diff options
author | Antonio Vazquez <blendergit@gmail.com> | 2020-08-12 23:57:46 +0300 |
---|---|---|
committer | Antonio Vazquez <blendergit@gmail.com> | 2020-08-12 23:57:46 +0300 |
commit | 4b93cdc98a5a8df681ea6233f948caf896a54406 (patch) | |
tree | 113b2a1b1ee2fd15ad5ff37035609bb15a720360 /source/blender/draw | |
parent | 0e2f5614efebde2ee2d24334c08280fffa3ee96c (diff) | |
parent | db7cfd03b08cbe5a2c986cfebfa4a04d8aa8a40d (diff) |
Merge branch 'master' into greasepencil-edit-curve
Conflicts:
source/blender/blenkernel/intern/gpencil_curve.c
Diffstat (limited to 'source/blender/draw')
9 files changed, 137 insertions, 108 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_data.c b/source/blender/draw/engines/eevee/eevee_data.c index c475e5287c2..e18c43fc643 100644 --- a/source/blender/draw/engines/eevee/eevee_data.c +++ b/source/blender/draw/engines/eevee/eevee_data.c @@ -29,6 +29,7 @@ #include "BKE_duplilist.h" #include "BKE_modifier.h" +#include "BKE_object.h" #include "DEG_depsgraph_query.h" @@ -42,15 +43,20 @@ static void eevee_motion_blur_mesh_data_free(void *val) { EEVEE_GeometryMotionData *geom_mb = (EEVEE_GeometryMotionData *)val; + EEVEE_HairMotionData *hair_mb = (EEVEE_HairMotionData *)val; switch (geom_mb->type) { - case EEVEE_HAIR_GEOM_MOTION_DATA: - for (int i = 0; i < ARRAY_SIZE(geom_mb->vbo); i++) { - GPU_VERTBUF_DISCARD_SAFE(geom_mb->hair_pos[i]); - DRW_TEXTURE_FREE_SAFE(geom_mb->hair_pos_tx[i]); + case EEVEE_MOTION_DATA_HAIR: + for (int j = 0; j < hair_mb->psys_len; j++) { + for (int i = 0; i < ARRAY_SIZE(hair_mb->psys[0].hair_pos); i++) { + GPU_VERTBUF_DISCARD_SAFE(hair_mb->psys[j].hair_pos[i]); + } + for (int i = 0; i < ARRAY_SIZE(hair_mb->psys[0].hair_pos); i++) { + DRW_TEXTURE_FREE_SAFE(hair_mb->psys[j].hair_pos_tx[i]); + } } break; - case EEVEE_MESH_GEOM_MOTION_DATA: + case EEVEE_MOTION_DATA_MESH: for (int i = 0; i < ARRAY_SIZE(geom_mb->vbo); i++) { GPU_VERTBUF_DISCARD_SAFE(geom_mb->vbo[i]); } @@ -64,7 +70,7 @@ static uint eevee_object_key_hash(const void *key) EEVEE_ObjectKey *ob_key = (EEVEE_ObjectKey *)key; uint hash = BLI_ghashutil_ptrhash(ob_key->ob); hash = BLI_ghashutil_combine_hash(hash, BLI_ghashutil_ptrhash(ob_key->parent)); - for (int i = 0; i < 16; i++) { + for (int i = 0; i < MAX_DUPLI_RECUR; i++) { if (ob_key->id[i] != 0) { hash = BLI_ghashutil_combine_hash(hash, BLI_ghashutil_inthash(ob_key->id[i])); } @@ -148,18 +154,40 @@ EEVEE_ObjectMotionData *EEVEE_motion_blur_object_data_get(EEVEE_MotionBlurData * return ob_step; } -static EEVEE_GeometryMotionData *motion_blur_geometry_data_get(EEVEE_MotionBlurData *mb, - void *key, - bool hair) +static void *motion_blur_deform_data_get(EEVEE_MotionBlurData *mb, Object *ob, bool hair) { if (mb->geom == NULL) { return NULL; } + DupliObject *dup = DRW_object_get_dupli(ob); + void *key; + if (dup) { + key = dup->ob; + } + else { + key = ob; + } + /* Only use data for object that have no modifiers. */ + if (!BKE_object_is_modified(DRW_context_state_get()->scene, ob)) { + key = ob->data; + } key = (char *)key + (int)hair; EEVEE_GeometryMotionData *geom_step = BLI_ghash_lookup(mb->geom, key); if (geom_step == NULL) { - geom_step = MEM_callocN(sizeof(EEVEE_GeometryMotionData), __func__); - geom_step->type = hair ? EEVEE_HAIR_GEOM_MOTION_DATA : EEVEE_MESH_GEOM_MOTION_DATA; + if (hair) { + EEVEE_HairMotionData *hair_step; + /* Ugly, we allocate for each modifiers and just fill based on modifier index in the list. */ + int psys_len = (ob->type != OB_HAIR) ? BLI_listbase_count(&ob->modifiers) : 1; + hair_step = MEM_callocN(sizeof(EEVEE_HairMotionData) + sizeof(hair_step->psys[0]) * psys_len, + __func__); + hair_step->psys_len = psys_len; + geom_step = (EEVEE_GeometryMotionData *)hair_step; + geom_step->type = EEVEE_MOTION_DATA_HAIR; + } + else { + geom_step = MEM_callocN(sizeof(EEVEE_GeometryMotionData), __func__); + geom_step->type = EEVEE_MOTION_DATA_MESH; + } BLI_ghash_insert(mb->geom, key, geom_step); } return geom_step; @@ -167,25 +195,12 @@ static EEVEE_GeometryMotionData *motion_blur_geometry_data_get(EEVEE_MotionBlurD EEVEE_GeometryMotionData *EEVEE_motion_blur_geometry_data_get(EEVEE_MotionBlurData *mb, Object *ob) { - /* Use original data as key to ensure matching accross update. */ - return motion_blur_geometry_data_get(mb, DEG_get_original_object(ob)->data, false); + return motion_blur_deform_data_get(mb, ob, false); } -EEVEE_GeometryMotionData *EEVEE_motion_blur_hair_data_get(EEVEE_MotionBlurData *mb, - Object *ob, - ModifierData *md) +EEVEE_HairMotionData *EEVEE_motion_blur_hair_data_get(EEVEE_MotionBlurData *mb, Object *ob) { - void *key; - if (md) { - /* Particle system. */ - key = BKE_modifier_get_original(md); - } - else { - /* Hair object. */ - key = DEG_get_original_object(ob)->data; - } - - return motion_blur_geometry_data_get(mb, key, true); + return motion_blur_deform_data_get(mb, ob, true); } /* View Layer data. */ diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c index 365ba0afaac..4a03ef69d45 100644 --- a/source/blender/draw/engines/eevee/eevee_effects.c +++ b/source/blender/draw/engines/eevee/eevee_effects.c @@ -147,6 +147,7 @@ void EEVEE_effects_init(EEVEE_ViewLayerData *sldata, if (!stl->effects) { stl->effects = MEM_callocN(sizeof(EEVEE_EffectsInfo), "EEVEE_EffectsInfo"); + stl->effects->taa_render_sample = 1; } effects = stl->effects; diff --git a/source/blender/draw/engines/eevee/eevee_motion_blur.c b/source/blender/draw/engines/eevee/eevee_motion_blur.c index 2a315927015..fa517e2d5c9 100644 --- a/source/blender/draw/engines/eevee/eevee_motion_blur.c +++ b/source/blender/draw/engines/eevee/eevee_motion_blur.c @@ -289,8 +289,14 @@ void EEVEE_motion_blur_hair_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata), /* Store transform */ DRW_hair_duplimat_get(ob, psys, md, mb_data->obmat[mb_step]); - EEVEE_GeometryMotionData *mb_geom = EEVEE_motion_blur_hair_data_get( - &effects->motion_blur, ob, md); + EEVEE_HairMotionData *mb_hair = EEVEE_motion_blur_hair_data_get(&effects->motion_blur, ob); + int psys_id = (md != NULL) ? BLI_findindex(&ob->modifiers, md) : 0; + + if (psys_id >= mb_hair->psys_len) { + /* This