diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-03-29 00:08:39 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2019-03-29 00:08:54 +0300 |
commit | 42dd888b98b598c240f78302b857fa60add08ca5 (patch) | |
tree | ec50b6728a79d601025dc8f2e9c715890a04dce2 /source/blender/draw | |
parent | d027df3add87a1f0a3356d21344a0a160c8ce43d (diff) |
Fix T62178 Eevee: Texture Box mapping not matching Cycles if object is scaled
The wrong transformation was used. Add a new matrix specially for this case.
This also fix the Node texture coordinate that was suffering the same issue.
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/intern/draw_manager.h | 11 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 4 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager_exec.c | 11 |
3 files changed, 18 insertions, 8 deletions
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h index 25dbe776858..45721951abf 100644 --- a/source/blender/draw/intern/draw_manager.h +++ b/source/blender/draw/intern/draw_manager.h @@ -99,10 +99,11 @@ enum { DRW_CALL_MODELVIEWINVERSE = (1 << 2), DRW_CALL_MODELVIEWPROJECTION = (1 << 3), DRW_CALL_NORMALVIEW = (1 << 4), - DRW_CALL_NORMALWORLD = (1 << 5), - DRW_CALL_ORCOTEXFAC = (1 << 6), - DRW_CALL_EYEVEC = (1 << 7), - DRW_CALL_OBJECTINFO = (1 << 8), + DRW_CALL_NORMALVIEWINVERSE = (1 << 5), + DRW_CALL_NORMALWORLD = (1 << 6), + DRW_CALL_ORCOTEXFAC = (1 << 7), + DRW_CALL_EYEVEC = (1 << 8), + DRW_CALL_OBJECTINFO = (1 << 9), }; typedef struct DRWCallState { @@ -122,6 +123,7 @@ typedef struct DRWCallState { float modelviewinverse[4][4]; float modelviewprojection[4][4]; float normalview[3][3]; + float normalviewinverse[3][3]; float normalworld[3][3]; /* Not view dependent */ float orcotexfac[2][3]; /* Not view dependent */ float objectinfo[2]; @@ -258,6 +260,7 @@ struct DRWShadingGroup { int modelviewinverse; int modelviewprojection; int normalview; + int normalviewinverse; int normalworld; int orcotexfac; int eye; diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index 7233036effe..7f553c0926d 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -695,6 +695,7 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader) shgroup->modelviewinverse = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODELVIEW_INV); shgroup->modelviewprojection = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MVP); shgroup->normalview = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_NORMAL); + shgroup->normalviewinverse = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_NORMAL_INV); shgroup->normalworld = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_WORLDNORMAL); shgroup->orcotexfac = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_ORCO); shgroup->objectinfo = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_OBJECT_INFO); @@ -717,6 +718,9 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader) if (shgroup->normalview > -1) { shgroup->matflag |= DRW_CALL_NORMALVIEW; } + if (shgroup->normalviewinverse > -1) { + shgroup->matflag |= DRW_CALL_NORMALVIEWINVERSE; + } if (shgroup->normalworld > -1) { shgroup->matflag |= DRW_CALL_NORMALWORLD; } diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 87c56efb493..7dc42c4d459 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -792,18 +792,20 @@ static void draw_matrices_model_prepare(DRWCallState *st) if (st->matflag & DRW_CALL_MODELVIEWPROJECTION) { mul_m4_m4m4(st->modelviewprojection, DST.view_data.matstate.mat[DRW_MAT_PERS], st->model); } - if (st->matflag & (DRW_CALL_NORMALVIEW | DRW_CALL_EYEVEC)) { + if (st->matflag & (DRW_CALL_NORMALVIEW | DRW_CALL_NORMALVIEWINVERSE | DRW_CALL_EYEVEC)) { copy_m3_m4(st->normalview, st->modelview); invert_m3(st->normalview); transpose_m3(st->normalview); } + if (st->matflag & (DRW_CALL_NORMALVIEWINVERSE | DRW_CALL_EYEVEC)) { + invert_m3_m3(st->normalviewinverse, st->normalview); + } + /* TODO remove eye vec (unused) */ if (st->matflag & DRW_CALL_EYEVEC) { /* Used by orthographic wires */ - float tmp[3][3]; copy_v3_fl3(st->eyevec, 0.0f, 0.0f, 1.0f); - invert_m3_m3(tmp, st->normalview); /* set eye vector, transformed to object coords */ - mul_m3_v3(tmp, st->eyevec); + mul_m3_v3(st->normalviewinverse, st->eyevec); } /* Non view dependent */ if (st->matflag & DRW_CALL_MODELINVERSE) { @@ -835,6 +837,7 @@ static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCall *call) GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewinverse, 16, 1, (float *)state->modelviewinverse); GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewprojection, 16, 1, (float *)state->modelviewprojection); GPU_shader_uniform_vector(shgroup->shader, shgroup->normalview, 9, 1, (float *)state->normalview); + GPU_shader_uniform_vector(shgroup->shader, shgroup->normalviewinverse, 9, 1, (float *)state->normalviewinverse); GPU_shader_uniform_vector(shgroup->shader, shgroup->normalworld, 9, 1, (float *)state->normalworld); GPU_shader_uniform_vector(shgroup->shader, shgroup->objectinfo, 4, 1, (float *)objectinfo); GPU_shader_uniform_vector(shgroup->shader, shgroup->orcotexfac, 3, 2, (float *)state->orcotexfac); |