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authorCampbell Barton <ideasman42@gmail.com>2021-07-26 05:32:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-26 05:32:42 +0300
commit828c66f393232f99272122623cacf2266cccbfa2 (patch)
tree6f3fb7a050fd528f2ebbb1f8574f95a242d81361 /source/blender/draw
parent471d4b105aa595f3c340218bb34010b3cfc2fb2b (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c8
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_cache_utils.c2
-rw-r--r--source/blender/draw/engines/overlay/overlay_outline.c2
-rw-r--r--source/blender/draw/intern/draw_cache_impl_volume.c2
-rw-r--r--source/blender/draw/intern/draw_cache_inline.h6
-rw-r--r--source/blender/draw/intern/draw_manager.h4
6 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 9d4f7865c32..6a66e8b1a58 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -178,19 +178,19 @@ static void eevee_cache_finish(void *vedata)
}
EEVEE_renderpasses_output_init(sldata, vedata, tot_samples);
- /* Restart taa if a shader has finish compiling. */
- /* HACK We should use notification of some sort from the compilation job instead. */
+ /* Restart TAA if a shader has finish compiling. */
+ /* HACK: We should use notification of some sort from the compilation job instead. */
if (g_data->queued_shaders_count != g_data->queued_shaders_count_prev) {
g_data->queued_shaders_count_prev = g_data->queued_shaders_count;
EEVEE_temporal_sampling_reset(vedata);
}
}
-/* As renders in an HDR offscreen buffer, we need draw everything once
+/* As renders in an HDR off-screen buffer, we need draw everything once
* during the background pass. This way the other drawing callback between
* the background and the scene pass are visible.
* NOTE: we could break it up in two passes using some depth test
- * to reduce the fillrate */
+ * to reduce the fill-rate. */
static void eevee_draw_scene(void *vedata)
{
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
diff --git a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
index 8a2aebc95ab..fc6ad68d753 100644
--- a/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
+++ b/source/blender/draw/engines/gpencil/gpencil_cache_utils.c
@@ -287,7 +287,7 @@ GPENCIL_tLayer *gpencil_layer_cache_add(GPENCIL_PrivateData *pd,
pd->is_render ? gpl->vertex_paint_opacity :
pd->vertex_paint_opacity;
/* Negate thickness sign to tag that strokes are in screen space.
- * Convert to world units (by default, 1 meter = 2000 px). */
+ * Convert to world units (by default, 1 meter = 2000 pixels). */
float thickness_scale = (is_screenspace) ? -1.0f : (gpd->pixfactor / GPENCIL_PIXEL_FACTOR);
float layer_opacity = gpencil_layer_final_opacity_get(pd, ob, gpl);
float layer_tint[4];
diff --git a/source/blender/draw/engines/overlay/overlay_outline.c b/source/blender/draw/engines/overlay/overlay_outline.c
index b50dc08bb97..03d70a37519 100644
--- a/source/blender/draw/engines/overlay/overlay_outline.c
+++ b/source/blender/draw/engines/overlay/overlay_outline.c
@@ -196,7 +196,7 @@ static void gpencil_layer_cache_populate(bGPDlayer *gpl,
float object_scale = mat4_to_scale(iter->ob->obmat);
/* Negate thickness sign to tag that strokes are in screen space.
- * Convert to world units (by default, 1 meter = 2000 px). */
+ * Convert to world units (by default, 1 meter = 2000 pixels). */
float thickness_scale = (is_screenspace) ? -1.0f : (gpd->pixfactor / 2000.0f);
DRWShadingGroup *grp = iter->stroke_grp = DRW_shgroup_create_sub(iter->stroke_grp);
diff --git a/source/blender/draw/intern/draw_cache_impl_volume.c b/source/blender/draw/intern/draw_cache_impl_volume.c
index a91a1391c31..cba063ed5ef 100644
--- a/source/blender/draw/intern/draw_cache_impl_volume.c
+++ b/source/blender/draw/intern/draw_cache_impl_volume.c
@@ -304,7 +304,7 @@ static DRWVolumeGrid *volume_grid_cache_get(const Volume *volume,
BLI_addtail(&cache->grids, cache_grid);
/* TODO: can we load this earlier, avoid accessing the global and take
- * advantage of dependency graph multithreading? */
+ * advantage of dependency graph multi-threading? */
BKE_volume_load(volume, G.main);
/* Test if we support textures with the number of channels. */
diff --git a/source/blender/draw/intern/draw_cache_inline.h b/source/blender/draw/intern/draw_cache_inline.h
index b977d0cdda2..5e349d43538 100644
--- a/source/blender/draw/intern/draw_cache_inline.h
+++ b/source/blender/draw/intern/draw_cache_inline.h
@@ -74,8 +74,8 @@ BLI_INLINE void DRW_ibo_request(GPUBatch *batch, GPUIndexBuf **ibo)
BLI_INLINE bool DRW_ibo_requested(GPUIndexBuf *ibo)
{
- /* TODO: do not rely on data uploaded. This prevents multithreading.
- * (need access to a gl context) */
+ /* TODO: do not rely on data uploaded. This prevents multi-threading.
+ * (need access to a OpenGL context). */
return (ibo != NULL && !GPU_indexbuf_is_init(ibo));
}
@@ -85,7 +85,7 @@ BLI_INLINE void DRW_vbo_request(GPUBatch *batch, GPUVertBuf **vbo)
*vbo = GPU_vertbuf_calloc();
}
if (batch != NULL) {
- /* HACK we set vbos that may not yet be valid. */
+ /* HACK we set VBO's that may not yet be valid. */
GPU_batch_vertbuf_add(batch, *vbo);
}
}
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index c4e8d0a980d..512c2775850 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -110,8 +110,8 @@ typedef struct DRWCullingState {
/* Minimum max UBO size is 64KiB. We take the largest
* UBO struct and alloc the max number.
- * ((1 << 16) / sizeof(DRWObjectMatrix)) = 512
- * Keep in sync with common_view_lib.glsl */
+ * `((1 << 16) / sizeof(DRWObjectMatrix)) = 512`
+ * Keep in sync with `common_view_lib.glsl`. */
#define DRW_RESOURCE_CHUNK_LEN 512
/**