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authorAaron Carlisle <carlisle.b3d@gmail.com>2021-08-05 02:24:19 +0300
committerSiddhartha Jejurkar <f20180617@goa.bits-pilani.ac.in>2021-08-06 09:09:48 +0300
commit112a532f416f0474515065cd43cf382d7a8c5cd5 (patch)
tree7527c7ec11a703f6ed478c4f6d8336042e7989e2 /source/blender/draw
parentaa0b05ef70e6d8222d0cf66b2dab338f39ac0a8b (diff)
Cleanup: make format
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl
index f649a5cb3ed..d370943db03 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_mesh_normal_vert.glsl
@@ -56,8 +56,7 @@ void main()
if (gl_VertexID == 0) {
if (isConstantScreenSizeNormals) {
bool is_persp = (ProjectionMatrix[3][3] == 0.0);
- if (is_persp)
- {
+ if (is_persp) {
float dist_fac = length(cameraPos - world_pos);
float cos_fac = dot(cameraForward, cameraVec(world_pos));
world_pos += n * normalScreenSize * dist_fac * cos_fac * pixelFac * sizePixel;