Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2022-05-01 20:35:31 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-05-01 20:35:37 +0300
commit631506d9c38932cf7c4fa8cb0e96d348efb82b6c (patch)
tree69bc3b78500d9258dd5d6370d5f4ead3380dca30 /source/blender/draw
parenteba06fee4996087febaa4cdb57bd0388f226cff1 (diff)
External Engine: Reuse depth only shader from Basic engine
This removes the usage of `GPU_shader_create_from_info_name()`.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/external/external_engine.c12
1 files changed, 2 insertions, 10 deletions
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c
index 994dfb7ad9b..9f2f2b4b23d 100644
--- a/source/blender/draw/engines/external/external_engine.c
+++ b/source/blender/draw/engines/external/external_engine.c
@@ -103,16 +103,8 @@ static void external_engine_init(void *vedata)
/* Depth pre-pass. */
if (!e_data.depth_sh) {
- const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[GPU_SHADER_CFG_DEFAULT];
-
- e_data.depth_sh = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg->lib,
- datatoc_common_view_lib_glsl,
- datatoc_depth_vert_glsl,
- NULL},
- .frag = (const char *[]){datatoc_depth_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, NULL},
- });
+ /* NOTE: Reuse Basic engine depth only shader. */
+ e_data.depth_sh = GPU_shader_create_from_info_name("basic_depth_mesh");
}
if (!stl->g_data) {