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authorCampbell Barton <ideasman42@gmail.com>2021-02-09 02:42:00 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-02-09 02:42:00 +0300
commiteab9165c2512581b918d8bfca40ec98ded08a84a (patch)
tree7eaef1101f8db4d8745763081a7214d287a36bae /source/blender/draw
parent3b1c7a6d6f2dfc4a72a1b33217366db6173d8d71 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_manager.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index fd40d38d238..fd31a11b0a8 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1706,7 +1706,7 @@ void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph,
if (draw_background) {
/* HACK(fclem): In this case we need to make sure the final alpha is 1.
* We use the blend mode to ensure that. A better way to fix that would
- * be to do that in the colormanagmeent shader. */
+ * be to do that in the color-management shader. */
GPU_offscreen_bind(ofs, false);
GPU_clear_color(0.0f, 0.0f, 0.0f, 1.0f);
/* Premult Alpha over black background. */