diff options
author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-05-03 23:59:31 +0300 |
---|---|---|
committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-05-03 23:59:31 +0300 |
commit | 502c707e0e836b14516ceed54622adc3a605d31e (patch) | |
tree | c6b372b373ae48f5f2dc3521e30f6ef72cb279f4 /source/blender/draw | |
parent | 1d668b6356327ba86d524d53bbf1360a5a0914d5 (diff) | |
parent | 281bcc1c1dd6b786bafa2712986885c44ed482a3 (diff) |
Merge remote-tracking branch 'origin/blender-v3.2-release'
Diffstat (limited to 'source/blender/draw')
12 files changed, 44 insertions, 98 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl index ab0f4d6bec8..5295a05b965 100644 --- a/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/shadow_vert.glsl @@ -71,16 +71,6 @@ vec4 attr_load_tangent(samplerBuffer cd_buf) return vec4(0.0, 0.0, 0.0, 1.0); } -vec3 attr_load_uv(samplerBuffer cd_buf) -{ - return texelFetch(cd_buf, hairStrandID).rgb; -} - -vec4 attr_load_color(samplerBuffer cd_buf) -{ - return texelFetch(cd_buf, hairStrandID).rgba; -} - vec4 attr_load_vec4(samplerBuffer cd_buf) { return texelFetch(cd_buf, hairStrandID).rgba; @@ -135,14 +125,6 @@ vec2 attr_load_float(vec2 attr) { return attr; } -vec4 attr_load_color(vec4 attr) -{ - return attr; -} -vec3 attr_load_uv(vec3 attr) -{ - return attr; -} #endif /* Passthrough. */ diff --git a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl index 79ec3807d0b..ace6c7d788d 100644 --- a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl @@ -171,14 +171,6 @@ vec2 attr_load_vec2(vec2 attr) { return vec2(0); } -vec4 attr_load_color(vec4 attr) -{ - return vec4(0); -} -vec3 attr_load_uv(vec3 attr) -{ - return vec3(0); -} /* Passthrough. */ float attr_load_temperature_post(float attr) diff --git a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl index 49c18832f72..7cb4d7ac25c 100644 --- a/source/blender/draw/engines/eevee/shaders/surface_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/surface_vert.glsl @@ -77,16 +77,6 @@ vec4 attr_load_tangent(samplerBuffer cd_buf) return vec4(hairTangent, 1.0); } -vec3 attr_load_uv(samplerBuffer cd_buf) -{ - return texelFetch(cd_buf, hairStrandID).rgb; -} - -vec4 attr_load_color(samplerBuffer cd_buf) -{ - return texelFetch(cd_buf, hairStrandID).rgba; -} - vec4 attr_load_vec4(samplerBuffer cd_buf) { return texelFetch(cd_buf, hairStrandID).rgba; @@ -148,14 +138,6 @@ float attr_load_float(float attr) { return attr; } -vec4 attr_load_color(vec4 attr) -{ - return attr; -} -vec3 attr_load_uv(vec3 attr) -{ - return attr; -} #endif /* Passthrough. */ diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl index 914261d7f59..d6eeedd8640 100644 --- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl @@ -155,15 +155,6 @@ float attr_load_float(sampler3D tex) { return texture(tex, grid_coordinates()).r; } -vec4 attr_load_color(sampler3D tex) -{ - return texture(tex, grid_coordinates()); -} -vec3 attr_load_uv(sampler3D attr) -{ - attr_id += 1; - return vec3(0); -} /* TODO(@fclem): These implementation details should concern the DRWManager and not be a fix on * the engine side. But as of now, the engines are reponsible for loading the attributes. */ diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c index 0f1ab967ca5..a1c0a42ba6f 100644 --- a/source/blender/draw/intern/draw_cache_impl_particles.c +++ b/source/blender/draw/intern/draw_cache_impl_particles.c @@ -875,14 +875,13 @@ static void particle_batch_cache_ensure_procedural_strand_data(PTCacheEdit *edit GPU_vertformat_safe_attr_name(name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME); int n = 0; - BLI_snprintf(cache->uv_layer_names[i][n++], MAX_LAYER_NAME_LEN, "u%s", attr_safe_name); BLI_snprintf(cache->uv_layer_names[i][n++], MAX_LAYER_NAME_LEN, "a%s", attr_safe_name); if (i == active_uv) { BLI_strncpy(cache->uv_layer_names[i][n++], "au", MAX_LAYER_NAME_LEN); } if (i == render_uv) { - BLI_strncpy(cache->uv_layer_names[i][n++], "u", MAX_LAYER_NAME_LEN); + BLI_strncpy(cache->uv_layer_names[i][n++], "a", MAX_LAYER_NAME_LEN); } } /* Vertex colors */ @@ -896,12 +895,7 @@ static void particle_batch_cache_ensure_procedural_strand_data(PTCacheEdit *edit GPU_vertformat_safe_attr_name(name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME); int n = 0; - BLI_snprintf(cache->col_layer_names[i][n++], MAX_LAYER_NAME_LEN, "c%s", attr_safe_name); - - /* We only do vcols auto name that are not overridden by uvs */ - if (CustomData_get_named_layer_index(&psmd->mesh_final->ldata, CD_MLOOPUV, name) == -1) { - BLI_snprintf(cache->col_layer_names[i][n++], MAX_LAYER_NAME_LEN, "a%s", attr_safe_name); - } + BLI_snprintf(cache->col_layer_names[i][n++], MAX_LAYER_NAME_LEN, "a%s", attr_safe_name); if (i == active_col) { BLI_strncpy(cache->col_layer_names[i][n++], "ac", MAX_LAYER_NAME_LEN); @@ -1186,11 +1180,11 @@ static void particle_batch_cache_ensure_pos_and_seg(PTCacheEdit *edit, const char *name = CustomData_get_layer_name(&psmd->mesh_final->ldata, CD_MLOOPUV, i); GPU_vertformat_safe_attr_name(name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME); - BLI_snprintf(uuid, sizeof(uuid), "u%s", attr_safe_name); + BLI_snprintf(uuid, sizeof(uuid), "a%s", attr_safe_name); uv_id[i] = GPU_vertformat_attr_add(&format, uuid, GPU_COMP_F32, 2, GPU_FETCH_FLOAT); if (i == active_uv) { - GPU_vertformat_alias_add(&format, "u"); + GPU_vertformat_alias_add(&format, "a"); } } @@ -1200,7 +1194,7 @@ static void particle_batch_cache_ensure_pos_and_seg(PTCacheEdit *edit, &psmd->mesh_final->ldata, CD_PROP_BYTE_COLOR, i); GPU_vertformat_safe_attr_name(name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME); - BLI_snprintf(uuid, sizeof(uuid), "c%s", attr_safe_name); + BLI_snprintf(uuid, sizeof(uuid), "a%s", attr_safe_name); col_id[i] = GPU_vertformat_attr_add(&format, uuid, GPU_COMP_U16, 4, GPU_FETCH_FLOAT); if (i == active_col) { diff --git a/source/blender/draw/intern/draw_cache_impl_subdivision.cc b/source/blender/draw/intern/draw_cache_impl_subdivision.cc index 7c72b77af1f..19745304b2d 100644 --- a/source/blender/draw/intern/draw_cache_impl_subdivision.cc +++ b/source/blender/draw/intern/draw_cache_impl_subdivision.cc @@ -366,6 +366,17 @@ static GPUVertFormat *get_origindex_format() return &format; } +GPUVertFormat *draw_subdiv_get_pos_nor_format() +{ + static GPUVertFormat format = {0}; + if (format.attr_len == 0) { + GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + GPU_vertformat_attr_add(&format, "nor", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); + GPU_vertformat_alias_add(&format, "vnor"); + } + return &format; +} + /** \} */ /* -------------------------------------------------------------------- */ diff --git a/source/blender/draw/intern/draw_subdivision.h b/source/blender/draw/intern/draw_subdivision.h index e5f64a99092..267a98f2d37 100644 --- a/source/blender/draw/intern/draw_subdivision.h +++ b/source/blender/draw/intern/draw_subdivision.h @@ -13,6 +13,7 @@ struct BMesh; struct GPUIndexBuf; struct GPUUniformBuf; struct GPUVertBuf; +struct GPUVertFormat; struct Mesh; struct MeshBatchCache; struct MeshBufferCache; @@ -284,6 +285,10 @@ void draw_subdiv_build_edituv_stretch_angle_buffer(const DRWSubdivCache *cache, int uvs_offset, struct GPUVertBuf *stretch_angles); +/** Return the format used for the positions and normals VBO. + */ +struct GPUVertFormat *draw_subdiv_get_pos_nor_format(); + #ifdef __cplusplus } #endif diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc index 0d422180288..4ced14ab11a 100644 --- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc @@ -224,6 +224,21 @@ static void extract_edituv_stretch_angle_init_subdiv(const DRWSubdivCache *subdi GPUVertBuf *pos_nor = cache->final.buff.vbo.pos_nor; GPUVertBuf *uvs = cache->final.buff.vbo.uv; + /* It may happen that the data for the UV editor is requested before (as a separate draw update) + * the data for the mesh when switching to the `UV Editing` workspace, and therefore the position + * buffer might not be created yet. In this case, create a buffer it locally, the subdivision + * data should already be evaluated if we are here. This can happen if the subsurf modifier is + * only enabled in edit-mode. See T96338. */ + if (!pos_nor) { + const DRWSubdivLooseGeom &loose_geom = subdiv_cache->loose_geom; + pos_nor = GPU_vertbuf_calloc(); + GPU_vertbuf_init_build_on_device(pos_nor, + draw_subdiv_get_pos_nor_format(), + subdiv_cache->num_subdiv_loops + loose_geom.loop_len); + + draw_subdiv_extract_pos_nor(subdiv_cache, pos_nor); + } + /* UVs are stored contiguously so we need to compute the offset in the UVs buffer for the active * UV layer. */ CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_MESH) ? &mr->me->ldata : &mr->bm->ldata; @@ -253,6 +268,10 @@ static void extract_edituv_stretch_angle_init_subdiv(const DRWSubdivCache *subdi draw_subdiv_build_edituv_stretch_angle_buffer( subdiv_cache, pos_nor, uvs, uvs_offset, refined_vbo); + + if (!cache->final.buff.vbo.pos_nor) { + GPU_vertbuf_discard(pos_nor); + } } constexpr MeshExtract create_extractor_edituv_edituv_stretch_angle() diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc