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author | Campbell Barton <ideasman42@gmail.com> | 2021-06-01 05:49:18 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-06-01 05:49:18 +0300 |
commit | e7b8a3cb0a1429a642c14a2dabc77e3e20ecdf79 (patch) | |
tree | 7b7ad9f39ee391468aeb3d8c582ec858164de051 /source/blender/draw | |
parent | c59d2c739d078f4a7a613a05995002cfdbdca303 (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/intern/draw_hair.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c index bf3b10bccd3..585e171adc5 100644 --- a/source/blender/draw/intern/draw_hair.c +++ b/source/blender/draw/intern/draw_hair.c @@ -88,8 +88,8 @@ extern char datatoc_common_hair_refine_comp_glsl[]; extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[]; /* TODO(jbakker): move shader creation to `draw_shaders` and add test cases. */ -/* TODO(jbakker): replace defines with `constexpr` to check compilation on all OSs. Currently the - * APPLE codepath does not compile on other platforms and vice versa. */ +/* TODO(jbakker): replace defines with `constexpr` to check compilation on all OS's. + * Currently the `__APPLE__` code-path does not compile on other platforms and vice versa. */ #ifdef USE_COMPUTE_SHADERS static GPUShader *hair_refine_shader_compute_create(ParticleRefineShader UNUSED(refinement)) { |