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authorCampbell Barton <ideasman42@gmail.com>2019-01-26 07:00:03 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-26 07:49:14 +0300
commit77b66a96663c8e995160cc07287ccfea0e1a2b9b (patch)
tree5fb1d18486bb975e97e8814f79b2af0917eda1e9 /source/blender/draw
parent9b40da94a3e354265c692579f47a8f294e3b8196 (diff)
DRW: support clipping for empty object
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_builtin_shader.c20
-rw-r--r--source/blender/draw/intern/draw_common.c211
-rw-r--r--source/blender/draw/intern/draw_common.h8
-rw-r--r--source/blender/draw/modes/object_mode.c108
-rw-r--r--source/blender/draw/modes/shaders/object_empty_axes_vert.glsl9
-rw-r--r--source/blender/draw/modes/shaders/object_empty_image_vert.glsl10
6 files changed, 216 insertions, 150 deletions
diff --git a/source/blender/draw/intern/draw_builtin_shader.c b/source/blender/draw/intern/draw_builtin_shader.c
index 889dbaed3da..68866ad2903 100644
--- a/source/blender/draw/intern/draw_builtin_shader.c
+++ b/source/blender/draw/intern/draw_builtin_shader.c
@@ -44,6 +44,7 @@ extern char datatoc_gpu_shader_3D_vert_glsl[];
extern char datatoc_gpu_shader_depth_only_frag_glsl[];
extern char datatoc_gpu_shader_flat_color_frag_glsl[];
extern char datatoc_gpu_shader_instance_camera_vert_glsl[];
+extern char datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl[];
extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
/* cache of built-in shaders (each is created on first use) */
@@ -98,6 +99,25 @@ static GPUShader *drw_shader_get_builtin_shader_clipped(eGPUBuiltinShader shader
.frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def, NULL}});
break;
+
+ case GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE:
+ if (r_test_only) {
+ break;
+ }
+ shader = DRW_shader_create_from_arrays({
+ .vert = (const char *[]){world_clip_lib, datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){world_clip_def, "#define UNIFORM_SCALE\n", NULL}});
+ break;
+ case GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE:
+ if (r_test_only) {
+ break;
+ }
+ shader = DRW_shader_create_from_arrays({
+ .vert = (const char *[]){world_clip_lib, datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){world_clip_def, NULL}});
+ break;
default:
/* Unsupported, caller asserts. */
if (r_test_only) {
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index e7a129071b6..45cfca4e7d5 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -236,6 +236,7 @@ extern char datatoc_armature_stick_frag_glsl[];
extern char datatoc_armature_dof_vert_glsl[];
extern char datatoc_common_globals_lib_glsl[];
+extern char datatoc_common_world_clip_lib_glsl[];
extern char datatoc_gpu_shader_flat_color_frag_glsl[];
extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
@@ -244,7 +245,7 @@ extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
extern char datatoc_object_mball_handles_vert_glsl[];
extern char datatoc_object_empty_axes_vert_glsl[];
-static struct {
+typedef struct COMMON_Shaders {
struct GPUShader *shape_outline;
struct GPUShader *shape_solid;
struct GPUShader *bone_axes;
@@ -264,7 +265,9 @@ static struct {
struct GPUShader *empty_axes_sh;
struct GPUShader *mball_handles;
-} g_shaders = {NULL};
+} COMMON_Shaders;
+
+static COMMON_Shaders g_shaders[DRW_SHADER_SLOT_LEN] = {{NULL}};
static struct {
struct GPUVertFormat *instance_screenspace;
@@ -295,9 +298,11 @@ void DRW_globals_free(void)
MEM_SAFE_FREE(*format);
}
- struct GPUShader **shader = &g_shaders.shape_outline;
- for (int i = 0; i < sizeof(g_shaders) / sizeof(void *); ++i, ++shader) {
- DRW_SHADER_FREE_SAFE(*shader);
+ for (int j = 0; j < DRW_SHADER_SLOT_LEN; j++) {
+ struct GPUShader **shader = &g_shaders[j].shape_outline;
+ for (int i = 0; i < sizeof(g_shaders[j]) / sizeof(void *); ++i, ++shader) {
+ DRW_SHADER_FREE_SAFE(*shader);
+ }
}
}
@@ -434,9 +439,9 @@ DRWShadingGroup *shgroup_instance_screen_aligned(DRWPass *pass, struct GPUBatch
return grp;
}
-DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE);
+ GPUShader *sh_inst = DRW_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE, shader_slot);
DRW_shgroup_instance_format(g_formats.instance_scaled, {
{"color", DRW_ATTRIB_FLOAT, 3},
@@ -445,13 +450,15 @@ DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct GPUBatch *geom)
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_scaled);
-
+ if (shader_slot == DRW_SHADER_SLOT_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
-DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE);
+ GPUShader *sh_inst = DRW_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE, shader_slot);
DRW_shgroup_instance_format(g_formats.instance_sized, {
{"color", DRW_ATTRIB_FLOAT, 4},
@@ -461,13 +468,15 @@ DRWShadingGroup *shgroup_instance(DRWPass *pass, struct GPUBatch *geom)
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized);
DRW_shgroup_state_disable(grp, DRW_STATE_BLEND);
-
+ if (shader_slot == DRW_SHADER_SLOT_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
-DRWShadingGroup *shgroup_instance_alpha(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_instance_alpha(DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot)
{
- GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE);
+ GPUShader *sh_inst = DRW_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE, shader_slot);
DRW_shgroup_instance_format(g_formats.instance_sized, {
{"color", DRW_ATTRIB_FLOAT, 4},
@@ -476,16 +485,22 @@ DRWShadingGroup *shgroup_instance_alpha(DRWPass *pass, struct GPUBatch *geom)
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_inst, pass, geom, g_formats.instance_sized);
-
+ if (shader_slot == DRW_SHADER_SLOT_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
-DRWShadingGroup *shgroup_instance_empty_axes(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_instance_empty_axes(DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot)
{
- if (g_shaders.empty_axes_sh == NULL) {
- g_shaders.empty_axes_sh = DRW_shader_create(
- datatoc_object_empty_axes_vert_glsl, NULL,
- datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+ COMMON_Shaders *sh_data = &g_shaders[shader_slot];
+ const char *world_clip_lib_or_empty = (shader_slot == DRW_SHADER_SLOT_CLIPPED) ? datatoc_common_world_clip_lib_glsl : "";
+ const char *world_clip_def_or_empty = (shader_slot == DRW_SHADER_SLOT_CLIPPED) ? "#define USE_WORLD_CLIP_PLANES\n" : "";
+ if (sh_data->empty_axes_sh == NULL) {
+ sh_data->empty_axes_sh = DRW_shader_create_from_arrays({
+ .vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_empty_axes_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){world_clip_def_or_empty, NULL}});
}
DRW_shgroup_instance_format(g_formats.instance_sized, {
@@ -494,9 +509,11 @@ DRWShadingGroup *shgroup_instance_empty_axes(DRWPass *pass, struct GPUBatch *geo
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.empty_axes_sh, pass, geom, g_formats.instance_sized);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(sh_data->empty_axes_sh, pass, geom, g_formats.instance_sized);
DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2);
-
+ if (shader_slot == DRW_SHADER_SLOT_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
@@ -574,10 +591,11 @@ DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct GPUBatch *geom)
DRWShadingGroup *shgroup_instance_bone_axes(DRWPass *pass)
{
- if (g_shaders.bone_axes == NULL) {
- g_shaders.bone_axes = DRW_shader_create(
- datatoc_armature_axes_vert_glsl, NULL,
- datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+ COMMON_Shaders *sh_data = &g_shaders[DRW_SHADER_SLOT_DEFAULT];
+ if (sh_data->bone_axes == NULL) {
+ sh_data->bone_axes = DRW_shader_create(
+ datatoc_armature_axes_vert_glsl, NULL,
+ datatoc_gpu_shader_flat_color_frag_glsl, NULL);
}
DRW_shgroup_instance_format(g_formats.instance_color, {
@@ -586,7 +604,7 @@ DRWShadingGroup *shgroup_instance_bone_axes(DRWPass *pass)
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(
- g_shaders.bone_axes,
+ sh_data->bone_axes,
pass, DRW_cache_bone_arrows_get(),
g_formats.instance_color);
DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2);
@@ -596,10 +614,11 @@ DRWShadingGroup *shgroup_instance_bone_axes(DRWPass *pass)
DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass)
{
- if (g_shaders.bone_envelope_outline == NULL) {
- g_shaders.bone_envelope_outline = DRW_shader_create(
- datatoc_armature_envelope_outline_vert_glsl, NULL,
- datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+ COMMON_Shaders *sh_data = &g_shaders[DRW_SHADER_SLOT_DEFAULT];
+ if (sh_data->bone_envelope_outline == NULL) {
+ sh_data->bone_envelope_outline = DRW_shader_create(
+ datatoc_armature_envelope_outline_vert_glsl, NULL,
+ datatoc_gpu_shader_flat_color_frag_glsl, NULL);
}
DRW_shgroup_instance_format(g_formats.instance_bone_envelope_outline, {
@@ -610,7 +629,7 @@ DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass)
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(
