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authorJeroen Bakker <jeroen@blender.org>2020-08-05 16:59:04 +0300
committerJeroen Bakker <jeroen@blender.org>2020-08-05 16:59:04 +0300
commit2ca006f6c179b77ad954d883d0a92d05011640f4 (patch)
treedbbc45bacfdcb099ea8a168cd5a078b0a09e3c8d /source/blender/draw
parent43d41675a4e5f2621285c9eeac6737c83bf44923 (diff)
parent87062d4d670c01c9c0835057aaf4164aea971e00 (diff)
Merge branch 'blender-v2.90-release'
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightcache.c16
-rw-r--r--source/blender/draw/intern/draw_manager.c12
-rw-r--r--source/blender/draw/intern/draw_manager_shader.c25
3 files changed, 47 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c
index d3a47c2641c..e4922bd85ed 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.c
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.c
@@ -531,6 +531,12 @@ void EEVEE_lightcache_free(LightCache *lcache)
static void eevee_lightbake_context_enable(EEVEE_LightBake *lbake)
{
+ if (GPU_use_main_context_workaround() && !BLI_thread_is_main()) {
+ GPU_context_main_lock();
+ DRW_opengl_context_enable();
+ return;
+ }
+
if (lbake->gl_context) {
DRW_opengl_render_context_enable(lbake->gl_context);
if (lbake->gpu_context == NULL) {
@@ -545,6 +551,12 @@ static void eevee_lightbake_context_enable(EEVEE_LightBake *lbake)
static void eevee_lightbake_context_disable(EEVEE_LightBake *lbake)
{
+ if (GPU_use_main_context_workaround() && !BLI_thread_is_main()) {
+ DRW_opengl_context_disable();
+ GPU_context_main_unlock();
+ return;
+ }
+
if (lbake->gl_context) {
DRW_gpu_render_context_disable(lbake->gpu_context);
DRW_opengl_render_context_disable(lbake->gl_context);
@@ -697,7 +709,7 @@ wmJob *EEVEE_lightbake_job_create(struct wmWindowManager *wm,
lbake->delay = delay;
lbake->frame = frame;
- if (lbake->gl_context == NULL) {
+ if (lbake->gl_context == NULL && !GPU_use_main_context_workaround()) {
lbake->gl_context = WM_opengl_context_create();
wm_window_reset_drawable();
}
@@ -742,7 +754,7 @@ void *EEVEE_lightbake_job_data_alloc(struct Main *bmain,
lbake->mutex = BLI_mutex_alloc();
lbake->frame = frame;
- if (run_as_job) {
+ if (run_as_job && !GPU_use_main_context_workaround()) {
lbake->gl_context = WM_opengl_context_create();
wm_window_reset_drawable();
}
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 61c9bf65507..ede589f5bba 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2719,6 +2719,12 @@ void DRW_render_context_enable(Render *render)
WM_init_opengl();
}
+ if (GPU_use_main_context_workaround()) {
+ GPU_context_main_lock();
+ DRW_opengl_context_enable();
+ return;
+ }
+
void *re_gl_context = RE_gl_context_get(render);
/* Changing Context */
@@ -2736,6 +2742,12 @@ void DRW_render_context_enable(Render *render)
void DRW_render_context_disable(Render *render)
{
+ if (GPU_use_main_context_workaround()) {
+ DRW_opengl_context_disable();
+ GPU_context_main_unlock();
+ return;
+ }
+
void *re_gl_context = RE_gl_context_get(render);
if (re_gl_context != NULL) {
diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c
index fec234c5015..1c260721efb 100644
--- a/source/blender/draw/intern/draw_manager_shader.c
+++ b/source/blender/draw/intern/draw_manager_shader.c
@@ -34,6 +34,7 @@
#include "DEG_depsgraph_query.h"
+#include "GPU_extensions.h"
#include "GPU_material.h"
#include "GPU_shader.h"
@@ -106,6 +107,12 @@ static void drw_deferred_shader_compilation_exec(
BLI_assert(gl_context != NULL);
#endif
+ const bool use_main_context_workaround = GPU_use_main_context_workaround();
+ if (use_main_context_workaround) {
+ BLI_assert(gl_context == DST.gl_context);
+ GPU_context_main_lock();
+ }
+
WM_opengl_context_activate(gl_context);
while (true) {
@@ -154,6 +161,9 @@ static void drw_deferred_shader_compilation_exec(
}
WM_opengl_context_release(gl_context);
+ if (use_main_context_workaround) {
+ GPU_context_main_unlock();
+ }
}
static void drw_deferred_shader_compilation_free(void *custom_data)
@@ -196,6 +206,8 @@ static void drw_deferred_shader_add(GPUMaterial *mat, bool deferred)
GPU_material_compile(mat);
return;
}
+ const bool use_main_context = GPU_use_main_context_workaround();
+ const bool job_own_context = !use_main_context;
DRWDeferredShader *dsh = MEM_callocN(sizeof(DRWDeferredShader), "Deferred Shader");
@@ -227,7 +239,7 @@ static void drw_deferred_shader_add(GPUMaterial *mat, bool deferred)
if (old_comp->gl_context) {
comp->gl_context = old_comp->gl_context;
old_comp->own_context = false;
- comp->own_context = true;
+ comp->own_context = job_own_context;
}
}
@@ -235,9 +247,14 @@ static void drw_deferred_shader_add(GPUMaterial *mat, bool deferred)
/* Create only one context. */
if (comp->gl_context == NULL) {
- comp->gl_context = WM_opengl_context_create();
- WM_opengl_context_activate(DST.gl_context);
- comp->own_context = true;
+ if (use_main_context) {
+ comp->gl_context = DST.gl_context;
+ }
+ else {
+ comp->gl_context = WM_opengl_context_create();
+ WM_opengl_context_activate(DST.gl_context);
+ }
+ comp->own_context = job_own_context;
}
WM_jobs_customdata_set(wm_job, comp, drw_deferred_shader_compilation_free);