index dd056891a94..ea46d9c4caa 100644 --- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc @@ -179,17 +179,6 @@ static void extract_pos_nor_finish(const MeshRenderData *UNUSED(mr), MEM_freeN(data->normals); } -static GPUVertFormat *get_pos_nor_format() -{ - static GPUVertFormat format = {0}; - if (format.attr_len == 0) { - GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); - GPU_vertformat_attr_add(&format, "nor", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); - GPU_vertformat_alias_add(&format, "vnor"); - } - return &format; -} - static GPUVertFormat *get_normals_format() { static GPUVertFormat format = {0}; @@ -221,7 +210,7 @@ static void extract_pos_nor_init_subdiv(const DRWSubdivCache *subdiv_cache, /* Initialize the vertex buffer, it was already allocated. */ GPU_vertbuf_init_build_on_device( - vbo, get_pos_nor_format(), subdiv_cache->num_subdiv_loops + loose_geom.loop_len); + vbo, draw_subdiv_get_pos_nor_format(), subdiv_cache->num_subdiv_loops + loose_geom.loop_len); if (subdiv_cache->num_subdiv_loops == 0) { return; diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_uv.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_uv.cc index 4532f3c3710..5fb4b401ae3 100644 --- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_uv.cc +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_uv.cc @@ -44,14 +44,11 @@ static bool mesh_extract_uv_format_init(GPUVertFormat *format, GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME); /* UV layer name. */ - BLI_snprintf(attr_name, sizeof(attr_name), "u%s", attr_safe_name); - GPU_vertformat_attr_add(format, attr_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - /* Auto layer name. */ BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name); - GPU_vertformat_alias_add(format, attr_name); + GPU_vertformat_attr_add(format, attr_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT); /* Active render layer name. */ if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) { - GPU_vertformat_alias_add(format, "u"); + GPU_vertformat_alias_add(format, "a"); } /* Active display layer name. */ if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) { diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc index 4cb68cad66c..e5dd025787d 100644 --- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_vcol.cc @@ -90,7 +90,7 @@ static void init_vcol_format(GPUVertFormat *format, GPU_vertformat_safe_attr_name(ref.layer->name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME); /* VCol layer name. */ - BLI_snprintf(attr_name, sizeof(attr_name), "c%s", attr_safe_name); + BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name); GPU_vertformat_attr_add(format, attr_name, GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); /* Active layer name. */ @@ -102,16 +102,6 @@ static void init_vcol_format(GPUVertFormat *format, if (ref.layer == render) { GPU_vertformat_alias_add(format, "c"); } - - /* Gather number of auto layers. */ - /* We only do `vcols` that are not overridden by `uvs`. */ - bool bad = ref.domain == ATTR_DOMAIN_CORNER; - bad = bad && CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, ref.layer->name) != -1; - - if (!bad) { - BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name); - GPU_vertformat_alias_add(format, attr_name); - } } } diff --git a/source/blender/draw/intern/shaders/common_attribute_lib.glsl b/source/blender/draw/intern/shaders/common_attribute_lib.glsl index 30239a84c0c..ce5e49c7f63 100644 --- a/source/blender/draw/intern/shaders/common_attribute_lib.glsl +++ b/source/blender/draw/intern/shaders/common_attribute_lib.glsl @@ -4,8 +4,6 @@ vec3 attr_load_orco(vec4 orco); vec4 attr_load_tangent(vec4 tangent); -vec3 attr_load_uv(vec3 uv); -vec4 attr_load_color(vec4 color); vec4 attr_load_vec4(vec4 attr); vec3 attr_load_vec3(vec3 attr); vec2 attr_load_vec2(vec2 attr); @@ -13,8 +11,6 @@ float attr_load_float(float attr); vec3 attr_load_orco(samplerBuffer orco); vec4 attr_load_tangent(samplerBuffer tangent); -vec3 attr_load_uv(samplerBuffer uv); -vec4 attr_load_color(samplerBuffer color); vec4 attr_load_vec4(samplerBuffer attr); vec3 attr_load_vec3(samplerBuffer attr); vec2 attr_load_vec2(samplerBuffer attr); @@ -22,8 +18,6 @@ float attr_load_float(samplerBuffer attr); vec3 attr_load_orco(sampler3D orco); vec4 attr_load_tangent(sampler3D tangent); -vec3 attr_load_uv(sampler3D attr); -vec4 attr_load_color(sampler3D tex); vec4 attr_load_vec4(sampler3D tex); vec3 attr_load_vec3(sampler3D tex); vec2 attr_load_vec2(sampler3D tex); |