- g_shaders.bone_envelope_outline,
+ sh_data->bone_envelope_outline,
pass, DRW_cache_bone_envelope_outline_get(),
g_formats.instance_bone_envelope_outline);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
@@ -620,10 +639,11 @@ DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass)
DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass)
{
- if (g_shaders.bone_envelope_distance == NULL) {
- g_shaders.bone_envelope_distance = DRW_shader_create(
- datatoc_armature_envelope_solid_vert_glsl, NULL,
- datatoc_armature_envelope_distance_frag_glsl, NULL);
+ COMMON_Shaders *sh_data = &g_shaders[DRW_SHADER_SLOT_DEFAULT];
+ if (sh_data->bone_envelope_distance == NULL) {
+ sh_data->bone_envelope_distance = DRW_shader_create(
+ datatoc_armature_envelope_solid_vert_glsl, NULL,
+ datatoc_armature_envelope_distance_frag_glsl, NULL);
}
DRW_shgroup_instance_format(g_formats.instance_bone_envelope_distance, {
@@ -633,7 +653,7 @@ DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass)
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(
- g_shaders.bone_envelope_distance,
+ sh_data->bone_envelope_distance,
pass, DRW_cache_bone_envelope_solid_get(),
g_formats.instance_bone_envelope_distance);
@@ -642,10 +662,11 @@ DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass)
DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, bool transp)
{
- if (g_shaders.bone_envelope == NULL) {
- g_shaders.bone_envelope = DRW_shader_create(
- datatoc_armature_envelope_solid_vert_glsl, NULL,
- datatoc_armature_envelope_solid_frag_glsl, "#define SMOOTH_ENVELOPE\n");
+ COMMON_Shaders *sh_data = &g_shaders[DRW_SHADER_SLOT_DEFAULT];
+ if (sh_data->bone_envelope == NULL) {
+ sh_data->bone_envelope = DRW_shader_create(
+ datatoc_armature_envelope_solid_vert_glsl, NULL,
+ datatoc_armature_envelope_solid_frag_glsl, "#define SMOOTH_ENVELOPE\n");
}
DRW_shgroup_instance_format(g_formats.instance_bone_envelope, {
@@ -657,7 +678,7 @@ DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, bool transp
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(
- g_shaders.bone_envelope,
+ sh_data->bone_envelope,
pass, DRW_cache_bone_envelope_solid_get(),
g_formats.instance_bone_envelope);
DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.6f : 1.0f);
@@ -667,10 +688,11 @@ DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, bool transp
DRWShadingGroup *shgroup_instance_mball_handles(DRWPass *pass)
{
- if (g_shaders.mball_handles == NULL) {
- g_shaders.mball_handles = DRW_shader_create(
- datatoc_object_mball_handles_vert_glsl, NULL,
- datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+ COMMON_Shaders *sh_data = &g_shaders[DRW_SHADER_SLOT_DEFAULT];
+ if (sh_data->mball_handles == NULL) {
+ sh_data->mball_handles = DRW_shader_create(
+ datatoc_object_mball_handles_vert_glsl, NULL,
+ datatoc_gpu_shader_flat_color_frag_glsl, NULL);
}
DRW_shgroup_instance_format(g_formats.instance_mball_handles, {
@@ -680,7 +702,7 @@ DRWShadingGroup *shgroup_instance_mball_handles(DRWPass *pass)
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(
- g_shaders.mball_handles, pass,
+ sh_data->mball_handles, pass,
DRW_cache_screenspace_circle_get(),
g_formats.instance_mball_handles);
DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
@@ -691,12 +713,13 @@ DRWShadingGroup *shgroup_instance_mball_handles(DRWPass *pass)
/* Only works with batches with adjacency infos. */
DRWShadingGroup *shgroup_instance_bone_shape_outline(DRWPass *pass, struct GPUBatch *geom)
{
- if (g_shaders.shape_outline == NULL) {
- g_shaders.shape_outline = DRW_shader_create(
- datatoc_armature_shape_outline_vert_glsl,
- datatoc_armature_shape_outline_geom_glsl,
- datatoc_gpu_shader_flat_color_frag_glsl,
- NULL);
+ COMMON_Shaders *sh_data = &g_shaders[DRW_SHADER_SLOT_DEFAULT];
+ if (sh_data->shape_outline == NULL) {
+ sh_data->shape_outline = DRW_shader_create(
+ datatoc_armature_shape_outline_vert_glsl,
+ datatoc_armature_shape_outline_geom_glsl,
+ datatoc_gpu_shader_flat_color_frag_glsl,
+ NULL);
}
DRW_shgroup_instance_format(g_formats.instance_bone_outline, {
@@ -705,7 +728,7 @@ DRWShadingGroup *shgroup_instance_bone_shape_outline(DRWPass *pass, struct GPUBa
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(
- g_shaders.shape_outline,
+ sh_data->shape_outline,
pass, geom, g_formats.instance_bone_outline);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
@@ -714,10 +737,11 @@ DRWShadingGroup *shgroup_instance_bone_shape_outline(DRWPass *pass, struct GPUBa
