Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2017-08-09 17:54:46 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-08-10 16:43:48 +0300
commit723778b162869f81cf1f2a3fe936157c7f657df8 (patch)
tree5d4a0b00381736b92c3387b6ecb0a0f685596b80 /source/blender/draw
parentd16342e5fd1f51c01bc1f9becc6ec0704d783de8 (diff)
Eevee: Fix AO not working.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
index 5a59e362fba..10758f74bf2 100644
--- a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
@@ -7,7 +7,6 @@
/* NOTICE : this is multiplied by 2 */
#define MAX_THETA_STEP 12
-uniform sampler2D minMaxDepthTex;
uniform vec3 aoParameters;
#define aoDistance aoParameters.x
@@ -16,7 +15,7 @@ uniform vec3 aoParameters;
float get_max_horizon(vec2 co, vec3 x, float h, float lod)
{
- float depth = textureLod(minMaxDepthTex, co, floor(lod)).r;
+ float depth = textureLod(maxzBuffer, co, floor(lod)).r;
/* Background case */
/* this is really slow and is only a problem
@@ -158,7 +157,7 @@ void gtao(vec3 normal, vec3 position, vec2 noise, out float visibility
#endif
)
{
- vec2 screenres = vec2(textureSize(minMaxDepthTex, 0)) * 2.0;
+ vec2 screenres = vec2(textureSize(maxzBuffer, 0)) * 2.0;
vec2 pixel_size = vec2(1.0) / screenres.xy;
/* Renaming */