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authorClément Foucault <foucault.clem@gmail.com>2022-05-01 23:26:54 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-05-01 23:28:38 +0300
commit3f0c09f6ddde9ba0f995eb3d7e088bd650112891 (patch)
treec85cdbb894b0e6d9fee616e956590174cd057209 /source/blender/draw
parentfc872d738ef1526fd251f073c1a495344360a667 (diff)
GPUShaderCreateInfo: Add validation for overlapping vertex attribute
Those are usually not supported but some driver silently fix them and most just silently fail (rendering error).
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/overlay/shaders/infos/armature_info.hh4
-rw-r--r--source/blender/draw/engines/overlay/shaders/infos/extra_info.hh4
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/infos/armature_info.hh b/source/blender/draw/engines/overlay/shaders/infos/armature_info.hh
index f417fbe1fd4..d89272a50cf 100644
--- a/source/blender/draw/engines/overlay/shaders/infos/armature_info.hh
+++ b/source/blender/draw/engines/overlay/shaders/infos/armature_info.hh
@@ -43,8 +43,8 @@ GPU_SHADER_CREATE_INFO(overlay_armature_sphere_solid)
.do_static_compilation(true)
.vertex_in(0, Type::VEC2, "pos")
/* Per instance. */
- .vertex_in(1, Type::MAT4, "inst_obmat")
- .vertex_in(2, Type::VEC4, "color")
+ .vertex_in(1, Type::VEC4, "color")
+ .vertex_in(2, Type::MAT4, "inst_obmat")
// .depth_layout(DepthLayout::GREATER) /* TODO */
.vertex_out(overlay_armature_sphere_solid_iface)
.vertex_source("armature_sphere_solid_vert.glsl")
diff --git a/source/blender/draw/engines/overlay/shaders/infos/extra_info.hh b/source/blender/draw/engines/overlay/shaders/infos/extra_info.hh
index 1ab9ab3b23f..a765d881682 100644
--- a/source/blender/draw/engines/overlay/shaders/infos/extra_info.hh
+++ b/source/blender/draw/engines/overlay/shaders/infos/extra_info.hh
@@ -16,8 +16,8 @@ GPU_SHADER_CREATE_INFO(overlay_extra)
.vertex_in(0, Type::VEC3, "pos")
.vertex_in(1, Type::INT, "vclass")
/* Instance attributes. */
- .vertex_in(2, Type::MAT4, "inst_obmat")
- .vertex_in(3, Type::VEC4, "color")
+ .vertex_in(2, Type::VEC4, "color")
+ .vertex_in(3, Type::MAT4, "inst_obmat")
.vertex_out(overlay_extra_iface)
.fragment_out(0, Type::VEC4, "fragColor")
.fragment_out(1, Type::VEC4, "lineOutput")