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authorJeroen Bakker <jeroen@blender.org>2021-01-25 13:17:03 +0300
committerJeroen Bakker <jeroen@blender.org>2021-01-25 13:27:55 +0300
commitebaa3fcedd2388c6e1a213911b79bfdc1e49df78 (patch)
treebe5ad658f0612481c97d0e25900be3605652b8fc /source/blender/draw
parent02404ded80ac7d861a45a36960d0a3b279bbf721 (diff)
Fix T84398: Multiview images show only one view.
The `image_get_gpu_texture` didn't use the iuser->view_index but recalculated the requested view again. This lead to inconsistent behavior when switching between multi view textures or stereo textures. This has been fixed by ensuring that the `iuser->view_index` is always used. An Image has only place to store 2 view textures. This is done for right/left eye compositing. A multi view texture can have more views. This would lead to reading and writing to unallocated space. When a multiview texture is requested that is larger than 1. It will always be cached as being the first eye. The `gpu_view` of the Image is also used as a cache key to check this.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/image/image_engine.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/draw/engines/image/image_engine.c b/source/blender/draw/engines/image/image_engine.c
index 5445685b5ba..04bdee131d7 100644
--- a/source/blender/draw/engines/image/image_engine.c
+++ b/source/blender/draw/engines/image/image_engine.c
@@ -110,9 +110,7 @@ static void space_image_gpu_texture_get(Image *image,
/* update multiindex and pass for the current eye */
BKE_image_multilayer_index(image->rr, &sima->iuser);
}
- else {
- BKE_image_multiview_index(image, &sima->iuser);
- }
+ BKE_image_multiview_index(image, &sima->iuser);
if (ibuf) {
if (sima->flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels == 1))) {