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authorPhilipp Oeser <info@graphics-engineer.com>2019-09-12 15:14:40 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2019-09-12 19:23:36 +0300
commit5b2cebf49bc6e17fd75ab43e33387fc1b257d710 (patch)
tree61244ecce693023a834cb655ae96d3e062ee1e68 /source/blender/draw
parent2ea82e86ca60c1c268c6074ecba10524cebd97ed (diff)
Fix T69752: Texture paint sampling colors always 'merged down'
Rgression from rBaf4dcc6073fa. paint_sample_color > imapaint_pick_face uses the the selection buffer (DRW_select_buffer_sample_point) and to get flat colors [select_id_flat] we need to be in SCE_SELECT_FACE mode. This was already fine if you had 'Face Selection Masking' turned on, but got colors including lighting when turned of [select_id_uniform]. There was already an exception in 'select_cache_init' that turns on SCE_SELECT_FACE for weightpaint, we just need this for texture paint (vertex paint) as well... Also moved the logic into select_id_get_object_select_mode. Note we were also asserting here: BLI_assert failed: /blender/source/blender/draw/engines/select/ select_engine.c:174, select_cache_init(), at 'e_data.context.select_mode != 0' Note also this is not working correctly for vertexpaint (yet), but has been discussed in T69752 and there is a solution by @mano-wii in P1032. Reviewers: mano-wii Subscribers: mano-wii Maniphest Tasks: T69752 Differential Revision: https://developer.blender.org/D5775
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/select/select_draw_utils.c18
-rw-r--r--source/blender/draw/engines/select/select_engine.c7
2 files changed, 9 insertions, 16 deletions
diff --git a/source/blender/draw/engines/select/select_draw_utils.c b/source/blender/draw/engines/select/select_draw_utils.c
index 6a51c28c242..927956dad19 100644
--- a/source/blender/draw/engines/select/select_draw_utils.c
+++ b/source/blender/draw/engines/select/select_draw_utils.c
@@ -62,18 +62,18 @@ void select_id_object_min_max(Object *obj, float r_min[3], float r_max[3])
short select_id_get_object_select_mode(Scene *scene, Object *ob)
{
short r_select_mode = 0;
- if (ob->mode & (OB_MODE_WEIGHT_PAINT | OB_MODE_VERTEX_PAINT)) {
+ if (ob->mode & (OB_MODE_WEIGHT_PAINT | OB_MODE_VERTEX_PAINT | OB_MODE_TEXTURE_PAINT)) {
+ /* In order to sample flat colors for vertex weights / texturepaint / vertexpaint
+ * we need to be in SCE_SELECT_FACE mode so select_cache_init() correctly sets up
+ * a shgroup with select_id_flat.
+ * Note this is not working correctly for vertexpaint (yet), but has been discussed
+ * in T66645 and there is a solution by @mano-wii in P1032.
+ * So OB_MODE_VERTEX_PAINT is already included here [required for P1032 I guess]. */
Mesh *me_orig = DEG_get_original_object(ob)->data;
- if (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) {
- r_select_mode = SCE_SELECT_FACE;
- }
- else if (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) {
+ if (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) {
r_select_mode = SCE_SELECT_VERTEX;
}
- }
- else if (ob->mode & OB_MODE_TEXTURE_PAINT) {
- Mesh *me_orig = DEG_get_original_object(ob)->data;
- if (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) {
+ else {
r_select_mode = SCE_SELECT_FACE;
}
}
diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c
index c294bba2083..5dc20a589f0 100644
--- a/source/blender/draw/engines/select/select_engine.c
+++ b/source/blender/draw/engines/select/select_engine.c
@@ -163,13 +163,6 @@ static void select_cache_init(void *vedata)
if (e_data.context.select_mode == -1) {
e_data.context.select_mode = select_id_get_object_select_mode(draw_ctx->scene,
draw_ctx->obact);
- if (e_data.context.select_mode == 0) {
- /* Need for sampling weights. */
- if (draw_ctx->object_mode & OB_MODE_WEIGHT_PAINT) {
- e_data.context.select_mode = SCE_SELECT_FACE;
- }
- }
-
BLI_assert(e_data.context.select_mode != 0);
}