should never happen. It means the modifier list was changed by frame evaluation. */ + BLI_assert(0); + return; + } if (mb_step == MB_CURR) { /* Fill missing matrices if the object was hidden in previous or next frame. */ @@ -301,18 +307,21 @@ void EEVEE_motion_blur_hair_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata), copy_m4_m4(mb_data->obmat[MB_NEXT], mb_data->obmat[MB_CURR]); } + GPUTexture *tex_prev = mb_hair->psys[psys_id].hair_pos_tx[MB_PREV]; + GPUTexture *tex_next = mb_hair->psys[psys_id].hair_pos_tx[MB_NEXT]; + grp = DRW_shgroup_hair_create_sub(ob, psys, md, effects->motion_blur.hair_grp); DRW_shgroup_uniform_mat4(grp, "prevModelMatrix", mb_data->obmat[MB_PREV]); DRW_shgroup_uniform_mat4(grp, "currModelMatrix", mb_data->obmat[MB_CURR]); DRW_shgroup_uniform_mat4(grp, "nextModelMatrix", mb_data->obmat[MB_NEXT]); - DRW_shgroup_uniform_texture(grp, "prvBuffer", mb_geom->hair_pos_tx[MB_PREV]); - DRW_shgroup_uniform_texture(grp, "nxtBuffer", mb_geom->hair_pos_tx[MB_NEXT]); - DRW_shgroup_uniform_bool(grp, "useDeform", &mb_geom->use_deform, 1); + DRW_shgroup_uniform_texture(grp, "prvBuffer", tex_prev); + DRW_shgroup_uniform_texture(grp, "nxtBuffer", tex_next); + DRW_shgroup_uniform_bool(grp, "useDeform", &mb_hair->use_deform, 1); } else { /* Store vertex position buffer. */ - mb_geom->hair_pos[mb_step] = DRW_hair_pos_buffer_get(ob, psys, md); - mb_geom->use_deform = true; + mb_hair->psys[psys_id].hair_pos[mb_step] = DRW_hair_pos_buffer_get(ob, psys, md); + mb_hair->use_deform = true; } } } @@ -339,7 +348,8 @@ void EEVEE_motion_blur_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata), const bool is_dupli = (ob->base_flag & BASE_FROM_DUPLI) != 0; const bool object_moves = is_dupli || has_rigidbody || BKE_object_moves_in_time(ob, true); #else - /* BKE_object_moves_in_time does not work in some cases. Better */ + /* BKE_object_moves_in_time does not work in some cases. + * Better detect non moving object after evaluation. */ const bool object_moves = true; #endif const bool is_deform = BKE_object_is_deform_modified(DRW_context_state_get()->scene, ob) || @@ -375,17 +385,6 @@ void EEVEE_motion_blur_cache_populate(EEVEE_ViewLayerData *UNUSED(sldata), } if (mb_geom->use_deform) { - EEVEE_ObjectEngineData *oedata = EEVEE_object_data_ensure(ob); - if (!oedata->geom_update) { - /* FIXME(fclem) There can be false positive where the actual mesh is not updated. - * This avoids a crash but removes the motion blur from some object. - * Maybe an issue with depsgraph tagging. */ - mb_geom->use_deform = false; - oedata->geom_update = false; - - GPU_VERTBUF_DISCARD_SAFE(mb_geom->vbo[MB_PREV]); - GPU_VERTBUF_DISCARD_SAFE(mb_geom->vbo[MB_NEXT]); - } /* Keep to modify later (after init). */ mb_geom->batch = batch; } @@ -445,29 +444,36 @@ void EEVEE_motion_blur_cache_finish(EEVEE_Data *vedata) BLI_ghashIterator_done(&ghi) == false; BLI_ghashIterator_step(&ghi)) { EEVEE_GeometryMotionData *mb_geom = BLI_ghashIterator_getValue(&ghi); + EEVEE_HairMotionData *mb_hair = (EEVEE_HairMotionData *)mb_geom; if (!mb_geom->use_deform) { continue; } switch (mb_geom->type) { - case EEVEE_HAIR_GEOM_MOTION_DATA: + case EEVEE_MOTION_DATA_HAIR: if (mb_step == MB_CURR) { /* TODO(fclem) Check if vertex count mismatch. */ - mb_geom->use_deform = true; + mb_hair->use_deform = true; } else { - mb_geom->hair_pos[mb_step] = GPU_vertbuf_duplicate(mb_geom->hair_pos[mb_step]); + for (int i = 0; i < mb_hair->psys_len; i++) { + if (mb_hair->psys[i].hair_pos[mb_step] == NULL) { + continue; + } + mb_hair->psys[i].hair_pos[mb_step] = GPU_vertbuf_duplicate( + mb_hair->psys[i].hair_pos[mb_step]); - /* Create vbo immediately to bind to texture buffer. */ - GPU_vertbuf_use(mb_geom->hair_pos[mb_step]); + /* Create vbo immediately to bind to texture buffer. */ + GPU_vertbuf_use(mb_hair->psys[i].hair_pos[mb_step]); - mb_geom->hair_pos_tx[mb_step] = GPU_texture_create_from_vertbuf( - mb_geom->hair_pos[mb_step]); + mb_hair->psys[i].hair_pos_tx[mb_step] = GPU_texture_create_from_vertbuf( + mb_hair->psys[i].hair_pos[mb_step]); + } } break; - case EEVEE_MESH_GEOM_MOTION_DATA: + case EEVEE_MOTION_DATA_MESH: if (mb_step == MB_CURR) { /* Modify batch to have data from adjacent frames. */ GPUBatch *batch = mb_geom->batch; @@ -485,15 +491,7 @@ void EEVEE_motion_blur_cache_finish(EEVEE_Data *vedata) break; } - /* Modify the batch to include the previous & next position. */ - if (i == MB_PREV) { - GPU_batch_vertbuf_add_ex(batch, vbo, true); - mb_geom->vbo[i] = NULL; - } - else { - /* This VBO can be reuse by next time step. Don't pass ownership. */ - GPU_batch_vertbuf_add_ex(batch, vbo, false); - } + GPU_batch_vertbuf_add_ex(batch, vbo, false); } } } @@ -548,16 +546,28 @@ void EEVEE_motion_blur_swap_data(EEVEE_Data *vedata) BLI_ghashIterator_done(&ghi) == false; BLI_ghashIterator_step(&ghi)) { EEVEE_GeometryMotionData *mb_geom = BLI_ghashIterator_getValue(&ghi); + EEVEE_HairMotionData *mb_hair = (EEVEE_HairMotionData *)mb_geom; switch (mb_geom->type) { - case EEVEE_HAIR_GEOM_MOTION_DATA: - GPU_VERTBUF_DISCARD_SAFE(mb_geom->hair_pos[MB_PREV]); - DRW_TEXTURE_FREE_SAFE(mb_geom->hair_pos_tx[MB_PREV]); - mb_geom->hair_pos[MB_PREV] = mb_geom->hair_pos[MB_NEXT]; - mb_geom->hair_pos_tx[MB_PREV] = mb_geom->hair_pos_tx[MB_NEXT]; + case EEVEE_MOTION_DATA_HAIR: + for (int i = 0; i < mb_hair->psys_len; i++) { + GPU_VERTBUF_DISCARD_SAFE(mb_hair->psys[i].hair_pos[MB_PREV]); + DRW_TEXTURE_FREE_SAFE(mb_hair->psys[i].hair_pos_tx[MB_PREV]); + mb_hair->psys[i].hair_pos[MB_PREV] = mb_hair->psys[i].hair_pos[MB_NEXT]; + mb_hair->psys[i].hair_pos_tx[MB_PREV] = mb_hair->psys[i].hair_pos_tx[MB_NEXT]; + } break; - case EEVEE_MESH_GEOM_MOTION_DATA: + case EEVEE_MOTION_DATA_MESH: + if (mb_geom->batch != NULL) { + for (int i = 0; i < GPU_BATCH_VBO_MAX_LEN; i++) { + if (mb_geom->batch->verts[i] == mb_geom->vbo[MB_PREV] || + mb_geom->batch->verts[i] == mb_geom->vbo[MB_NEXT]) { + /* Avoid double reference of the VBOs. */ + mb_geom->batch->verts[i] = NULL; + } + } + } GPU_VERTBUF_DISCARD_SAFE(mb_geom->vbo[MB_PREV]); mb_geom->vbo[MB_PREV] = mb_geom->vbo[MB_NEXT]; diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 