diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-06-02 22:24:39 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2022-06-02 22:25:38 +0300 |
commit | 049e42ef20cf1e45c9f8207de90502a071a95a8e (patch) | |
tree | 54e81af1be7c84cd960bffffdb2a36e379ad5e85 /source/blender/draw | |
parent | c15e913df87af34b381922b2a6951e9bc2baef6c (diff) |
Cleanup: DRW: Added basic_ prefix to all *.glsl files in basic/shaders
This is needed to avoid potential naming collision with other engines.
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 8 | ||||
-rw-r--r-- | source/blender/draw/engines/basic/basic_shader.c | 6 | ||||
-rw-r--r-- | source/blender/draw/engines/basic/shaders/basic_conservative_depth_geom.glsl (renamed from source/blender/draw/engines/basic/shaders/conservative_depth_geom.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/basic/shaders/basic_depth_frag.glsl (renamed from source/blender/draw/engines/basic/shaders/depth_frag.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/basic/shaders/basic_depth_pointcloud_vert.glsl (renamed from source/blender/draw/engines/basic/shaders/depth_pointcloud_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/basic/shaders/basic_depth_vert.glsl (renamed from source/blender/draw/engines/basic/shaders/depth_vert.glsl) | 0 | ||||
-rw-r--r-- | source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh | 8 | ||||
-rw-r--r-- | source/blender/draw/engines/external/external_engine.c | 4 |
8 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 370b3397e8b..ba696b7113f 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -452,10 +452,10 @@ set(GLSL_SRC engines/select/shaders/select_id_vert.glsl engines/select/shaders/select_id_frag.glsl - engines/basic/shaders/conservative_depth_geom.glsl - engines/basic/shaders/depth_vert.glsl - engines/basic/shaders/depth_pointcloud_vert.glsl - engines/basic/shaders/depth_frag.glsl + engines/basic/shaders/basic_conservative_depth_geom.glsl + engines/basic/shaders/basic_depth_vert.glsl + engines/basic/shaders/basic_depth_pointcloud_vert.glsl + engines/basic/shaders/basic_depth_frag.glsl engines/overlay/shaders/overlay_common_lib.glsl engines/overlay/shaders/overlay_antialiasing_frag.glsl diff --git a/source/blender/draw/engines/basic/basic_shader.c b/source/blender/draw/engines/basic/basic_shader.c index d7a8f23e3b3..3d40c627fff 100644 --- a/source/blender/draw/engines/basic/basic_shader.c +++ b/source/blender/draw/engines/basic/basic_shader.c @@ -11,9 +11,9 @@ #include "basic_private.h" -extern char datatoc_depth_frag_glsl[]; -extern char datatoc_depth_vert_glsl[]; -extern char datatoc_conservative_depth_geom_glsl[]; +extern char datatoc_basic_depth_frag_glsl[]; +extern char datatoc_basic_depth_vert_glsl[]; +extern char datatoc_basic_conservative_depth_geom_glsl[]; extern char datatoc_common_view_lib_glsl[]; extern char datatoc_common_pointcloud_lib_glsl[]; diff --git a/source/blender/draw/engines/basic/shaders/conservative_depth_geom.glsl b/source/blender/draw/engines/basic/shaders/basic_conservative_depth_geom.glsl index d478f37691e..d478f37691e 100644 --- a/source/blender/draw/engines/basic/shaders/conservative_depth_geom.glsl +++ b/source/blender/draw/engines/basic/shaders/basic_conservative_depth_geom.glsl diff --git a/source/blender/draw/engines/basic/shaders/depth_frag.glsl b/source/blender/draw/engines/basic/shaders/basic_depth_frag.glsl index ff4a015c335..ff4a015c335 100644 --- a/source/blender/draw/engines/basic/shaders/depth_frag.glsl +++ b/source/blender/draw/engines/basic/shaders/basic_depth_frag.glsl diff --git a/source/blender/draw/engines/basic/shaders/depth_pointcloud_vert.glsl b/source/blender/draw/engines/basic/shaders/basic_depth_pointcloud_vert.glsl index b82edc61cee..b82edc61cee 100644 --- a/source/blender/draw/engines/basic/shaders/depth_pointcloud_vert.glsl +++ b/source/blender/draw/engines/basic/shaders/basic_depth_pointcloud_vert.glsl diff --git a/source/blender/draw/engines/basic/shaders/depth_vert.glsl b/source/blender/draw/engines/basic/shaders/basic_depth_vert.glsl index 7046979cf97..7046979cf97 100644 --- a/source/blender/draw/engines/basic/shaders/depth_vert.glsl +++ b/source/blender/draw/engines/basic/shaders/basic_depth_vert.glsl diff --git a/source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh b/source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh index 9914d264c63..bae50eb48fa 100644 --- a/source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh +++ b/source/blender/draw/engines/basic/shaders/infos/basic_depth_info.hh @@ -10,7 +10,7 @@ GPU_SHADER_CREATE_INFO(basic_conservative) .geometry_layout(PrimitiveIn::TRIANGLES, PrimitiveOut::TRIANGLE_STRIP, 3) - .geometry_source("conservative_depth_geom.glsl"); + .geometry_source("basic_conservative_depth_geom.glsl"); /** \} */ @@ -20,11 +20,11 @@ GPU_SHADER_CREATE_INFO(basic_conservative) GPU_SHADER_CREATE_INFO(basic_mesh) .vertex_in(0, Type::VEC3, "pos") - .vertex_source("depth_vert.glsl") + .vertex_source("basic_depth_vert.glsl") .additional_info("draw_mesh"); GPU_SHADER_CREATE_INFO(basic_pointcloud) - .vertex_source("depth_pointcloud_vert.glsl") + .vertex_source("basic_depth_pointcloud_vert.glsl") .additional_info("draw_pointcloud"); /** \} */ @@ -54,7 +54,7 @@ GPU_SHADER_CREATE_INFO(basic_pointcloud) /** \name Depth shader types. * \{ */ -GPU_SHADER_CREATE_INFO(basic_depth).fragment_source("depth_frag.glsl"); +GPU_SHADER_CREATE_INFO(basic_depth).fragment_source("basic_depth_frag.glsl"); BASIC_OBTYPE_VARIATIONS(basic_depth, "basic_depth"); diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c index 9f2f2b4b23d..b9c09e2bc4f 100644 --- a/source/blender/draw/engines/external/external_engine.c +++ b/source/blender/draw/engines/external/external_engine.c @@ -36,8 +36,8 @@ #define EXTERNAL_ENGINE "BLENDER_EXTERNAL" -extern char datatoc_depth_frag_glsl[]; -extern char datatoc_depth_vert_glsl[]; +extern char datatoc_basic_depth_frag_glsl[]; +extern char datatoc_basic_depth_vert_glsl[]; extern char datatoc_common_view_lib_glsl[]; |