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authorCampbell Barton <campbell@blender.org>2022-08-16 03:37:34 +0300
committerCampbell Barton <campbell@blender.org>2022-08-16 03:38:26 +0300
commit9d9c05a10106ea08cf5082633a5dd0a007d860ba (patch)
treeafe19a289ff052a3f51bc0369d64e62a54f4c2a9 /source/blender/draw
parentc4eb70e54390083a8f2d98fa1eeed68eaeafa5ff (diff)
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_shader_shared.hh10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
index bb25f6184d4..3facb904a57 100644
--- a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
@@ -38,7 +38,7 @@ constexpr eGPUSamplerState with_filter = GPU_SAMPLER_FILTER;
enum eDebugMode : uint32_t {
DEBUG_NONE = 0u,
/**
- * Gradient showing light evaluation hotspots.
+ * Gradient showing light evaluation hot-spots.
*/
DEBUG_LIGHT_CULLING = 1u,
/**
@@ -46,7 +46,7 @@ enum eDebugMode : uint32_t {
*/
DEBUG_HIZ_VALIDATION = 2u,
/**
- * Tilemaps to screen. Is also present in other modes.
+ * Tile-maps to screen. Is also present in other modes.
* - Black pixels, no pages allocated.
* - Green pixels, pages cached.
* - Red pixels, pages allocated.
@@ -57,8 +57,8 @@ enum eDebugMode : uint32_t {
*/
DEBUG_SHADOW_PAGES = 11u,
/**
- * Outputs random color per tilemap (or tilemap level). Validates tilemaps coverage.
- * Black means not covered by any tilemaps LOD of the shadow.
+ * Outputs random color per tile-map (or tile-map level). Validates tile-maps coverage.
+ * Black means not covered by any tile-maps LOD of the shadow.
*/
DEBUG_SHADOW_LOD = 12u,
/**
@@ -67,7 +67,7 @@ enum eDebugMode : uint32_t {
*/
DEBUG_SHADOW_PAGE_ALLOCATION = 13u,
/**
- * Outputs the tilemap atlas. Default tilemap is too big for the usual screen resolution.
+ * Outputs the tile-map atlas. Default tile-map is too big for the usual screen resolution.
* Try lowering SHADOW_TILEMAP_PER_ROW and SHADOW_MAX_TILEMAP before using this option.
*/
DEBUG_SHADOW_TILE_ALLOCATION = 14u,