DRWShadingGroup *shgroup_instance_bone_shape_solid(DRWPass *pass, struct GPUBatch *geom, bool transp)
{
- if (g_shaders.shape_solid == NULL) {
- g_shaders.shape_solid = DRW_shader_create(
- datatoc_armature_shape_solid_vert_glsl, NULL,
- datatoc_armature_shape_solid_frag_glsl, NULL);
+ COMMON_Shaders *sh_data = &g_shaders[DRW_SHADER_SLOT_DEFAULT];
+ if (sh_data->shape_solid == NULL) {
+ sh_data->shape_solid = DRW_shader_create(
+ datatoc_armature_shape_solid_vert_glsl, NULL,
+ datatoc_armature_shape_solid_frag_glsl, NULL);
}
DRW_shgroup_instance_format(g_formats.instance_bone, {
@@ -727,7 +751,7 @@ DRWShadingGroup *shgroup_instance_bone_shape_solid(DRWPass *pass, struct GPUBatc
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(
- g_shaders.shape_solid,
+ sh_data->shape_solid,
pass, geom, g_formats.instance_bone);
DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.6f : 1.0f);
@@ -736,10 +760,11 @@ DRWShadingGroup *shgroup_instance_bone_shape_solid(DRWPass *pass, struct GPUBatc
DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass, bool transp)
{
- if (g_shaders.bone_sphere == NULL) {
- g_shaders.bone_sphere = DRW_shader_create(
- datatoc_armature_sphere_solid_vert_glsl, NULL,
- datatoc_armature_sphere_solid_frag_glsl, NULL);
+ COMMON_Shaders *sh_data = &g_shaders[DRW_SHADER_SLOT_DEFAULT];
+ if (sh_data->bone_sphere == NULL) {
+ sh_data->bone_sphere = DRW_shader_create(
+ datatoc_armature_sphere_solid_vert_glsl, NULL,
+ datatoc_armature_sphere_solid_frag_glsl, NULL);
}
DRW_shgroup_instance_format(g_formats.instance_bone, {
@@ -749,7 +774,7 @@ DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass, bool transp)
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(
- g_shaders.bone_sphere,
+ sh_data->bone_sphere,
pass, DRW_cache_bone_point_get(), g_formats.instance_bone);
/* More transparent than the shape to be less distractive. */
DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.4f : 1.0f);
@@ -759,10 +784,11 @@ DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass, bool transp)
DRWShadingGroup *shgroup_instance_bone_sphere_outline(DRWPass *pass)
{
- if (g_shaders.bone_sphere_outline == NULL) {
- g_shaders.bone_sphere_outline = DRW_shader_create(
- datatoc_armature_sphere_outline_vert_glsl, NULL,
- datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+ COMMON_Shaders *sh_data = &g_shaders[DRW_SHADER_SLOT_DEFAULT];
+ if (sh_data->bone_sphere_outline == NULL) {
+ sh_data->bone_sphere_outline = DRW_shader_create(
+ datatoc_armature_sphere_outline_vert_glsl, NULL,
+ datatoc_gpu_shader_flat_color_frag_glsl, NULL);
}
DRW_shgroup_instance_format(g_formats.instance_bone_outline, {
@@ -771,7 +797,7 @@ DRWShadingGroup *shgroup_instance_bone_sphere_outline(DRWPass *pass)
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(
- g_shaders.bone_sphere_outline,
+ sh_data->bone_sphere_outline,
pass, DRW_cache_bone_point_wire_outline_get(),
g_formats.instance_bone_outline);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
@@ -781,10 +807,11 @@ DRWShadingGroup *shgroup_instance_bone_sphere_outline(DRWPass *pass)
DRWShadingGroup *shgroup_instance_bone_stick(DRWPass *pass)
{
- if (g_shaders.bone_stick == NULL) {
- g_shaders.bone_stick = DRW_shader_create(
- datatoc_armature_stick_vert_glsl, NULL,
- datatoc_armature_stick_frag_glsl, NULL);
+ COMMON_Shaders *sh_data = &g_shaders[DRW_SHADER_SLOT_DEFAULT];
+ if (sh_data->bone_stick == NULL) {
+ sh_data->bone_stick = DRW_shader_create(
+ datatoc_armature_stick_vert_glsl, NULL,
+ datatoc_armature_stick_frag_glsl, NULL);
}
DRW_shgroup_instance_format(g_formats.instance_bone_stick, {
@@ -797,7 +824,7 @@ DRWShadingGroup *shgroup_instance_bone_stick(DRWPass *pass)
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(
- g_shaders.bone_stick,
+ sh_data->bone_stick,
pass, DRW_cache_bone_stick_get(),
g_formats.instance_bone_stick);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
@@ -808,10 +835,11 @@ DRWShadingGroup *shgroup_instance_bone_stick(DRWPass *pass)
struct DRWShadingGroup *shgroup_instance_bone_dof(struct DRWPass *pass, struct GPUBatch *geom)
{
- if (g_shaders.bone_dofs == NULL) {
- g_shaders.bone_dofs = DRW_shader_create(
- datatoc_armature_dof_vert_glsl, NULL,
- datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+ COMMON_Shaders *sh_data = &g_shaders[DRW_SHADER_SLOT_DEFAULT];
+ if (sh_data->bone_dofs == NULL) {
+ sh_data->bone_dofs = DRW_shader_create(
+ datatoc_armature_dof_vert_glsl, NULL,
