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authorCampbell Barton <ideasman42@gmail.com>2019-03-24 08:09:46 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-24 08:09:46 +0300
commit16694ed408a533fcf275db8f92a5d0c7c0cbd854 (patch)
tree98ff1da567ee52d58cadf455e443d99536437c1f /source/blender/draw
parent79f67acccb36fd67f534b75f1d0f7e0799080c24 (diff)
Cleanup: redundant use of string formatting functions
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c42
-rw-r--r--source/blender/draw/engines/eevee/eevee_screen_raytrace.c12
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c26
-rw-r--r--source/blender/draw/intern/draw_cache_impl_particles.c4
-rw-r--r--source/blender/draw/intern/draw_manager_profiling.c2
5 files changed, 43 insertions, 43 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 6b395660401..15b3457874d 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -274,58 +274,58 @@ static char *eevee_get_defines(int options)
char *str = NULL;
DynStr *ds = BLI_dynstr_new();
- BLI_dynstr_appendf(ds, SHADER_DEFINES);
+ BLI_dynstr_append(ds, SHADER_DEFINES);
if ((options & VAR_MAT_MESH) != 0) {
- BLI_dynstr_appendf(ds, "#define MESH_SHADER\n");
+ BLI_dynstr_append(ds, "#define MESH_SHADER\n");
}
if ((options & VAR_MAT_HAIR) != 0) {
- BLI_dynstr_appendf(ds, "#define HAIR_SHADER\n");
+ BLI_dynstr_append(ds, "#define HAIR_SHADER\n");
}
if ((options & VAR_MAT_PROBE) != 0) {
- BLI_dynstr_appendf(ds, "#define PROBE_CAPTURE\n");
+ BLI_dynstr_append(ds, "#define PROBE_CAPTURE\n");
}
if ((options & VAR_MAT_FLAT) != 0) {
- BLI_dynstr_appendf(ds, "#define USE_FLAT_NORMAL\n");
+ BLI_dynstr_append(ds, "#define USE_FLAT_NORMAL\n");
}
if ((options & VAR_MAT_CLIP) != 0) {
- BLI_dynstr_appendf(ds, "#define USE_ALPHA_CLIP\n");
+ BLI_dynstr_append(ds, "#define USE_ALPHA_CLIP\n");
}
if ((options & VAR_MAT_SHADOW) != 0) {
- BLI_dynstr_appendf(ds, "#define SHADOW_SHADER\n");
+ BLI_dynstr_append(ds, "#define SHADOW_SHADER\n");
}
if ((options & VAR_MAT_HASH) != 0) {
- BLI_dynstr_appendf(ds, "#define USE_ALPHA_HASH\n");
+ BLI_dynstr_append(ds, "#define USE_ALPHA_HASH\n");
}
if ((options & VAR_MAT_BLEND) != 0) {
- BLI_dynstr_appendf(ds, "#define USE_ALPHA_BLEND\n");
+ BLI_dynstr_append(ds, "#define USE_ALPHA_BLEND\n");
}
if ((options & VAR_MAT_MULT) != 0) {
- BLI_dynstr_appendf(ds, "#define USE_MULTIPLY\n");
+ BLI_dynstr_append(ds, "#define USE_MULTIPLY\n");
}
if ((options & VAR_MAT_REFRACT) != 0) {
- BLI_dynstr_appendf(ds, "#define USE_REFRACTION\n");
+ BLI_dynstr_append(ds, "#define USE_REFRACTION\n");
}
if ((options & VAR_MAT_SSS) != 0) {
- BLI_dynstr_appendf(ds, "#define USE_SSS\n");
+ BLI_dynstr_append(ds, "#define USE_SSS\n");
}
if ((options & VAR_MAT_SSSALBED) != 0) {
- BLI_dynstr_appendf(ds, "#define USE_SSS_ALBEDO\n");
+ BLI_dynstr_append(ds, "#define USE_SSS_ALBEDO\n");
}
if ((options & VAR_MAT_TRANSLUC) != 0) {
- BLI_dynstr_appendf(ds, "#define USE_TRANSLUCENCY\n");
+ BLI_dynstr_append(ds, "#define USE_TRANSLUCENCY\n");
}
if ((options & VAR_MAT_VSM) != 0) {
- BLI_dynstr_appendf(ds, "#define SHADOW_VSM\n");
