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authorCampbell Barton <ideasman42@gmail.com>2021-02-06 05:33:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-02-06 05:33:18 +0300
commit3560f5c1e64e89d345fb2640bb502a433348e4b7 (patch)
tree81459f472d83aa60444268ec2569030c9ff1db5d /source/blender/draw
parentf10825d573c2f64d090c2dd94d94a018b9e93d21 (diff)
Cleanup: compare with zero for flag checks
This is done almost everywhere already, use this more straightforward convention.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/eevee_renderpasses.c4
-rw-r--r--source/blender/draw/engines/overlay/overlay_antialiasing.c4
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_uv.c2
3 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_renderpasses.c b/source/blender/draw/engines/eevee/eevee_renderpasses.c
index 52160248d75..9dec551e4b9 100644
--- a/source/blender/draw/engines/eevee/eevee_renderpasses.c
+++ b/source/blender/draw/engines/eevee/eevee_renderpasses.c
@@ -449,8 +449,8 @@ void EEVEE_renderpasses_draw(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
(stl->g_data->render_passes & EEVEE_RENDERPASSES_LIGHT_PASS) :
stl->g_data->render_passes;
- bool is_valid = (render_pass & EEVEE_RENDERPASSES_ALL) > 0;
- bool needs_color_transfer = (render_pass & EEVEE_RENDERPASSES_COLOR_PASS) > 0 &&
+ bool is_valid = (render_pass & EEVEE_RENDERPASSES_ALL) != 0;
+ bool needs_color_transfer = (render_pass & EEVEE_RENDERPASSES_COLOR_PASS) != 0 &&
DRW_state_is_opengl_render();
UNUSED_VARS(needs_color_transfer);
diff --git a/source/blender/draw/engines/overlay/overlay_antialiasing.c b/source/blender/draw/engines/overlay/overlay_antialiasing.c
index c602e536f79..b263254696c 100644
--- a/source/blender/draw/engines/overlay/overlay_antialiasing.c
+++ b/source/blender/draw/engines/overlay/overlay_antialiasing.c
@@ -80,7 +80,7 @@ void OVERLAY_antialiasing_init(OVERLAY_Data *vedata)
bool need_wire_expansion = (G_draw.block.sizePixel > 1.0f);
pd->antialiasing.enabled = need_wire_expansion ||
- ((U.gpu_flag & USER_GPU_FLAG_OVERLAY_SMOOTH_WIRE) > 0);
+ ((U.gpu_flag & USER_GPU_FLAG_OVERLAY_SMOOTH_WIRE) != 0);
GPUTexture *color_tex = NULL;
GPUTexture *line_tex = NULL;
@@ -127,7 +127,7 @@ void OVERLAY_antialiasing_cache_init(OVERLAY_Data *vedata)
if (pd->antialiasing.enabled) {
/* `antialiasing.enabled` is also enabled for wire expansion. Check here if
* anti aliasing is needed. */
- const bool do_smooth_lines = (U.gpu_flag & USER_GPU_FLAG_OVERLAY_SMOOTH_WIRE) > 0;
+ const bool do_smooth_lines = (U.gpu_flag & USER_GPU_FLAG_OVERLAY_SMOOTH_WIRE) != 0;
DRW_PASS_CREATE(psl->antialiasing_ps, DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA_PREMUL);
diff --git a/source/blender/draw/engines/overlay/overlay_edit_uv.c b/source/blender/draw/engines/overlay/overlay_edit_uv.c
index 22433905b75..97dcf934c11 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_uv.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_uv.c
@@ -161,7 +161,7 @@ void OVERLAY_edit_uv_init(OVERLAY_Data *vedata)
pd->edit_uv.do_tiled_image_border_overlay = is_image_type && is_tiled_image;
pd->edit_uv.dash_length = 4.0f * UI_DPI_FAC;
pd->edit_uv.line_style = edit_uv_line_style_from_space_image(sima);
- pd->edit_uv.do_smooth_wire = ((U.gpu_flag & USER_GPU_FLAG_OVERLAY_SMOOTH_WIRE) > 0);
+ pd->edit_uv.do_smooth_wire = ((U.gpu_flag & USER_GPU_FLAG_OVERLAY_SMOOTH_WIRE) != 0);
pd->edit_uv.do_stencil_overlay = show_overlays && do_stencil_overlay;
pd->edit_uv.draw_type = sima->dt_uvstretch;