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authorCampbell Barton <campbell@blender.org>2022-08-12 01:57:38 +0300
committerCampbell Barton <campbell@blender.org>2022-08-12 01:57:38 +0300
commit62d1ed0120b26cd0860aa430ba2a03da74968556 (patch)
tree9b7c75f71f5e7d31b1f26cadd96da900c8aeedb3 /source/blender/draw
parent344919240c8bd9ad2457f1775596bf0a1bd7560f (diff)
Cleanup: replace term face with poly
Be consistent with naming to avoid mixing MPoly/MFace.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
index 4d2a10e83ce..313838be9e8 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
@@ -87,7 +87,7 @@ static void extract_pos_nor_iter_poly_mesh(const MeshRenderData *mr,
void *_data)
{
MeshExtract_PosNor_Data *data = static_cast<MeshExtract_PosNor_Data *>(_data);
- const bool face_hidden = mr->hide_poly && mr->hide_poly[mp_index];
+ const bool poly_hidden = mr->hide_poly && mr->hide_poly[mp_index];
const MLoop *mloop = mr->mloop;
const int ml_index_end = mp->loopstart + mp->totloop;
@@ -100,7 +100,7 @@ static void extract_pos_nor_iter_poly_mesh(const MeshRenderData *mr,
copy_v3_v3(vert->pos, mv->co);
vert->nor = data->normals[ml->v].low;
/* Flag for paint mode overlay. */
- if (face_hidden || vert_hidden ||
+ if (poly_hidden || vert_hidden ||
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
(mr->v_origindex[ml->v] == ORIGINDEX_NONE))) {
vert->nor.w = -1;
@@ -434,7 +434,7 @@ static void extract_pos_nor_hq_iter_poly_mesh(const MeshRenderData *mr,
void *_data)
{
MeshExtract_PosNorHQ_Data *data = static_cast<MeshExtract_PosNorHQ_Data *>(_data);
- const bool face_hidden = mr->hide_poly && mr->hide_poly[mp - mr->mpoly];
+ const bool poly_hidden = mr->hide_poly && mr->hide_poly[mp - mr->mpoly];
const MLoop *mloop = mr->mloop;
const int ml_index_end = mp->loopstart + mp->totloop;
@@ -448,7 +448,7 @@ static void extract_pos_nor_hq_iter_poly_mesh(const MeshRenderData *mr,
copy_v3_v3_short(vert->nor, data->normals[ml->v].high);
/* Flag for paint mode overlay. */
- if (face_hidden || vert_hidden ||
+ if (poly_hidden || vert_hidden ||
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
(mr->v_origindex[ml->v] == ORIGINDEX_NONE))) {
vert->nor[3] = -1;