+ BLI_dynstr_append(ds, "#define SHADOW_VSM\n");
}
if ((options & VAR_MAT_ESM) != 0) {
- BLI_dynstr_appendf(ds, "#define SHADOW_ESM\n");
+ BLI_dynstr_append(ds, "#define SHADOW_ESM\n");
}
if (((options & VAR_MAT_VOLUME) != 0) && ((options & VAR_MAT_BLEND) != 0)) {
- BLI_dynstr_appendf(ds, "#define USE_ALPHA_BLEND_VOLUMETRICS\n");
+ BLI_dynstr_append(ds, "#define USE_ALPHA_BLEND_VOLUMETRICS\n");
}
if ((options & VAR_MAT_LOOKDEV) != 0) {
- BLI_dynstr_appendf(ds, "#define LOOKDEV\n");
+ BLI_dynstr_append(ds, "#define LOOKDEV\n");
}
str = BLI_dynstr_get_cstring(ds);
@@ -339,11 +339,11 @@ static char *eevee_get_volume_defines(int options)
char *str = NULL;
DynStr *ds = BLI_dynstr_new();
- BLI_dynstr_appendf(ds, SHADER_DEFINES);
- BLI_dynstr_appendf(ds, "#define VOLUMETRICS\n");
+ BLI_dynstr_append(ds, SHADER_DEFINES);
+ BLI_dynstr_append(ds, "#define VOLUMETRICS\n");
if ((options & VAR_MAT_VOLUME) != 0) {
- BLI_dynstr_appendf(ds, "#define MESH_SHADER\n");
+ BLI_dynstr_append(ds, "#define MESH_SHADER\n");
}
str = BLI_dynstr_get_cstring(ds);
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
index fe8d35f1d79..f044d68ddb2 100644
--- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
+++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
@@ -74,19 +74,19 @@ static struct GPUShader *eevee_effects_screen_raytrace_shader_get(int options)
datatoc_effect_ssr_frag_glsl);
DynStr *ds_defines = BLI_dynstr_new();
- BLI_dynstr_appendf(ds_defines, SHADER_DEFINES);
+ BLI_dynstr_append(ds_defines, SHADER_DEFINES);
if (options & SSR_RESOLVE) {
- BLI_dynstr_appendf(ds_defines, "#define STEP_RESOLVE\n");
+ BLI_dynstr_append(ds_defines, "#define STEP_RESOLVE\n");
}
else {
- BLI_dynstr_appendf(ds_defines, "#define STEP_RAYTRACE\n");
- BLI_dynstr_appendf(ds_defines, "#define PLANAR_PROBE_RAYTRACE\n");
+ BLI_dynstr_append(ds_defines, "#define STEP_RAYTRACE\n");
+ BLI_dynstr_append(ds_defines, "#define PLANAR_PROBE_RAYTRACE\n");
}
if (options & SSR_FULL_TRACE) {
- BLI_dynstr_appendf(ds_defines, "#define FULLRES\n");
+ BLI_dynstr_append(ds_defines, "#define FULLRES\n");
}
if (options & SSR_AO) {
- BLI_dynstr_appendf(ds_defines, "#define SSR_AO\n");
+ BLI_dynstr_append(ds_defines, "#define SSR_AO\n");
}
char *ssr_define_str = BLI_dynstr_get_cstring(ds_defines);
BLI_dynstr_free(ds_defines);
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 8ddcbd2e283..2cec691a62f 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -92,43 +92,43 @@ char *workbench_material_build_defines(WORKBENCH_PrivateData *wpd, bool use_text
DynStr *ds = BLI_dynstr_new();
if (wpd->shading.flag & V3D_SHADING_OBJECT_OUTLINE) {
- BLI_dynstr_appendf(ds, "#define V3D_SHADING_OBJECT_OUTLINE\n");
+ BLI_dynstr_append(ds, "#define V3D_SHADING_OBJECT_OUTLINE\n");
}
if (wpd->shading.flag & V3D_SHADING_SHADOW) {
- BLI_dynstr_appendf(ds, "#define V3D_SHADING_SHADOW\n");
+ BLI_dynstr_append(ds, "#define V3D_SHADING_SHADOW\n");
}
if (SSAO_ENABLED(wpd) || CURVATURE_ENABLED(wpd)) {
- BLI_dynstr_appendf(ds, "#define WB_CAVITY\n");