+ datatoc_gpu_shader_flat_color_frag_glsl, NULL);
}
DRW_shgroup_instance_format(g_formats.instance_bone_dof, {
@@ -822,7 +850,7 @@ struct DRWShadingGroup *shgroup_instance_bone_dof(struct DRWPass *pass, struct G
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(
- g_shaders.bone_dofs,
+ sh_data->bone_dofs,
pass, geom,
g_formats.instance_bone_dof);
@@ -831,48 +859,51 @@ struct DRWShadingGroup *shgroup_instance_bone_dof(struct DRWPass *pass, struct G
struct GPUShader *mpath_line_shader_get(void)
{
- if (g_shaders.mpath_line_sh == NULL) {
- g_shaders.mpath_line_sh = DRW_shader_create_with_lib(
+ COMMON_Shaders *sh_data = &g_shaders[DRW_SHADER_SLOT_DEFAULT];
+ if (sh_data->mpath_line_sh == NULL) {
+ sh_data->mpath_line_sh = DRW_shader_create_with_lib(
datatoc_animviz_mpath_lines_vert_glsl,
datatoc_animviz_mpath_lines_geom_glsl,
datatoc_gpu_shader_3D_smooth_color_frag_glsl,
datatoc_common_globals_lib_glsl,
NULL);
}
- return g_shaders.mpath_line_sh;
+ return sh_data->mpath_line_sh;
}
struct GPUShader *mpath_points_shader_get(void)
{
- if (g_shaders.mpath_points_sh == NULL) {
- g_shaders.mpath_points_sh = DRW_shader_create_with_lib(
+ COMMON_Shaders *sh_data = &g_shaders[DRW_SHADER_SLOT_DEFAULT];
+ if (sh_data->mpath_points_sh == NULL) {
+ sh_data->mpath_points_sh = DRW_shader_create_with_lib(
datatoc_animviz_mpath_points_vert_glsl,
NULL,
datatoc_gpu_shader_point_varying_color_frag_glsl,
datatoc_common_globals_lib_glsl,
NULL);
}
- return g_shaders.mpath_points_sh;
+ return sh_data->mpath_points_sh;
}
struct GPUShader *volume_velocity_shader_get(bool use_needle)
{
+ COMMON_Shaders *sh_data = &g_shaders[DRW_SHADER_SLOT_DEFAULT];
if (use_needle) {
- if (g_shaders.volume_velocity_needle_sh == NULL) {
- g_shaders.volume_velocity_needle_sh = DRW_shader_create(
+ if (sh_data->volume_velocity_needle_sh == NULL) {
+ sh_data->volume_velocity_needle_sh = DRW_shader_create(
datatoc_volume_velocity_vert_glsl, NULL,
datatoc_gpu_shader_flat_color_frag_glsl, "#define USE_NEEDLE");
}
- return g_shaders.volume_velocity_needle_sh;
+ return sh_data->volume_velocity_needle_sh;
}
else {
- if (g_shaders.volume_velocity_sh == NULL) {
- g_shaders.volume_velocity_sh = DRW_shader_create(
+ if (sh_data->volume_velocity_sh == NULL) {
+ sh_data->volume_velocity_sh = DRW_shader_create(
datatoc_volume_velocity_vert_glsl, NULL,
datatoc_gpu_shader_flat_color_frag_glsl, NULL);
}
- return g_shaders.volume_velocity_sh;
+ return sh_data->volume_velocity_sh;
}
}
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 2190db8bf31..3beab5fe7bb 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -149,10 +149,10 @@ struct DRWShadingGroup *shgroup_instance_screenspace(struct DRWPass *pass, struc
struct DRWShadingGroup *shgroup_instance_solid(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance_wire(struct DRWPass *pass, struct GPUBatch *geom);
struct DRWShadingGroup *shgroup_instance_screen_aligned(struct DRWPass *pass, struct GPUBatch *geom);
-struct DRWShadingGroup *shgroup_instance_empty_axes(struct DRWPass *pass, struct GPUBatch *geom);
-struct DRWShadingGroup *shgroup_instance_scaled(struct DRWPass *pass, struct GPUBatch *geom);
-struct DRWShadingGroup *shgroup_instance(struct DRWPass *pass, struct GPUBatch *geom);
-struct DRWShadingGroup *shgroup_instance_alpha(struct DRWPass *pass, struct GPUBatch *geom);
+struct DRWShadingGroup *shgroup_instance_empty_axes(struct DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot);
+struct DRWShadingGroup *shgroup_instance_scaled(struct DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot);
+struct DRWShadingGroup *shgroup_instance(struct DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot);
+struct DRWShadingGroup *shgroup_instance_alpha(struct DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot);
struct DRWShadingGroup *shgroup_instance_outline(struct DRWPass *pass, struct GPUBatch *geom, int *baseid);
struct DRWShadingGroup *shgroup_camera_instance(struct DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot);
struct DRWShadingGroup *shgroup_distance_lines_instance(struct DRWPass *pass, struct GPUBatch *geom);
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 837de9c9ca7..719e781f291 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -454,23 +454,21 @@ static void OBJECT_engine_init(void *vedata)
sh_data->outline_fade_large = DRW_shader_create_fullscreen(datatoc_object_outline_expand_frag_glsl, "#define LARGE_OUTLINE\n");
/* Empty images */
-# define EMPTY_IMAGE_SHADER_DEFINES \
