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authorClément Foucault <foucault.clem@gmail.com>2019-03-26 00:47:36 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-03-26 17:11:31 +0300
commit51f8e51d7817d20abdb3adb29efba40b421794e3 (patch)
treefc99922d0dc2bdeb615f930a1fd3f4dff217f3ce /source/blender/draw
parent3aeb44cd79633827ac83d150fe7440b3761585bd (diff)
Edit Mesh: Fix interpolation of gradient on edit edges
This fix some issue with the AA on edit mesh edges.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl2
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
index 5e43745172e..59fb8e7fc90 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
@@ -16,7 +16,7 @@ uniform float edgeScale;
flat in vec4 finalColorOuter_f;
in vec4 finalColor_f;
-in float edgeCoord_f;
+noperspective in float edgeCoord_f;
out vec4 FragColor;
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
index 1afc7bf7b8e..d5d9f213b94 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl
@@ -12,7 +12,7 @@ in int selectOveride[2];
flat out vec4 finalColorOuter_f;
out vec4 finalColor_f;
-out float edgeCoord_f;
+noperspective out float edgeCoord_f;
void do_vertex(const int i, vec4 pos, float coord, vec2 offset)
{