diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-10-07 15:08:59 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-10-07 15:09:08 +0300 |
commit | a81b059f1d9cce8dbcfea90f3a618c2da7e09c8e (patch) | |
tree | df6b0aedc83eb598960387574212cc3fb785dbdf /source/blender/draw | |
parent | 4ea3f3b3166830000b54157209aa4290480cc76c (diff) |
Fix T79184: Specular highlight turns object black on some studio lights
This case was leaving some data uninitialized, producing some NaNs in the
fragment shader.
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_data.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c index b6cfc019b8d..310a8b861aa 100644 --- a/source/blender/draw/engines/workbench/workbench_data.c +++ b/source/blender/draw/engines/workbench/workbench_data.c @@ -123,6 +123,7 @@ static void workbench_studiolight_data_update(WORKBENCH_PrivateData *wpd, WORKBE copy_v3_fl3(light->light_direction, 1.0f, 0.0f, 0.0f); copy_v3_fl(light->specular_color, 0.0f); copy_v3_fl(light->diffuse_color, 0.0f); + light->wrapped = 0.0f; } } |