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authorClément Foucault <foucault.clem@gmail.com>2019-03-29 00:08:39 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-03-29 00:08:54 +0300
commit42dd888b98b598c240f78302b857fa60add08ca5 (patch)
treeec50b6728a79d601025dc8f2e9c715890a04dce2 /source/blender/draw
parentd027df3add87a1f0a3356d21344a0a160c8ce43d (diff)
Fix T62178 Eevee: Texture Box mapping not matching Cycles if object is scaled
The wrong transformation was used. Add a new matrix specially for this case. This also fix the Node texture coordinate that was suffering the same issue.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/draw_manager.h11
-rw-r--r--source/blender/draw/intern/draw_manager_data.c4
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c11
3 files changed, 18 insertions, 8 deletions
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index 25dbe776858..45721951abf 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -99,10 +99,11 @@ enum {
DRW_CALL_MODELVIEWINVERSE = (1 << 2),
DRW_CALL_MODELVIEWPROJECTION = (1 << 3),
DRW_CALL_NORMALVIEW = (1 << 4),
- DRW_CALL_NORMALWORLD = (1 << 5),
- DRW_CALL_ORCOTEXFAC = (1 << 6),
- DRW_CALL_EYEVEC = (1 << 7),
- DRW_CALL_OBJECTINFO = (1 << 8),
+ DRW_CALL_NORMALVIEWINVERSE = (1 << 5),
+ DRW_CALL_NORMALWORLD = (1 << 6),
+ DRW_CALL_ORCOTEXFAC = (1 << 7),
+ DRW_CALL_EYEVEC = (1 << 8),
+ DRW_CALL_OBJECTINFO = (1 << 9),
};
typedef struct DRWCallState {
@@ -122,6 +123,7 @@ typedef struct DRWCallState {
float modelviewinverse[4][4];
float modelviewprojection[4][4];
float normalview[3][3];
+ float normalviewinverse[3][3];
float normalworld[3][3]; /* Not view dependent */
float orcotexfac[2][3]; /* Not view dependent */
float objectinfo[2];
@@ -258,6 +260,7 @@ struct DRWShadingGroup {
int modelviewinverse;
int modelviewprojection;
int normalview;
+ int normalviewinverse;
int normalworld;
int orcotexfac;
int eye;
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 7233036effe..7f553c0926d 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -695,6 +695,7 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
shgroup->modelviewinverse = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODELVIEW_INV);
shgroup->modelviewprojection = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MVP);
shgroup->normalview = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_NORMAL);
+ shgroup->normalviewinverse = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_NORMAL_INV);
shgroup->normalworld = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_WORLDNORMAL);
shgroup->orcotexfac = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_ORCO);
shgroup->objectinfo = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_OBJECT_INFO);
@@ -717,6 +718,9 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
if (shgroup->normalview > -1) {
shgroup->matflag |= DRW_CALL_NORMALVIEW;
}
+ if (shgroup->normalviewinverse > -1) {
+ shgroup->matflag |= DRW_CALL_NORMALVIEWINVERSE;
+ }
if (shgroup->normalworld > -1) {
shgroup->matflag |= DRW_CALL_NORMALWORLD;
}
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 87c56efb493..7dc42c4d459 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -792,18 +792,20 @@ static void draw_matrices_model_prepare(DRWCallState *st)
if (st->matflag & DRW_CALL_MODELVIEWPROJECTION) {
mul_m4_m4m4(st->modelviewprojection, DST.view_data.matstate.mat[DRW_MAT_PERS], st->model);
}
- if (st->matflag & (DRW_CALL_NORMALVIEW | DRW_CALL_EYEVEC)) {
+ if (st->matflag & (DRW_CALL_NORMALVIEW | DRW_CALL_NORMALVIEWINVERSE | DRW_CALL_EYEVEC)) {
copy_m3_m4(st->normalview, st->modelview);
invert_m3(st->normalview);
transpose_m3(st->normalview);
}
+ if (st->matflag & (DRW_CALL_NORMALVIEWINVERSE | DRW_CALL_EYEVEC)) {
+ invert_m3_m3(st->normalviewinverse, st->normalview);
+ }
+ /* TODO remove eye vec (unused) */
if (st->matflag & DRW_CALL_EYEVEC) {
/* Used by orthographic wires */
- float tmp[3][3];
copy_v3_fl3(st->eyevec, 0.0f, 0.0f, 1.0f);
- invert_m3_m3(tmp, st->normalview);
/* set eye vector, transformed to object coords */
- mul_m3_v3(tmp, st->eyevec);
+ mul_m3_v3(st->normalviewinverse, st->eyevec);
}
/* Non view dependent */
if (st->matflag & DRW_CALL_MODELINVERSE) {
@@ -835,6 +837,7 @@ static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCall *call)
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewinverse, 16, 1, (float *)state->modelviewinverse);
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewprojection, 16, 1, (float *)state->modelviewprojection);
GPU_shader_uniform_vector(shgroup->shader, shgroup->normalview, 9, 1, (float *)state->normalview);
+ GPU_shader_uniform_vector(shgroup->shader, shgroup->normalviewinverse, 9, 1, (float *)state->normalviewinverse);
GPU_shader_uniform_vector(shgroup->shader, shgroup->normalworld, 9, 1, (float *)state->normalworld);
GPU_shader_uniform_vector(shgroup->shader, shgroup->objectinfo, 4, 1, (float *)objectinfo);
GPU_shader_uniform_vector(shgroup->shader, shgroup->orcotexfac, 3, 2, (float *)state->orcotexfac);