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authorClément Foucault <foucault.clem@gmail.com>2022-06-02 22:24:39 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-06-02 22:25:38 +0300
commit049e42ef20cf1e45c9f8207de90502a071a95a8e (patch)
tree54e81af1be7c84cd960bffffdb2a36e379ad5e85 /source/blender/draw
parentc15e913df87af34b381922b2a6951e9bc2baef6c (diff)
Cleanup: DRW: Added basic_ prefix to all *.glsl files in basic/shaders
This is needed to avoid potential naming collision with other engines.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/CMakeLists.txt8
-rw-r--r--source/blender/draw/engines/basic/basic_shader.c6
-rw-r--r--source/blender/draw/engines/basic/shaders/basic_conservative_depth_geom.glsl (renamed from source/blender/draw/engines/basic/shaders/conservative_depth_geom.glsl)0
-rw-r--r--source/blender/draw/engines/basic/shaders/basic_depth_frag.glsl (renamed from source/blender/draw/engines/basic/shaders/depth_frag.glsl)0
-rw-r--r--source/blender/draw/engines/basic/shaders/basic_depth_pointcloud_vert.glsl (renamed from source/blender/draw/engines/basic/shaders/depth_pointcloud_vert.glsl)0
-rw-r--r--source/blender/draw/engines/basic/shaders/basic_depth_vert.glsl (renamed from source/blender/draw/engines/basic/shaders/depth_vert.glsl)0
-rw-r--r--source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh8
-rw-r--r--source/blender/draw/engines/external/external_engine.c4
8 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 370b3397e8b..ba696b7113f 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -452,10 +452,10 @@ set(GLSL_SRC
engines/select/shaders/select_id_vert.glsl
engines/select/shaders/select_id_frag.glsl
- engines/basic/shaders/conservative_depth_geom.glsl
- engines/basic/shaders/depth_vert.glsl
- engines/basic/shaders/depth_pointcloud_vert.glsl
- engines/basic/shaders/depth_frag.glsl
+ engines/basic/shaders/basic_conservative_depth_geom.glsl
+ engines/basic/shaders/basic_depth_vert.glsl
+ engines/basic/shaders/basic_depth_pointcloud_vert.glsl
+ engines/basic/shaders/basic_depth_frag.glsl
engines/overlay/shaders/overlay_common_lib.glsl
engines/overlay/shaders/overlay_antialiasing_frag.glsl
diff --git a/source/blender/draw/engines/basic/basic_shader.c b/source/blender/draw/engines/basic/basic_shader.c
index d7a8f23e3b3..3d40c627fff 100644
--- a/source/blender/draw/engines/basic/basic_shader.c
+++ b/source/blender/draw/engines/basic/basic_shader.c
@@ -11,9 +11,9 @@
#include "basic_private.h"
-extern char datatoc_depth_frag_glsl[];
-extern char datatoc_depth_vert_glsl[];
-extern char datatoc_conservative_depth_geom_glsl[];
+extern char datatoc_basic_depth_frag_glsl[];
+extern char datatoc_basic_depth_vert_glsl[];
+extern char datatoc_basic_conservative_depth_geom_glsl[];
extern char datatoc_common_view_lib_glsl[];
extern char datatoc_common_pointcloud_lib_glsl[];
diff --git a/source/blender/draw/engines/basic/shaders/conservative_depth_geom.glsl b/source/blender/draw/engines/basic/shaders/basic_conservative_depth_geom.glsl
index d478f37691e..d478f37691e 100644
--- a/source/blender/draw/engines/basic/shaders/conservative_depth_geom.glsl
+++ b/source/blender/draw/engines/basic/shaders/basic_conservative_depth_geom.glsl
diff --git a/source/blender/draw/engines/basic/shaders/depth_frag.glsl b/source/blender/draw/engines/basic/shaders/basic_depth_frag.glsl
index ff4a015c335..ff4a015c335 100644
--- a/source/blender/draw/engines/basic/shaders/depth_frag.glsl
+++ b/source/blender/draw/engines/basic/shaders/basic_depth_frag.glsl
diff --git a/source/blender/draw/engines/basic/shaders/depth_pointcloud_vert.glsl b/source/blender/draw/engines/basic/shaders/basic_depth_pointcloud_vert.glsl
index b82edc61cee..b82edc61cee 100644
--- a/source/blender/draw/engines/basic/shaders/depth_pointcloud_vert.glsl
+++ b/source/blender/draw/engines/basic/shaders/basic_depth_pointcloud_vert.glsl
diff --git a/source/blender/draw/engines/basic/shaders/depth_vert.glsl b/source/blender/draw/engines/basic/shaders/basic_depth_vert.glsl
index 7046979cf97..7046979cf97 100644
--- a/source/blender/draw/engines/basic/shaders/depth_vert.glsl
+++ b/source/blender/draw/engines/basic/shaders/basic_depth_vert.glsl
diff --git a/source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh b/source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh
index 9914d264c63..bae50eb48fa 100644
--- a/source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh
+++ b/source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh
@@ -10,7 +10,7 @@
GPU_SHADER_CREATE_INFO(basic_conservative)
.geometry_layout(PrimitiveIn::TRIANGLES, PrimitiveOut::TRIANGLE_STRIP, 3)
- .geometry_source("conservative_depth_geom.glsl");
+ .geometry_source("basic_conservative_depth_geom.glsl");
/** \} */
@@ -20,11 +20,11 @@ GPU_SHADER_CREATE_INFO(basic_conservative)
GPU_SHADER_CREATE_INFO(basic_mesh)
.vertex_in(0, Type::VEC3, "pos")
- .vertex_source("depth_vert.glsl")
+ .vertex_source("basic_depth_vert.glsl")
.additional_info("draw_mesh");
GPU_SHADER_CREATE_INFO(basic_pointcloud)
- .vertex_source("depth_pointcloud_vert.glsl")
+ .vertex_source("basic_depth_pointcloud_vert.glsl")
.additional_info("draw_pointcloud");
/** \} */
@@ -54,7 +54,7 @@ GPU_SHADER_CREATE_INFO(basic_pointcloud)
/** \name Depth shader types.
* \{ */
-GPU_SHADER_CREATE_INFO(basic_depth).fragment_source("depth_frag.glsl");
+GPU_SHADER_CREATE_INFO(basic_depth).fragment_source("basic_depth_frag.glsl");
BASIC_OBTYPE_VARIATIONS(basic_depth, "basic_depth");
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c
index 9f2f2b4b23d..b9c09e2bc4f 100644
--- a/source/blender/draw/engines/external/external_engine.c
+++ b/source/blender/draw/engines/external/external_engine.c
@@ -36,8 +36,8 @@
#define EXTERNAL_ENGINE "BLENDER_EXTERNAL"
-extern char datatoc_depth_frag_glsl[];
-extern char datatoc_depth_vert_glsl[];
+extern char datatoc_basic_depth_frag_glsl[];
+extern char datatoc_basic_depth_vert_glsl[];
extern char datatoc_common_view_lib_glsl[];