- "#define DEPTH_UNCHANGED " STRINGIFY(OB_EMPTY_IMAGE_DEPTH_DEFAULT) "\n" \
- "#define DEPTH_FRONT " STRINGIFY(OB_EMPTY_IMAGE_DEPTH_FRONT) "\n" \
- "#define DEPTH_BACK " STRINGIFY(OB_EMPTY_IMAGE_DEPTH_BACK) "\n"
-
- sh_data->object_empty_image = DRW_shader_create(
- datatoc_object_empty_image_vert_glsl, NULL,
- datatoc_object_empty_image_frag_glsl,
- EMPTY_IMAGE_SHADER_DEFINES);
-
- sh_data->object_empty_image_wire = DRW_shader_create(
- datatoc_object_empty_image_vert_glsl, NULL,
- datatoc_object_empty_image_frag_glsl,
- EMPTY_IMAGE_SHADER_DEFINES
- "#define USE_WIRE\n");
+ {
+ const char *empty_image_defs = (
+ "#define DEPTH_UNCHANGED " STRINGIFY(OB_EMPTY_IMAGE_DEPTH_DEFAULT) "\n"
+ "#define DEPTH_FRONT " STRINGIFY(OB_EMPTY_IMAGE_DEPTH_FRONT) "\n"
+ "#define DEPTH_BACK " STRINGIFY(OB_EMPTY_IMAGE_DEPTH_BACK) "\n");
-# undef EMPTY_IMAGE_SHADER_DEFINES
+ sh_data->object_empty_image = DRW_shader_create_from_arrays({
+ .vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_empty_image_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_object_empty_image_frag_glsl, NULL},
+ .defs = (const char *[]){world_clip_def_or_empty, empty_image_defs, NULL}});
+ sh_data->object_empty_image_wire = DRW_shader_create_from_arrays({
+ .vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_empty_image_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_object_empty_image_frag_glsl, NULL},
+ .defs = (const char *[]){world_clip_def_or_empty, "#define USE_WIRE\n", empty_image_defs, NULL}});
+ }
/* Grid */
sh_data->grid = DRW_shader_create_with_lib(
@@ -924,7 +922,7 @@ static void image_calc_aspect(Image *ima, const int size[2], float r_image_aspec
static void DRW_shgroup_empty_image(
OBJECT_Shaders *sh_data, OBJECT_ShadingGroupList *sgl,
- Object *ob, const float color[3], RegionView3D *rv3d)
+ Object *ob, const float color[3], RegionView3D *rv3d, eDRW_ShaderSlot shader_slot)
{
/* TODO: 'StereoViews', see draw_empty_image. */
@@ -964,6 +962,9 @@ static void DRW_shgroup_empty_image(
DRW_shgroup_uniform_float(grp, "size", &ob->empty_drawsize, 1);
DRW_shgroup_uniform_vec2(grp, "offset", ob->ima_ofs, 1);
DRW_shgroup_uniform_vec4(grp, "objectColor", ob->col, 1);
+ if (shader_slot == DRW_SHADER_SLOT_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
DRW_shgroup_call_add(grp, DRW_cache_image_plane_get(), ob->obmat);
}
@@ -976,6 +977,9 @@ static void DRW_shgroup_empty_image(
DRW_shgroup_uniform_float(grp, "size", &ob->empty_drawsize, 1);
DRW_shgroup_uniform_vec2(grp, "offset", ob->ima_ofs, 1);
DRW_shgroup_uniform_vec3(grp, "color", color, 1);
+ if (shader_slot == DRW_SHADER_SLOT_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
DRW_shgroup_call_add(grp, DRW_cache_image_plane_wire_get(), ob->obmat);
}
}
@@ -1173,61 +1177,61 @@ static void OBJECT_cache_init(void *vedata)
/* Empties */
geom = DRW_cache_plain_axes_get();
- sgl->plain_axes = shgroup_instance(sgl->non_meshes, geom);
+ sgl->plain_axes = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_empty_cube_get();
- sgl->cube = shgroup_instance(sgl->non_meshes, geom);
+ sgl->cube = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_circle_get();
- sgl->circle = shgroup_instance(sgl->non_meshes, geom);
+ sgl->circle = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_empty_sphere_get();
- sgl->sphere = shgroup_instance(sgl->non_meshes, geom);
+ sgl->sphere = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_sphere_get();
sgl->sphere_solid = shgroup_instance_solid(sgl->non_meshes, geom);
geom = DRW_cache_empty_cylinder_get();
- sgl->cylinder = shgroup_instance(sgl->non_meshes, geom);
+ sgl->cylinder = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_empty_capsule_cap_get();
- sgl->capsule_cap = shgroup_instance(sgl->non_meshes, geom);
+ sgl->capsule_cap = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_empty_capsule_body_get();
- sgl->capsule_body = shgroup_instance(sgl->non_meshes, geom);
+ sgl->capsule_body = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_empty_cone_get();
- sgl->cone = shgroup_instance(sgl->non_meshes, geom);
+ sgl->cone = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_single_arrow_get();
- sgl->single_arrow = shgroup_instance(sgl->non_meshes, geom);
+ sgl->single_arrow = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_single_line_get();
- sgl->single_arrow_line = shgroup_instance(sgl->non_meshes, geom);
+ sgl->single_arrow_line = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_bone_arrows_get();
