diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-06-17 13:26:49 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-17 13:31:01 +0300 |
commit | 529669fde74b898e2688ef295314a7cee722b948 (patch) | |
tree | 31e9cc117d7ac6d01628e9fd5693e8931cfade4e /source/blender/draw | |
parent | d53d78ac45b53e952824d1332be977478692129c (diff) |
Edit Mesh: tweak active face edge width
This rewinds a change from own commit e3d88b021c07d
The only took edge overlay into account (crease, seam.. etc)
Currently active-face also uses this width.
While the difference is subtle,
this makes the active-face stand out more clearly.
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl index 9fa6220da4d..09d0b0a910d 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl @@ -29,7 +29,7 @@ out vec4 FragColor; /* Vertex flag is shifted and combined with the edge flag */ #define FACE_ACTIVE (1 << (2 + 8)) -#define LARGE_EDGE_SIZE 2.0 +#define LARGE_EDGE_SIZE 3.0 /* Style Parameters in pixel */ |