ b/source/blender/draw/intern/draw_common.h @@ -128,11 +128,11 @@ void DRW_globals_free(void); void DRW_shgroup_world_clip_planes_from_rv3d(struct DRWShadingGroup *shgrp, const RegionView3D *rv3d); struct DRWShadingGroup *shgroup_dynlines_flat_color(struct DRWPass *pass); -struct DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(struct DRWPass *pass, float color[4]); -struct DRWShadingGroup *shgroup_dynpoints_uniform_color(struct DRWPass *pass, float color[4], float *size); -struct DRWShadingGroup *shgroup_groundlines_uniform_color(struct DRWPass *pass, float color[4]); -struct DRWShadingGroup *shgroup_groundpoints_uniform_color(struct DRWPass *pass, float color[4]); -struct DRWShadingGroup *shgroup_instance_screenspace(struct DRWPass *pass, struct GPUBatch *geom, float *size); +struct DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(struct DRWPass *pass, const float color[4]); +struct DRWShadingGroup *shgroup_dynpoints_uniform_color(struct DRWPass *pass, const float color[4], const float *size); +struct DRWShadingGroup *shgroup_groundlines_uniform_color(struct DRWPass *pass, const float color[4]); +struct DRWShadingGroup *shgroup_groundpoints_uniform_color(struct DRWPass *pass, const float color[4]); +struct DRWShadingGroup *shgroup_instance_screenspace(struct DRWPass *pass, struct GPUBatch *geom, const float *size); struct DRWShadingGroup *shgroup_instance_solid(struct DRWPass *pass, struct GPUBatch *geom); struct DRWShadingGroup *shgroup_instance_wire(struct DRWPass *pass, struct GPUBatch *geom); struct DRWShadingGroup *shgroup_instance_screen_aligned(struct DRWPass *pass, struct GPUBatch *geom); |