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authorCampbell Barton <ideasman42@gmail.com>2018-12-30 16:57:47 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-30 16:58:54 +0300
commitbcf0c7143371deba9050eedd0f3474ae4fd91cc9 (patch)
tree6af51e0e4c3e62cfe44083ce0e43765132a34567 /source/blender/draw
parentd273e84c41bb0de9395458436bf2fc192585d398 (diff)
Cleanup: remove non-existing function declarations
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h1
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h8
-rw-r--r--source/blender/draw/intern/DRW_render.h6
-rw-r--r--source/blender/draw/intern/draw_cache.h5
-rw-r--r--source/blender/draw/intern/draw_common.h1
-rw-r--r--source/blender/draw/intern/draw_manager.h3
6 files changed, 0 insertions, 24 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index a321e68b815..9fc0a304c0b 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -992,7 +992,6 @@ void EEVEE_effects_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_create_minmax_buffer(EEVEE_Data *vedata, struct GPUTexture *depth_src, int layer);
void EEVEE_downsample_buffer(EEVEE_Data *vedata, struct GPUTexture *texture_src, int level);
void EEVEE_downsample_cube_buffer(EEVEE_Data *vedata, struct GPUTexture *texture_src, int level);
-void EEVEE_effects_do_gtao(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_draw_effects(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_effects_free(void);
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index c4b73fa43ff..a4dbd9a931e 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -250,14 +250,6 @@ typedef struct WORKBENCH_ObjectData {
int object_id;
} WORKBENCH_ObjectData;
-/* workbench_engine.c */
-void workbench_solid_materials_init(WORKBENCH_Data *vedata);
-void workbench_solid_materials_cache_init(WORKBENCH_Data *vedata);
-void workbench_solid_materials_cache_populate(WORKBENCH_Data *vedata, Object *ob);
-void workbench_solid_materials_cache_finish(WORKBENCH_Data *vedata);
-void workbench_solid_materials_draw_scene(WORKBENCH_Data *vedata);
-void workbench_solid_materials_free(void);
-
/* workbench_deferred.c */
void workbench_deferred_engine_init(WORKBENCH_Data *vedata);
void workbench_deferred_engine_free(void);
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 223868890f2..e7bef92d437 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -357,7 +357,6 @@ typedef bool (DRWCallVisibilityFn)(
void DRW_shgroup_instance_batch(DRWShadingGroup *shgroup, struct GPUBatch *batch);
-void DRW_shgroup_free(struct DRWShadingGroup *shgroup);
void DRW_shgroup_call_add(DRWShadingGroup *shgroup, struct GPUBatch *geom, float (*obmat)[4]);
void DRW_shgroup_call_range_add(
DRWShadingGroup *shgroup, struct GPUBatch *geom, float (*obmat)[4], uint v_sta, uint v_count);
@@ -456,7 +455,6 @@ typedef struct DRWMatrixState {
};
} DRWMatrixState;
-void DRW_viewport_init(const bContext *C);
void DRW_viewport_matrix_get(float mat[4][4], DRWViewportMatrixType type);
void DRW_viewport_matrix_get_all(DRWMatrixState *state);
void DRW_viewport_matrix_override_set(const float mat[4][4], DRWViewportMatrixType type);
@@ -524,8 +522,6 @@ struct DupliObject *DRW_object_get_dupli(const struct Object *ob);
void DRW_draw_pass(DRWPass *pass);
void DRW_draw_pass_subset(DRWPass *pass, DRWShadingGroup *start_group, DRWShadingGroup *end_group);
-void DRW_draw_text_cache_queue(struct DRWTextStore *dt);
-
void DRW_draw_callbacks_pre_scene(void);
void DRW_draw_callbacks_post_scene(void);
@@ -562,8 +558,6 @@ bool DRW_state_show_text(void);
bool DRW_state_draw_support(void);
bool DRW_state_draw_background(void);
-struct DRWTextStore *DRW_state_text_cache_get(void);
-
/* Avoid too many lookups while drawing */
typedef struct DRWContextState {
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index b2843ed3cda..1bf083696ca 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -115,7 +115,6 @@ struct GPUBatch *DRW_cache_bone_box_get(void);
struct GPUBatch *DRW_cache_bone_box_wire_get(void);
struct GPUBatch *DRW_cache_bone_envelope_solid_get(void);
struct GPUBatch *DRW_cache_bone_envelope_outline_get(void);
-struct GPUBatch *DRW_cache_bone_envelope_head_wire_outline_get(void);
struct GPUBatch *DRW_cache_bone_point_get(void);
struct GPUBatch *DRW_cache_bone_point_wire_outline_get(void);
struct GPUBatch *DRW_cache_bone_stick_get(void);
@@ -145,7 +144,6 @@ void DRW_cache_mesh_sculpt_coords_ensure(struct Object *ob);
struct GPUBatch *DRW_cache_curve_surface_get(struct Object *ob);
struct GPUBatch **DRW_cache_curve_surface_shaded_get(
struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
-struct GPUBatch *DRW_cache_curve_surface_verts_get(struct Object *ob);
struct GPUBatch *DRW_cache_curve_loose_edges_get(struct Object *ob);
struct GPUBatch *DRW_cache_curve_edge_wire_get(struct Object *ob);
struct GPUBatch *DRW_cache_curve_face_wireframe_get(Object *ob);
@@ -161,9 +159,6 @@ struct GPUBatch *DRW_cache_text_edge_wire_get(struct Object *ob);
struct GPUBatch **DRW_cache_text_surface_shaded_get(
struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len);
struct GPUBatch *DRW_cache_text_face_wireframe_get(Object *ob);
-/* edit-mode */
-struct GPUBatch *DRW_cache_text_cursor_overlay_get(struct Object *ob);
-struct GPUBatch *DRW_cache_text_select_overlay_get(struct Object *ob);
/* Surface */
struct GPUBatch *DRW_cache_surf_surface_get(struct Object *ob);
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index fc9641b06ee..e0c1a3c0c66 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -133,7 +133,6 @@ struct DRWShadingGroup *shgroup_instance_solid(struct DRWPass *pass, struct GPUB
struct DRWShadingGroup *shgroup_instance_wire(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance_screen_aligned(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance_empty_axes(struct DRWPass *pass, struct GPUBatch *geom);
-struct DRWShadingGroup *shgroup_instance_image_plane(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance_scaled(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance_alpha(struct DRWPass *pass, struct GPUBatch *geom, float alpha);
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index 9ff34fe79aa..ce0f961c016 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -409,9 +409,6 @@ extern DRWManager DST; /* TODO : get rid of this and allow multithreaded renderi
/* --------------- FUNCTIONS ------------- */
void drw_texture_set_parameters(GPUTexture *tex, DRWTextureFlag flags);
-void drw_texture_get_format(
- GPUTextureFormat format, bool is_framebuffer,
- GPUTextureFormat *r_data_type, int *r_channels, bool *r_is_depth);
void *drw_viewport_engine_data_ensure(void *engine_type);