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author | Campbell Barton <ideasman42@gmail.com> | 2021-02-09 02:42:00 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-02-09 02:42:00 +0300 |
commit | eab9165c2512581b918d8bfca40ec98ded08a84a (patch) | |
tree | 7eaef1101f8db4d8745763081a7214d287a36bae /source/blender/draw | |
parent | 3b1c7a6d6f2dfc4a72a1b33217366db6173d8d71 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index fd40d38d238..fd31a11b0a8 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1706,7 +1706,7 @@ void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph, if (draw_background) { /* HACK(fclem): In this case we need to make sure the final alpha is 1. * We use the blend mode to ensure that. A better way to fix that would - * be to do that in the colormanagmeent shader. */ + * be to do that in the color-management shader. */ GPU_offscreen_bind(ofs, false); GPU_clear_color(0.0f, 0.0f, 0.0f, 1.0f); /* Premult Alpha over black background. */ |