34cd22ad13c..1e2de521cdf 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -595,25 +595,30 @@ typedef struct EEVEE_ObjectMotionData { } EEVEE_ObjectMotionData; typedef enum eEEVEEMotionData { - EEVEE_MESH_GEOM_MOTION_DATA = 0, - EEVEE_HAIR_GEOM_MOTION_DATA, + EEVEE_MOTION_DATA_MESH = 0, + EEVEE_MOTION_DATA_HAIR, } eEEVEEMotionData; +typedef struct EEVEE_HairMotionData { + /** Needs to be first to ensure casting. */ + eEEVEEMotionData type; + int use_deform; + /** Allocator will alloc enough slot for all particle systems. Or 1 if it's a hair object. */ + int psys_len; + struct { + struct GPUVertBuf *hair_pos[2]; /* Position buffer for time = t +/- step. */ + struct GPUTexture *hair_pos_tx[2]; /* Buffer Texture of the corresponding VBO. */ + } psys[0]; +} EEVEE_HairMotionData; + typedef struct EEVEE_GeometryMotionData { + /** Needs to be first to ensure casting. */ eEEVEEMotionData type; - int use_deform; /* To disable deform mb if vertcount mismatch. */ - union { - struct { - /* Mesh */ - struct GPUBatch *batch; /* Batch for time = t. */ - struct GPUVertBuf *vbo[2]; /* Vbo for time = t +/- step. */ - }; - struct { - /* Hair */ - struct GPUVertBuf *hair_pos[2]; /* Position buffer for time = t +/- step. */ - struct GPUTexture *hair_pos_tx[2]; /* Buffer Texture of the corresponding VBO. */ - }; - }; + /** To disable deform mb if vertcount mismatch. */ + int use_deform; + + struct GPUBatch *batch; /* Batch for time = t. */ + struct GPUVertBuf *vbo[2]; /* Vbo for time = t +/- step. */ } EEVEE_GeometryMotionData; /* ************ EFFECTS DATA ************* */ @@ -914,6 +919,9 @@ typedef struct EEVEE_PrivateData { float camtexcofac[4]; float size_orig[2]; + /* Cached original camera when rendering for motion blur (see T79637). */ + struct Object *cam_original_ob; + /* Mist Settings */ float mist_start, mist_inv_dist, mist_falloff; @@ -971,9 +979,7 @@ EEVEE_ObjectMotionData *EEVEE_motion_blur_object_data_get(EEVEE_MotionBlurData * bool hair); EEVEE_GeometryMotionData *EEVEE_motion_blur_geometry_data_get(EEVEE_MotionBlurData *mb, Object *ob); -EEVEE_GeometryMotionData *EEVEE_motion_blur_hair_data_get(EEVEE_MotionBlurData *mb, - Object *ob, - struct ModifierData *md); +EEVEE_HairMotionData *EEVEE_motion_blur_hair_data_get(EEVEE_MotionBlurData *mb, Object *ob); EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_get(Object *ob); EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_ensure(Object *ob); EEVEE_LightEngineData *EEVEE_light_data_get(Object *ob); diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c index 62698bc5da3..21a4013e309 100644 --- a/source/blender/draw/engines/eevee/eevee_render.c +++ b/source/blender/draw/engines/eevee/eevee_render.c @@ -126,6 +126,9 @@ bool EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph * GPU_framebuffer_ensure_config(&fbl->main_color_fb, {GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(txl->color)}); + /* Camera could change because of Motion blur. */ + g_data->cam_original_ob = RE_GetCamera(engine->re); + return true; } @@ -135,9 +138,10 @@ void EEVEE_render_modules_init(EEVEE_Data *vedata, { EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure(); EEVEE_StorageList *stl = vedata->stl; + EEVEE_PrivateData *g_data = vedata->stl->g_data; EEVEE_FramebufferList *fbl = vedata->fbl; /* TODO(sergey): Shall render hold pointer to an evaluated camera instead? */ - struct Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, RE_GetCamera(engine->re)); + struct Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, g_data->cam_original_ob); EEVEE_render_view_sync(vedata, engine, depsgraph); /* `EEVEE_renderpasses_init` will set the active render passes used by `EEVEE_effects_init`. @@ -156,7 +160,7 @@ void EEVEE_render_view_sync(EEVEE_Data *vedata, RenderEngine *engine, struct Dep /* Set the pers & view matrix. */ float winmat[4][4], viewmat[4][4], viewinv[4][4]; /* TODO(sergey): Shall render hold pointer to an evaluated camera instead? */ - struct Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, RE_GetCamera(engine->re)); + struct Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, g_data->cam_original_ob); RE_GetCameraWindow(engine->re, ob_camera_eval, winmat); RE_GetCameraWindowWithOverscan(engine->re, g_data->overscan, winmat); diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c index 12b50030435..5976a9505e8 100644 --- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c +++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c @@ -212,7 +212,9 @@ int EEVEE_temporal_sampling_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data * Reset for each "redraw". When rendering using ogl render, * we accumulate the redraw inside the drawing loop in eevee_draw_scene(). **/ - effects->taa_render_sample = 1; + if (DRW_state_is_opengl_render()) { + effects->taa_render_sample = 1; + } effects->bypass_drawing = false; EEVEE_temporal_sampling_create_view(vedata); diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index e1e65c29b4f..f8c7a6e16db 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -62,6 +62,7 @@ static struct { GPUTexture *dummy_density; GPUTexture *dummy_color; GPUTexture *dummy_flame; + GPUTexture *dummy_missing; GPUTexture *dummy_scatter; GPUTexture *dummy_transmit; @@ -141,6 +142,9 @@ static void eevee_create_shader_volumes(void) const float flame = 0.0f; e_data.dummy_flame = DRW_texture_create_3d(1, 1, 1, GPU_R8, DRW_TEX_WRAP, &flame); + + const float missing[4] = {0.0f, 0.0f, 0.0f, 0.0f}; + e_data.dummy_missing = DRW_texture_create_3d(1, 1, 1, GPU_RGBA8, DRW_TEX_WRAP, missing); } void EEVEE_volumes_set_jitter(EEVEE_ViewLayerData *sldata, uint current_sample) @@ -355,7 +359,7 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) /* Fix principle volumetric not working with world materials. */ ListBase gpu_grids = GPU_material_volume_grids(mat); LISTBASE_FOREACH (GPUMaterialVolumeGrid *, gpu_grid, &gpu_grids) { - DRW_shgroup_uniform_texture(grp, gpu_grid->sampler_name, e_data.dummy_density); + DRW_shgroup_uniform_texture(grp, gpu_grid->sampler_name, e_data.dummy_missing); } DRW_shgroup_call_procedural_triangles(grp, NULL, common_data->vol_tex_size[2]); @@ -443,7 +447,7 @@ static bool eevee_volume_object_grids_init(Object *ob, ListBase *gpu_grids, DRWS NULL; DRW_shgroup_uniform_texture( - grp, gpu_grid->sampler_name, (drw_grid) ? drw_grid->texture : e_data.dummy_density); + grp, gpu_grid->sampler_name, (drw_grid) ? drw_grid->texture : e_data.dummy_missing); if (drw_grid && multiple_transforms) { /* Specify per-volume transform matrix that is applied after the @@ -830,6 +834,7 @@ void EEVEE_volumes_free(void) DRW_TEXTURE_FREE_SAFE(e_data.dummy_density); DRW_TEXTURE_FREE_SAFE(e_data.dummy_flame); DRW_TEXTURE_FREE_SAFE(e_data.dummy_color); + DRW_TEXTURE_FREE_SAFE(e_data.dummy_missing); DRW_SHADER_FREE_SAFE(e_data.volumetric_clear_sh); DRW_SHADER_FREE_SAFE(e_data.scatter_sh); diff --git a/source/blender/draw/engines/overlay/overlay_edit_mesh.c b/source/blender/draw/engines/overlay/overlay_edit_mesh.c index ebc8a2f97ef..728b3d510fa 100644 --- a/source/blender/draw/engines/overlay/overlay_edit_mesh.c +++ b/source/blender/draw/engines/overlay/overlay_edit_mesh.c @@ -75,8 +75,6 @@ void OVERLAY_edit_mesh_cache_init(OVERLAY_Data *vedata) bool show_face_dots = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT) != 0 || pd->edit_mesh.do_zbufclip; - pd->edit_mesh.ghost_ob = 0; - pd->edit_mesh.edit_ob = 0; pd->edit_mesh.do_faces = true; pd->edit_mesh.do_edges = true; @@ -312,9 +310,6 @@ void OVERLAY_edit_mesh_cache_populate(OVERLAY_Data *vedata, Object *ob) overlay_edit_mesh_add_ob_to_pass(pd, ob, do_in_front); } - pd->edit_mesh.ghost_ob += (ob->dtx & OB_DRAW_IN_FRONT) ? 1 : 0; - pd->edit_mesh.edit_ob += 1; - if (DRW_state_show_text() && (pd->edit_mesh.flag & OVERLAY_EDIT_TEXT)) { const DRWContextState *draw_ctx = DRW_context_state_get(); DRW_text_edit_mesh_measure_stats(draw_ctx->region, draw_ctx->v3d, ob, &draw_ctx->scene->unit); @@ -375,18 +370,11 @@ void OVERLAY_edit_mesh_draw(OVERLAY_Data *vedata) DRW_draw_pass(psl->edit_mesh_verts_ps[NOT_IN_FRONT]); } else { - const DRWContextState *draw_ctx = DRW_context_state_get(); - View3D *v3d = draw_ctx->v3d; - DRW_draw_pass(psl->edit_mesh_normals_ps); overlay_edit_mesh_draw_components(psl, pd, false); - if (!DRW_state_is_depth() && v3d->shading.type == OB_SOLID && pd->edit_mesh.ghost_ob == 1 && - pd->edit_mesh.edit_ob == 1) { - /* In the case of single ghost object edit (common case for retopology): - * we clear the depth buffer so that only the depth of the retopo mesh - * is occluding the edit cage. */ - GPU_framebuffer_clear_depth(fbl->overlay_default_fb, 1.0f); + if (DRW_state_is_fbo()) { + GPU_framebuffer_bind(fbl->overlay_in_front_fb); } if (!DRW_pass_is_empty(psl->edit_mesh_depth_ps[IN_FRONT])) { diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h index 5e5aba713f0..5cf8cb12aa0 100644 --- a/source/blender/draw/engines/overlay/overlay_private.h +++ b/source/blender/draw/engines/overlay/overlay_private.h @@ -309,8 +309,6 @@ typedef struct OVERLAY_PrivateData { float overlay_color[4]; } edit_text; struct { - int ghost_ob; - int edit_ob; bool do_zbufclip; bool do_faces; bool do_edges; |