diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-13 16:35:16 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-18 22:30:09 +0300 |
commit | df28d2c27e2bef54e5b4fc33d663125ac5ec83f7 (patch) | |
tree | 46aa6405616fe790e71703ba1c4a696162e6a3a9 /source/blender/draw | |
parent | b8b56ee1722b7b55c4224b0bb3dbf06201c96946 (diff) |
Cleanup: GPU: Replace Batch uniform by shader uniform using macro
This is a first step into removing uniforms from GPU_batch and Imm.
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index e436424b460..4aa12ff2d23 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -2475,7 +2475,7 @@ void DRW_draw_depth_object( GPU_SHADER_CFG_DEFAULT; GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_DEPTH_ONLY, sh_cfg); if (world_clip_planes != NULL) { - GPU_batch_uniform_4fv_array(batch, "WorldClipPlanes", 6, world_clip_planes[0]); + GPU_batch_uniform_4fv_array(batch, "WorldClipPlanes", 6, world_clip_planes); } GPU_batch_draw(batch); |