diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-28 16:38:46 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-29 16:03:02 +0300 |
commit | 56d0a554a86e7ff3269ba9f1c4201559d5944b71 (patch) | |
tree | 3157525108eb29eadef42b94c0c41eda694fac95 /source/blender/draw | |
parent | f84342d7e19f34bb445423cc8bf8267c1675a643 (diff) |
GPU: Move gpu_uniformbuffer.c to C++
This also rewrite and simplify the module a bit.
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/intern/draw_manager_exec.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index b6f51ada5a1..805a49cf11e 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -446,6 +446,7 @@ void DRW_state_reset(void) DRW_state_reset_ex(DRW_STATE_DEFAULT); GPU_texture_unbind_all(); + GPU_uniformbuffer_unbind_all(); /* Should stay constant during the whole rendering. */ GPU_point_size(5); @@ -773,10 +774,11 @@ static bool ubo_bindings_validate(DRWShadingGroup *shgroup) DRWPass *parent_pass = DRW_memblock_elem_from_handle(DST.vmempool->passes, &shgroup->pass_handle); - printf("Pass : %s, Shader : %s, Block : %s\n", + printf("Pass : %s, Shader : %s, Block : %s, Binding %d\n", parent_pass->name, shgroup->shader->name, - blockname); + blockname, + binding); } } # endif @@ -1106,6 +1108,7 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state) /* Unbinding can be costly. Skip in normal condition. */ if (G.debug & G_DEBUG_GPU) { GPU_texture_unbind_all(); + GPU_uniformbuffer_unbind_all(); } } GPU_shader_bind(shgroup->shader); |