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authorJeroen Bakker <j.bakker@atmind.nl>2019-03-26 09:58:14 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-03-26 09:58:54 +0300
commit30fbf905ef8bd587eef43030b81d75b9eb704bec (patch)
tree620ada68ca1cc42187784621a26340fcdfdd846b /source/blender/draw
parent2bbfaa1c9451739874ca5c65381a4dbc1f1c8029 (diff)
Fix T62774: Respect Show Overlays
Some draw code did not respect Show Overlays option. These were: * All mode based drawing engines (edit mode) * Wireframe drawing This change make them respect the Show Overlays Option. Reviewed By: fclem, billreynish Maniphest Tasks: T62774 Differential Revision: https://developer.blender.org/D4572
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_manager.c2
-rw-r--r--source/blender/draw/modes/overlay_mode.c8
2 files changed, 3 insertions, 7 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index b826a03e715..4ecfb903a78 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1331,8 +1331,6 @@ static void drw_engines_enable(ViewLayer *view_layer, RenderEngineType *engine_t
if (v3d->shading.type == OB_WIRE) {
drw_engines_enable_from_overlays(v3d->overlay.flag);
}
-
- drw_engines_enable_from_mode(mode);
}
}
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index 6dacf27ee98..52e8f73f971 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -177,7 +177,6 @@ static void overlay_cache_init(void *vedata)
if (v3d->shading.type == OB_WIRE) {
g_data->overlay.flag |= V3D_OVERLAY_WIREFRAMES;
- g_data->show_overlays = true;
if (ELEM(v3d->shading.wire_color_type,
V3D_SHADING_OBJECT_COLOR,
@@ -328,8 +327,7 @@ static void overlay_cache_populate(void *vedata, Object *ob)
const DRWContextState *draw_ctx = DRW_context_state_get();
View3D *v3d = draw_ctx->v3d;
- if ((!pd->show_overlays) ||
- (ob->dt < OB_WIRE) ||
+ if ((ob->dt < OB_WIRE) ||
(!DRW_object_is_renderable(ob) && (ob->dt != OB_WIRE)))
{
return;
@@ -359,14 +357,14 @@ static void overlay_cache_populate(void *vedata, Object *ob)
}
/* Don't do that in edit Mesh mode, unless there is a modifier preview. */
- if ((((ob != draw_ctx->object_edit) && !is_edit_mode) || has_edit_mesh_cage) ||
+ if ((!pd->show_overlays) || (((ob != draw_ctx->object_edit) && !is_edit_mode) || has_edit_mesh_cage) ||
ob->type != OB_MESH)
{
const bool is_active = (ob == draw_ctx->obact);
const bool is_sculpt_mode = is_active && (draw_ctx->object_mode & OB_MODE_SCULPT) != 0;
const bool all_wires = (ob->dtx & OB_DRAW_ALL_EDGES);
const bool is_wire = (ob->dt < OB_SOLID);
- const bool use_coloring = (!is_edit_mode && !is_sculpt_mode && !has_edit_mesh_cage);
+ const bool use_coloring = (pd->show_overlays && !is_edit_mode && !is_sculpt_mode && !has_edit_mesh_cage);
const int stencil_mask = (ob->dtx & OB_DRAWXRAY) ? 0x00 : 0xFF;
float *rim_col, *wire_col;
DRWShadingGroup *shgrp = NULL;