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authorJeroen Bakker <jbakker>2020-10-07 17:29:15 +0300
committerJeroen Bakker <jeroen@blender.org>2020-10-07 18:15:17 +0300
commitafab33e0b97cc5e5278c3e8af5490b9583c3b95c (patch)
treead1aaabdfea64ca9b66ab7292e3f18452ed7acf3 /source/blender/draw
parentfc767502dc7dce4ff92d239abbcc49a68fe45e02 (diff)
UV/Image Editor: Overlay Popover
The overlay options in the image/uv editor is hidden in side panels and menus. Sometimes this panel is even hidden, while still useful. The goal of this task is to introduce an overlay pop-over just like the overlay-popover of the 3d viewport. Popover has * UV Stretching (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode) * Display As (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode) * Show Modified (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode) * Show UV Edges (including opacity slider; available UV, View, Paint, when active object mode is a mesh and in OB_EDIT mode) * Udim tiles when no image is available. Like the 3d viewport, there will be a editor toggle to enable/disable the overlays For compatibility reasons the RNA properties are added to both the `SpaceImage.uv_editor` amd `SpaceImage.overlay`. On DNA level they are still stored in the SpaceImage. only new properties are added to the SpaceImageOverlay struct. During the next major release we could remove these options from `SpaceImage.uv_editor`. This should be noted in the Python section of release notes. Reviewed By: Julian Eisel, Pablo Vazquez Differential Revision: https://developer.blender.org/D8890
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_uv.c42
-rw-r--r--source/blender/draw/engines/overlay/overlay_engine.c1
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h1
-rw-r--r--source/blender/draw/intern/draw_view.c11
4 files changed, 34 insertions, 21 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_edit_uv.c b/source/blender/draw/engines/overlay/overlay_edit_uv.c
index bc41042ef02..af20e85a89b 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_uv.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_uv.c
@@ -78,6 +78,7 @@ void OVERLAY_edit_uv_init(OVERLAY_Data *vedata)
SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
const Scene *scene = draw_ctx->scene;
const ToolSettings *ts = scene->toolsettings;
+ const bool show_overlays = !pd->hide_overlays;
Image *image = sima->image;
/* By design no image is an image type. This so editor shows UV's by default. */
@@ -99,21 +100,20 @@ void OVERLAY_edit_uv_init(OVERLAY_Data *vedata)
((sima->flag & SI_DRAW_STRETCH) != 0);
const bool do_tex_paint_shadows = (sima->flag & SI_NO_DRAW_TEXPAINT) == 0;
- pd->edit_uv.do_faces = do_faces && !do_uvstretching_overlay;
- pd->edit_uv.do_face_dots = do_faces && do_face_dots;
-
- pd->edit_uv.do_uv_overlay = do_uv_overlay;
- pd->edit_uv.do_uv_shadow_overlay = is_image_type &&
+ pd->edit_uv.do_faces = show_overlays && do_faces && !do_uvstretching_overlay;
+ pd->edit_uv.do_face_dots = show_overlays && do_faces && do_face_dots;
+ pd->edit_uv.do_uv_overlay = show_overlays && do_uv_overlay;
+ pd->edit_uv.do_uv_shadow_overlay = show_overlays && is_image_type &&
((is_paint_mode && do_tex_paint_shadows &&
((draw_ctx->object_mode &
(OB_MODE_TEXTURE_PAINT | OB_MODE_EDIT)) != 0)) ||
(is_view_mode && do_tex_paint_shadows &&
((draw_ctx->object_mode & (OB_MODE_TEXTURE_PAINT)) != 0)) ||
(do_uv_overlay && (show_modified_uvs)));
- pd->edit_uv.do_uv_stretching_overlay = do_uvstretching_overlay;
+ pd->edit_uv.do_uv_stretching_overlay = show_overlays && do_uvstretching_overlay;
pd->edit_uv.uv_opacity = sima->uv_opacity;
- pd->edit_uv.do_tiled_image_overlay = is_image_type && is_tiled_image;
-
