diff options
author | Campbell Barton <campbell@blender.org> | 2022-08-04 00:54:29 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-08-04 00:54:29 +0300 |
commit | 6089a96be2993d0808018cdf209db3691a1f2d0f (patch) | |
tree | 0d9a243bf0a2126260bab2bed40bc6e8d4b9c840 /source/blender/draw | |
parent | 1ec7f75b2a045c176218c694ae24e018f0802dbe (diff) |
Cleanup: spelling, code-blocks
Diffstat (limited to 'source/blender/draw')
4 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_depth_of_field.hh b/source/blender/draw/engines/eevee_next/eevee_depth_of_field.hh index 12d9e7ebd9f..8d62e0c0784 100644 --- a/source/blender/draw/engines/eevee_next/eevee_depth_of_field.hh +++ b/source/blender/draw/engines/eevee_next/eevee_depth_of_field.hh @@ -122,7 +122,7 @@ class DepthOfField { /** Scene settings that are immutable. */ float user_overblur_; float fx_max_coc_; - /** Use Hiqh Quality (expensive) in-focus gather pass. */ + /** Use High Quality (expensive) in-focus gather pass. */ bool do_hq_slight_focus_; /** Use jittered depth of field where we randomize camera location. */ bool do_jitter_; @@ -180,4 +180,4 @@ class DepthOfField { /** \} */ -} // namespace blender::eevee
\ No newline at end of file +} // namespace blender::eevee diff --git a/source/blender/draw/engines/eevee_next/eevee_film.hh b/source/blender/draw/engines/eevee_next/eevee_film.hh index e1ace9a40a8..3e368782d31 100644 --- a/source/blender/draw/engines/eevee_next/eevee_film.hh +++ b/source/blender/draw/engines/eevee_next/eevee_film.hh @@ -40,7 +40,7 @@ class Film { private: Instance &inst_; - /** Incoming combined buffer with post fx applied (motion blur + depth of field). */ + /** Incoming combined buffer with post FX applied (motion blur + depth of field). */ GPUTexture *combined_final_tx_ = nullptr; /** Main accumulation textures containing every render-pass except depth and combined. */ diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh index 42a8c78a51d..75436940ef2 100644 --- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh +++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh @@ -117,7 +117,7 @@ GPU_SHADER_CREATE_INFO(eevee_depth_of_field_no_lut) .define("DOF_BOKEH_TEXTURE", "false") /** * WORKAROUND(@fclem): This is to keep the code as is for now. The bokeh_lut_tx is referenced - * even if not used after optimisation. But we don't want to include it in the create infos. + * even if not used after optimization. But we don't want to include it in the create infos. */ .define("bokeh_lut_tx", "color_tx"); diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index 2b2288f23cd..a3097251d35 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -795,7 +795,7 @@ bool DRW_culling_box_test(const DRWView *view, const BoundBox *bbox); bool DRW_culling_plane_test(const DRWView *view, const float plane[4]); /** * Return True if the given box intersect the current view frustum. - * This function will have to be replaced when world space bb per objects is implemented. + * This function will have to be replaced when world space bounding-box per objects is implemented. */ bool DRW_culling_min_max_test(const DRWView *view, float obmat[4][4], float min[3], float max[3]); |