Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2017-08-12 17:13:08 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-08-12 17:16:43 +0300
commitb858b44f2e151a8ccf417a0207d039a07f449d29 (patch)
tree66123371cfd82917c52d4874ffcad6dc19c02a9b /source/blender/draw
parent76d0ab9750b04971fe7598011609faea2b4f7f62 (diff)
Eevee: Fix and opimize MinMaxZ generation.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/eevee_effects.c3
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c3
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl43
3 files changed, 24 insertions, 25 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index bf45227d793..2922e4622ad 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -992,13 +992,13 @@ void EEVEE_create_minmax_buffer(EEVEE_Data *vedata, GPUTexture *depth_src, int l
EEVEE_TextureList *txl = vedata->txl;
e_data.depth_src = depth_src;
+ e_data.depth_src_layer = layer;
DRW_stats_group_start("Min buffer");
/* Copy depth buffer to min texture top level */
DRW_framebuffer_texture_attach(fbl->downsample_fb, stl->g_data->minzbuffer, 0, 0);
DRW_framebuffer_bind(fbl->downsample_fb);
if (layer >= 0) {
- e_data.depth_src_layer = layer;
DRW_draw_pass(psl->minz_downdepth_layer_ps);
}
else {
@@ -1015,7 +1015,6 @@ void EEVEE_create_minmax_buffer(EEVEE_Data *vedata, GPUTexture *depth_src, int l
DRW_framebuffer_texture_attach(fbl->downsample_fb, txl->maxzbuffer, 0, 0);
DRW_framebuffer_bind(fbl->downsample_fb);
if (layer >= 0) {
- e_data.depth_src_layer = layer;
DRW_draw_pass(psl->maxz_downdepth_layer_ps);
}
else {
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index d2fcc066e9c..14791952560 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -171,8 +171,6 @@ static void EEVEE_draw_scene(void *vedata)
DRW_draw_pass(psl->depth_pass_cull);
DRW_stats_group_end();
- DRW_draw_pass(psl->background_pass);
-
/* Create minmax texture */
DRW_stats_group_start("Main MinMax buffer");
EEVEE_create_minmax_buffer(vedata, dtxl->depth, -1);
@@ -183,6 +181,7 @@ static void EEVEE_draw_scene(void *vedata)
/* Shading pass */
DRW_stats_group_start("Shading");
+ DRW_draw_pass(psl->background_pass);
EEVEE_draw_default_passes(psl);
DRW_draw_pass(psl->material_pass);
DRW_stats_group_end();
diff --git a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
index 3d580d0ce39..71e249e1599 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
@@ -11,23 +11,17 @@ uniform int depthLayer;
uniform sampler2D depthBuffer;
#endif
-float sampleLowerMip(ivec2 texel)
-{
#ifdef LAYERED
- return texelFetch(depthBuffer, ivec3(texel, depthLayer), 0).r;
+#define sampleLowerMip(t) texelFetch(depthBuffer, ivec3(t, depthLayer), 0).r
#else
- return texelFetch(depthBuffer, texel, 0).r;
+#define sampleLowerMip(t) texelFetch(depthBuffer, t, 0).r
#endif
-}
-void minmax(inout float out_val, float in_val)
-{
#ifdef MIN_PASS
- out_val = min(out_val, in_val);
+#define minmax(a, b) min(a, b)
#else /* MAX_PASS */
- out_val = max(out_val, in_val);
+#define minmax(a, b) max(a, b)
#endif
-}
void main()
{
@@ -40,23 +34,30 @@ void main()
float val = sampleLowerMip(texelPos);
#ifndef COPY_DEPTH
- minmax(val, sampleLowerMip(texelPos + ivec2(1, 0)));
- minmax(val, sampleLowerMip(texelPos + ivec2(1, 1)));
- minmax(val, sampleLowerMip(texelPos + ivec2(0, 1)));
+ float val2 = sampleLowerMip(texelPos + ivec2(1, 0));
+ float val3 = sampleLowerMip(texelPos + ivec2(1, 1));
+ float val4 = sampleLowerMip(texelPos + ivec2(0, 1));
+ val = minmax(val, val2);
+ val = minmax(val, val3);
+ val = minmax(val, val4);
/* if we are reducing an odd-width texture then fetch the edge texels */
- if (((mipsize.x & 1) != 0) && (int(gl_FragCoord.x) == mipsize.x-3)) {
+ if (((mipsize.x & 1) != 0) && (int(gl_FragCoord.x)*2 == mipsize.x-3)) {
/* if both edges are odd, fetch the top-left corner texel */
- if (((mipsize.y & 1) != 0) && (int(gl_FragCoord.y) == mipsize.y-3)) {
- minmax(val, sampleLowerMip(texelPos + ivec2(-1, -1)));
+ if (((mipsize.y & 1) != 0) && (int(gl_FragCoord.y)*2 == mipsize.y-3)) {
+ val = minmax(val, sampleLowerMip(texelPos + ivec2(2, 2)));
}
- minmax(val, sampleLowerMip(texelPos + ivec2(0, -1)));
- minmax(val, sampleLowerMip(texelPos + ivec2(1, -1)));
+ float val2 = sampleLowerMip(texelPos + ivec2(2, 0));
+ float val3 = sampleLowerMip(texelPos + ivec2(2, 1));
+ val = minmax(val, val2);
+ val = minmax(val, val3);
}
/* if we are reducing an odd-height texture then fetch the edge texels */
- else if (((mipsize.y & 1) != 0) && (int(gl_FragCoord.y) == mipsize.y-3)) {
- minmax(val, sampleLowerMip(texelPos + ivec2(0, -1)));
- minmax(val, sampleLowerMip(texelPos + ivec2(1, -1)));
+ if (((mipsize.y & 1) != 0) && (int(gl_FragCoord.y)*2 == mipsize.y-3)) {
+ float val2 = sampleLowerMip(texelPos + ivec2(0, 2));
+ float val3 = sampleLowerMip(texelPos + ivec2(1, 2));
+ val = minmax(val, val2);
+ val = minmax(val, val3);
}
#endif