diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-02-03 21:54:47 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-02-03 21:54:47 +0300 |
commit | 0cd0058e27025b97b1d187cf2299694c6696cb19 (patch) | |
tree | 508ace34994e2eb37a9e486076774cf2686e96ee /source/blender/draw | |
parent | 06a8f55104d05d876ecaf0c0c4fa2b2a8b2d5137 (diff) |
Fix T72261 Overlay: Edit Mesh: Edges not visible when using "In front"
This was caused by additional depth pass not rendering in the correct
view.
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_edit_mesh.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_edit_mesh.c b/source/blender/draw/engines/overlay/overlay_edit_mesh.c index 6a65be0b84c..e016ccc6c0e 100644 --- a/source/blender/draw/engines/overlay/overlay_edit_mesh.c +++ b/source/blender/draw/engines/overlay/overlay_edit_mesh.c @@ -407,7 +407,11 @@ void OVERLAY_edit_mesh_draw(OVERLAY_Data *vedata) GPU_framebuffer_clear_depth(fbl->overlay_default_fb, 1.0f); } - DRW_draw_pass(psl->edit_mesh_depth_ps[IN_FRONT]); + if (!DRW_pass_is_empty(psl->edit_mesh_depth_ps[IN_FRONT])) { + DRW_view_set_active(NULL); + DRW_draw_pass(psl->edit_mesh_depth_ps[IN_FRONT]); + } + overlay_edit_mesh_draw_components(psl, pd, true); } } |