- sgl->empty_axes = shgroup_instance_empty_axes(sgl->non_meshes, geom);
+ sgl->empty_axes = shgroup_instance_empty_axes(sgl->non_meshes, geom, draw_ctx->shader_slot);
/* Force Field */
geom = DRW_cache_field_wind_get();
- sgl->field_wind = shgroup_instance_scaled(sgl->non_meshes, geom);
+ sgl->field_wind = shgroup_instance_scaled(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_field_force_get();
sgl->field_force = shgroup_instance_screen_aligned(sgl->non_meshes, geom);
geom = DRW_cache_field_vortex_get();
- sgl->field_vortex = shgroup_instance_scaled(sgl->non_meshes, geom);
+ sgl->field_vortex = shgroup_instance_scaled(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_screenspace_circle_get();
sgl->field_curve_sta = shgroup_instance_screen_aligned(sgl->non_meshes, geom);
/* Grease Pencil */
geom = DRW_cache_gpencil_axes_get();
- sgl->gpencil_axes = shgroup_instance(sgl->non_meshes, geom);
+ sgl->gpencil_axes = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
/* Speaker */
geom = DRW_cache_speaker_get();
- sgl->speaker = shgroup_instance(sgl->non_meshes, geom);
+ sgl->speaker = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
/* Probe */
static float probeSize = 14.0f;
@@ -1252,7 +1256,7 @@ static void OBJECT_cache_init(void *vedata)
sgl->camera_tria = shgroup_camera_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_plain_axes_get();
- sgl->camera_focus = shgroup_instance(sgl->non_meshes, geom);
+ sgl->camera_focus = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_single_line_get();
sgl->camera_clip = shgroup_distance_lines_instance(sgl->non_meshes, geom);
@@ -1263,19 +1267,19 @@ static void OBJECT_cache_init(void *vedata)
sgl->camera_mist_points = shgroup_distance_lines_instance(sgl->non_meshes, geom);
geom = DRW_cache_quad_get();
- sgl->camera_stereo_plane = shgroup_instance_alpha(sgl->non_meshes, geom);
+ sgl->camera_stereo_plane = shgroup_instance_alpha(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_cube_get();
- sgl->camera_stereo_volume = shgroup_instance_alpha(sgl->non_meshes, geom);
+ sgl->camera_stereo_volume = shgroup_instance_alpha(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_empty_cube_get();
- sgl->camera_stereo_volume_wires = shgroup_instance(sgl->non_meshes, geom);
+ sgl->camera_stereo_volume_wires = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
BLI_listbase_clear(&sgl->camera_path);
/* Texture Space */
geom = DRW_cache_empty_cube_get();
- sgl->texspace = shgroup_instance(sgl->non_meshes, geom);
+ sgl->texspace = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
/* Wires (for loose edges) */
sh = DRW_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR, draw_ctx->shader_slot);
@@ -1332,13 +1336,13 @@ static void OBJECT_cache_init(void *vedata)
sgl->lamp_area_sphere = shgroup_instance_screen_aligned(sgl->non_meshes, geom);
geom = DRW_cache_lamp_area_square_get();
- sgl->lamp_area_square = shgroup_instance(sgl->non_meshes, geom);
+ sgl->lamp_area_square = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_lamp_area_disk_get();
- sgl->lamp_area_disk = shgroup_instance(sgl->non_meshes, geom);
+ sgl->lamp_area_disk = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_lamp_hemi_get();
- sgl->lamp_hemi = shgroup_instance(sgl->non_meshes, geom);
+ sgl->lamp_hemi = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_single_line_get();
sgl->lamp_distance = shgroup_distance_lines_instance(sgl->non_meshes, geom);
@@ -1350,13 +1354,13 @@ static void OBJECT_cache_init(void *vedata)
sgl->lamp_spot_cone = shgroup_spot_instance(sgl->non_meshes, geom);
geom = DRW_cache_circle_get();
- sgl->lamp_spot_blend = shgroup_instance(sgl->non_meshes, geom);
+ sgl->lamp_spot_blend = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_lamp_spot_square_get();
- sgl->lamp_spot_pyramid = shgroup_instance(sgl->non_meshes, geom);
+ sgl->lamp_spot_pyramid = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
geom = DRW_cache_square_get();
- sgl->lamp_spot_blend_rect = shgroup_instance(sgl->non_meshes, geom);
+ sgl->lamp_spot_blend_rect = shgroup_instance(sgl->non_meshes, geom, draw_ctx->shader_slot);
/* -------- STIPPLES ------- */
@@ -1372,29 +1376,29 @@ static void OBJECT_cache_init(void *vedata)
/* Force Field Limits */
/* TODO port to shader stipple */
geom = DRW_cache_field_tube_limit_get();
- sgl->field_tube_limit = shgroup_instance_scaled(sgl->non_meshes, geom);
+ sgl->field_tube_limit = shgroup_instance_scaled(sgl->non_meshes, geom, draw_ctx->shader_slot);
