diff options
author | Campbell Barton <campbell@blender.org> | 2022-09-23 07:33:41 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-09-23 07:33:40 +0300 |
commit | cda2dc721dce9db9ea94b059ccd1cc7a3ae73aa6 (patch) | |
tree | 15de112334bda4c953f0941323c2f0fe14c4dad0 /source/blender/draw | |
parent | e9344d329ffa93f2df0e20f727f478e70e4294cc (diff) |
Cleanup: compiler warnings
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/intern/draw_manager_shader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c index 6f8df54ead3..f452cd47cb7 100644 --- a/source/blender/draw/intern/draw_manager_shader.c +++ b/source/blender/draw/intern/draw_manager_shader.c @@ -118,7 +118,7 @@ static void drw_deferred_shader_compilation_exec( BLI_spin_lock(&comp->list_lock); /* Pop tail because it will be less likely to lock the main thread * if all GPUMaterials are to be freed (see DRW_deferred_shader_remove()). */ - LinkData *link = (LinkData *)BLI_poptail(&comp->optimize_queue); + link = (LinkData *)BLI_poptail(&comp->optimize_queue); GPUMaterial *optimize_mat = link ? (GPUMaterial *)link->data : NULL; if (optimize_mat) { /* Avoid another thread freeing the material during optimization. */ |