+ pd->edit_uv.do_tiled_image_overlay = show_overlays && is_image_type && is_tiled_image;
+ pd->edit_uv.do_tiled_image_border_overlay = is_image_type && is_tiled_image;
pd->edit_uv.dash_length = 4.0f * UI_DPI_FAC;
pd->edit_uv.line_style = edit_uv_line_style_from_space_image(sima);
pd->edit_uv.do_smooth_wire = ((U.gpu_flag & USER_GPU_FLAG_OVERLAY_SMOOTH_WIRE) > 0);
@@ -223,7 +223,7 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata)
}
}
- if (pd->edit_uv.do_tiled_image_overlay) {
+ if (pd->edit_uv.do_tiled_image_border_overlay) {
const DRWContextState *draw_ctx = DRW_context_state_get();
SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
Image *image = sima->image;
@@ -252,14 +252,22 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata)
obmat[3][0] = (float)tile_x;
DRW_shgroup_call_obmat(grp, geom, obmat);
}
+ /* Only mark active border when overlays are enabled. */
+ if (pd->edit_uv.do_tiled_image_overlay) {
+ /* Active tile border */
+ ImageTile *active_tile = BLI_findlink(&image->tiles, image->active_tile_index);
+ obmat[3][0] = (float)((active_tile->tile_number - 1001) % 10);
+ obmat[3][1] = (float)((active_tile->tile_number - 1001) / 10);
+ grp = DRW_shgroup_create(sh, psl->edit_uv_tiled_image_borders_ps);
+ DRW_shgroup_uniform_vec4_copy(grp, "color", selected_color);
+ DRW_shgroup_call_obmat(grp, geom, obmat);
+ }
+ }
- /* Active tile border */
- ImageTile *active_tile = BLI_findlink(&image->tiles, image->active_tile_index);
- obmat[3][0] = (float)((active_tile->tile_number - 1001) % 10);
- obmat[3][1] = (float)((active_tile->tile_number - 1001) / 10);
- grp = DRW_shgroup_create(sh, psl->edit_uv_tiled_image_borders_ps);
- DRW_shgroup_uniform_vec4_copy(grp, "color", selected_color);
- DRW_shgroup_call_obmat(grp, geom, obmat);
+ if (pd->edit_uv.do_tiled_image_overlay) {
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
+ Image *image = sima->image;
struct DRWTextStore *dt = DRW_text_cache_ensure();
uchar color[4];
@@ -377,7 +385,7 @@ void OVERLAY_edit_uv_draw(OVERLAY_Data *vedata)
OVERLAY_StorageList *stl = vedata->stl;
OVERLAY_PrivateData *pd = stl->pd;
- if (pd->edit_uv.do_tiled_image_overlay) {
+ if (pd->edit_uv.do_tiled_image_border_overlay) {
DRW_draw_pass(psl->edit_uv_tiled_image_borders_ps);
}
diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c
index 5a87af7238e..76697b42a52 100644
--- a/source/blender/draw/engines/overlay/overlay_engine.c
+++ b/source/blender/draw/engines/overlay/overlay_engine.c
@@ -66,6 +66,7 @@ static void OVERLAY_engine_init(void *vedata)
pd->is_image_editor = sima != NULL;
if (pd->is_image_editor) {
+ pd->hide_overlays = (sima->overlay.flag & SI_OVERLAY_SHOW_OVERLAYS) == 0;
pd->clipping_state = 0;
OVERLAY_grid_init(data);
OVERLAY_edit_uv_init(data);
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index ada2c2c8d1f..ef7a2db476c 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -356,6 +356,7 @@ typedef struct OVERLAY_PrivateData {
bool do_uv_shadow_overlay;
bool do_uv_stretching_overlay;
bool do_tiled_image_overlay;
+ bool do_tiled_image_border_overlay;
bool do_faces;
bool do_face_dots;
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index 86f19c6cfd7..1f1b52e9577 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -208,11 +208,14 @@ static bool is_cursor_visible_2d(const DRWContextState *draw_ctx)
if (space_data == NULL) {
return false;
}
- if (space_data->spacetype == SPACE_IMAGE) {
- SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
- return sima->mode == SI_MODE_UV;
+ if (space_data->spacetype != SPACE_IMAGE) {
+ return false;
+ }
+ SpaceImage *sima = (SpaceImage *)space_data;
+ if (sima->mode != SI_MODE_UV) {
+ return false;
}
- return false;
+ return (sima->overlay.flag & SI_OVERLAY_SHOW_OVERLAYS) != 0;
}
void DRW_draw_cursor_2d(void)