/* TODO port to shader stipple */
geom = DRW_cache_field_cone_limit_get();
- sgl->field_cone_limit = shgroup_instance_scaled(sgl->non_meshes, geom);
+ sgl->field_cone_limit = shgroup_instance_scaled(sgl->non_meshes, geom, draw_ctx->shader_slot);
/* Spot shapes */
state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND | DRW_STATE_CULL_FRONT;
sgl->spot_shapes = psl->spot_shapes[i] = DRW_pass_create("Spot Shape Pass", state);
geom = DRW_cache_lamp_spot_volume_get();
- sgl->lamp_spot_volume = shgroup_instance_alpha(sgl->spot_shapes, geom);
+ sgl->lamp_spot_volume = shgroup_instance_alpha(sgl->spot_shapes, geom, draw_ctx->shader_slot);
geom = DRW_cache_lamp_spot_square_volume_get();
- sgl->lamp_spot_volume_rect = shgroup_instance_alpha(sgl->spot_shapes, geom);
+ sgl->lamp_spot_volume_rect = shgroup_instance_alpha(sgl->spot_shapes, geom, draw_ctx->shader_slot);
geom = DRW_cache_lamp_spot_volume_get();
- sgl->lamp_spot_volume_outside = shgroup_instance_alpha(sgl->spot_shapes, geom);
+ sgl->lamp_spot_volume_outside = shgroup_instance_alpha(sgl->spot_shapes, geom, draw_ctx->shader_slot);
DRW_shgroup_state_disable(sgl->lamp_spot_volume_outside, DRW_STATE_CULL_FRONT);
DRW_shgroup_state_enable(sgl->lamp_spot_volume_outside, DRW_STATE_CULL_BACK);
geom = DRW_cache_lamp_spot_square_volume_get();
- sgl->lamp_spot_volume_rect_outside = shgroup_instance_alpha(sgl->spot_shapes, geom);
+ sgl->lamp_spot_volume_rect_outside = shgroup_instance_alpha(sgl->spot_shapes, geom, draw_ctx->shader_slot);
DRW_shgroup_state_disable(sgl->lamp_spot_volume_rect_outside, DRW_STATE_CULL_FRONT);
DRW_shgroup_state_enable(sgl->lamp_spot_volume_rect_outside, DRW_STATE_CULL_BACK);
}
@@ -2107,7 +2111,7 @@ static void DRW_shgroup_empty_ex(
static void DRW_shgroup_empty(
OBJECT_Shaders *sh_data, OBJECT_ShadingGroupList *sgl,
- Object *ob, ViewLayer *view_layer, RegionView3D *rv3d)
+ Object *ob, ViewLayer *view_layer, RegionView3D *rv3d, eDRW_ShaderSlot shader_slot)
{
float *color;
DRW_object_wire_theme_get(ob, view_layer, &color);
@@ -2123,7 +2127,7 @@ static void DRW_shgroup_empty(
DRW_shgroup_empty_ex(sgl, ob->obmat, &ob->empty_drawsize, ob->empty_drawtype, color);
break;
case OB_EMPTY_IMAGE:
- DRW_shgroup_empty_image(sh_data, sgl, ob, color, rv3d);
+ DRW_shgroup_empty_image(sh_data, sgl, ob, color, rv3d, shader_slot);
break;
}
}
@@ -3041,7 +3045,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
if (hide_object_extra) {
break;
}
- DRW_shgroup_empty(sh_data, sgl, ob, view_layer, rv3d);
+ DRW_shgroup_empty(sh_data, sgl, ob, view_layer, rv3d, draw_ctx->shader_slot);
break;
case OB_GPENCIL:
if (hide_object_extra) {
diff --git a/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl b/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl
index 10e8805ef55..d4d7f9be582 100644
--- a/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl
+++ b/source/blender/draw/modes/shaders/object_empty_axes_vert.glsl
@@ -1,5 +1,7 @@
uniform mat4 ViewProjectionMatrix;
+uniform mat4 ModelMatrix;
+
uniform vec3 screenVecs[3];
/* ---- Instantiated Attribs ---- */
@@ -23,7 +25,12 @@ void main()
/* Scale uniformly by axis length */
spos *= length(chosen_axis) * draw_size;
- gl_Position = ViewProjectionMatrix * vec4(wpos + spos, 1.0);
+ vec4 pos = vec4(wpos + spos, 1.0);
+ gl_Position = ViewProjectionMatrix * pos;
finalColor = vec4(color, 1.0);
+
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_calc_clip_distance((ModelMatrix * pos).xyz);
+#endif
}
diff --git a/source/blender/draw/modes/shaders/object_empty_image_vert.glsl b/source/blender/draw/modes/shaders/object_empty_image_vert.glsl
index 1c1525696fb..e5ea42c0661 100644
--- a/source/blender/draw/modes/shaders/object_empty_image_vert.glsl
+++ b/source/blender/draw/modes/shaders/object_empty_image_vert.glsl
@@ -1,4 +1,5 @@
uniform mat4 ModelViewProjectionMatrix;
+uniform mat4 ModelMatrix;
uniform float aspectX;
uniform float aspectY;
uniform float size;
@@ -20,9 +21,8 @@ out vec2 texCoord_interp;
void main()
{
- gl_Position = ModelViewProjectionMatrix * vec4(
- (pos + offset) * (size * vec2(aspectX, aspectY)),
- 0.0, 1.0);
+ vec4 pos_4d = vec4((pos + offset) * (size * vec2(aspectX, aspectY)), 0.0, 1.0);
+ gl_Position = ModelViewProjectionMatrix * pos_4d;
#ifdef USE_WIRE
gl_Position.z -= 1e-5;
finalColor = vec4(color, 1.0);
@@ -30,4 +30,8 @@ void main()
texCoord_interp = texCoord;
finalColor = objectColor;
#endif
+
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz);
+#endif
}