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authorCampbell Barton <campbell@blender.org>2022-08-11 02:44:33 +0300
committerCampbell Barton <campbell@blender.org>2022-08-11 02:51:19 +0300
commit32c8a28720cba0202fcc1ce679e6b54401d8d6b4 (patch)
treed0ac28c4537ffceaab5389fd32e51614d1f1b6ce /source/blender/draw
parentd68018cf10582dd81df4b61533c3da40e350ed58 (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_shader_shared.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_shader_shared.h b/source/blender/draw/intern/draw_shader_shared.h
index 0fe4f3fbbff..90a6475c42b 100644
--- a/source/blender/draw/intern/draw_shader_shared.h
+++ b/source/blender/draw/intern/draw_shader_shared.h
@@ -154,7 +154,7 @@ BLI_STATIC_ASSERT_ALIGN(DispatchCommand, 16)
* But we use plain array in shader code instead because of driver issues. */
struct DRWDebugPrintBuffer {
DrawCommand command;
- /** Each character is encoded as 3 uchar with char_index, row and column position. */
+ /** Each character is encoded as 3 `uchar` with char_index, row and column position. */
uint char_array[DRW_DEBUG_PRINT_MAX];
};
BLI_STATIC_ASSERT_ALIGN(DRWDebugPrintBuffer, 16)