+ BLI_dynstr_append(ds, "#define WB_CAVITY\n");
}
if (SPECULAR_HIGHLIGHT_ENABLED(wpd)) {
- BLI_dynstr_appendf(ds, "#define V3D_SHADING_SPECULAR_HIGHLIGHT\n");
+ BLI_dynstr_append(ds, "#define V3D_SHADING_SPECULAR_HIGHLIGHT\n");
}
if (STUDIOLIGHT_ENABLED(wpd)) {
- BLI_dynstr_appendf(ds, "#define V3D_LIGHTING_STUDIO\n");
+ BLI_dynstr_append(ds, "#define V3D_LIGHTING_STUDIO\n");
}
if (FLAT_ENABLED(wpd)) {
- BLI_dynstr_appendf(ds, "#define V3D_LIGHTING_FLAT\n");
+ BLI_dynstr_append(ds, "#define V3D_LIGHTING_FLAT\n");
}
if (MATCAP_ENABLED(wpd)) {
- BLI_dynstr_appendf(ds, "#define V3D_LIGHTING_MATCAP\n");
+ BLI_dynstr_append(ds, "#define V3D_LIGHTING_MATCAP\n");
}
if (OBJECT_ID_PASS_ENABLED(wpd)) {
- BLI_dynstr_appendf(ds, "#define OBJECT_ID_PASS_ENABLED\n");
+ BLI_dynstr_append(ds, "#define OBJECT_ID_PASS_ENABLED\n");
}
if (MATDATA_PASS_ENABLED(wpd)) {
- BLI_dynstr_appendf(ds, "#define MATDATA_PASS_ENABLED\n");
+ BLI_dynstr_append(ds, "#define MATDATA_PASS_ENABLED\n");
}
if (NORMAL_VIEWPORT_PASS_ENABLED(wpd)) {
- BLI_dynstr_appendf(ds, "#define NORMAL_VIEWPORT_PASS_ENABLED\n");
+ BLI_dynstr_append(ds, "#define NORMAL_VIEWPORT_PASS_ENABLED\n");
}
if (use_textures) {
- BLI_dynstr_appendf(ds, "#define V3D_SHADING_TEXTURE_COLOR\n");
+ BLI_dynstr_append(ds, "#define V3D_SHADING_TEXTURE_COLOR\n");
}
if (NORMAL_ENCODING_ENABLED()) {
- BLI_dynstr_appendf(ds, "#define WORKBENCH_ENCODE_NORMALS\n");
+ BLI_dynstr_append(ds, "#define WORKBENCH_ENCODE_NORMALS\n");
}
if (is_hair) {
- BLI_dynstr_appendf(ds, "#define HAIR_SHADER\n");
+ BLI_dynstr_append(ds, "#define HAIR_SHADER\n");
}
str = BLI_dynstr_get_cstring(ds);
diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c
index 2c940f9bab8..def425e3c7c 100644
--- a/source/blender/draw/intern/draw_cache_impl_particles.c
+++ b/source/blender/draw/intern/draw_cache_impl_particles.c
@@ -922,7 +922,7 @@ static void particle_batch_cache_ensure_procedural_strand_data(
BLI_snprintf(cache->uv_layer_names[i][n++], MAX_LAYER_NAME_LEN, "a%u", hash);
if (i == active_uv) {
- BLI_snprintf(cache->uv_layer_names[i][n], MAX_LAYER_NAME_LEN, "u");
+ BLI_strncpy(cache->uv_layer_names[i][n], "u", MAX_LAYER_NAME_LEN);
}
}
/* Vertex colors */
@@ -942,7 +942,7 @@ static void particle_batch_cache_ensure_procedural_strand_data(
}
if (i == active_col) {
- BLI_snprintf(cache->col_layer_names[i][n], MAX_LAYER_NAME_LEN, "c");
+ BLI_strncpy(cache->col_layer_names[i][n], "c", MAX_LAYER_NAME_LEN);
}
}
diff --git a/source/blender/draw/intern/draw_manager_profiling.c b/source/blender/draw/intern/draw_manager_profiling.c
index 1ce0a92c978..03811688982 100644
--- a/source/blender/draw/intern/draw_manager_profiling.c
+++ b/source/blender/draw/intern/draw_manager_profiling.c
@@ -317,7 +317,7 @@ void DRW_stats_draw(rcti *rect)
v += 1;
/* GPU Timings */
- BLI_snprintf(stat_string, sizeof(stat_string), "GPU Render Timings");
+ BLI_strncpy(stat_string, "GPU Render Timings", sizeof(stat_string));
draw_stat(rect, 0, v++, stat_string, sizeof(stat_string));
for (int i = 0; i < DTP.timer_increment; ++i) {