Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-01-22 00:31:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-22 00:31:07 +0300
commit8beab3e33922a86f1e15d6b9c7598e2ada03531f (patch)
treec66972d7b6c5b2b2e9181b8a5053b8223db67570 /source/blender/draw
parent3d9bee2db1438328b23e0f5f73bc1753243182bc (diff)
Cleanup: remove redundant '_sh' suffix, add '_shgrp'
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/modes/overlay_mode.c60
1 files changed, 30 insertions, 30 deletions
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index 5ae2b44030b..2e82c8861e8 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -56,9 +56,9 @@ typedef struct OVERLAY_Data {
typedef struct OVERLAY_PrivateData {
DRWShadingGroup *face_orientation_shgrp;
- DRWShadingGroup *face_wires;
- DRWShadingGroup *flat_wires;
- DRWShadingGroup *sculpt_wires;
+ DRWShadingGroup *face_wires_shgrp;
+ DRWShadingGroup *flat_wires_shgrp;
+ DRWShadingGroup *sculpt_wires_shgrp;
View3DOverlay overlay;
float wire_step_param[2];
bool ghost_stencil_test;
@@ -69,11 +69,11 @@ typedef struct OVERLAY_PrivateData {
typedef struct OVERLAY_Shaders {
/* Face orientation shader */
- struct GPUShader *face_orientation_sh;
+ struct GPUShader *face_orientation;
/* Wireframe shader */
- struct GPUShader *select_wireframe_sh;
- struct GPUShader *face_wireframe_sh;
- struct GPUShader *face_wireframe_sculpt_sh;
+ struct GPUShader *select_wireframe;
+ struct GPUShader *face_wireframe;
+ struct GPUShader *face_wireframe_sculpt;
} OVERLAY_Shaders;
/* *********** STATIC *********** */
@@ -123,17 +123,17 @@ static void overlay_engine_init(void *vedata)
}
stl->g_data->ghost_stencil_test = false;
- if (!sh_data->face_orientation_sh) {
+ if (!sh_data->face_orientation) {
/* Face orientation */
- sh_data->face_orientation_sh = DRW_shader_create_with_lib(
+ sh_data->face_orientation = DRW_shader_create_with_lib(
datatoc_overlay_face_orientation_vert_glsl, NULL,
datatoc_overlay_face_orientation_frag_glsl,
datatoc_common_world_clip_lib_glsl,
is_clip ? NULL : DEF_WORLD_CLIP_STR);
}
- if (!sh_data->face_wireframe_sh) {
- sh_data->select_wireframe_sh = DRW_shader_create_with_lib(
+ if (!sh_data->face_wireframe) {
+ sh_data->select_wireframe = DRW_shader_create_with_lib(
datatoc_overlay_face_wireframe_vert_glsl,
datatoc_overlay_face_wireframe_geom_glsl,
datatoc_gpu_shader_depth_only_frag_glsl,
@@ -141,14 +141,14 @@ static void overlay_engine_init(void *vedata)
DEF_WORLD_CLIP_STR "#define SELECT_EDGES\n" +
(is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
- sh_data->face_wireframe_sh = DRW_shader_create_with_lib(
+ sh_data->face_wireframe = DRW_shader_create_with_lib(
datatoc_overlay_face_wireframe_vert_glsl,
NULL,
datatoc_overlay_face_wireframe_frag_glsl,
datatoc_common_world_clip_lib_glsl,
is_clip ? DEF_WORLD_CLIP_STR : NULL);
- sh_data->face_wireframe_sculpt_sh = DRW_shader_create_with_lib(
+ sh_data->face_wireframe_sculpt = DRW_shader_create_with_lib(
datatoc_overlay_face_wireframe_vert_glsl,
datatoc_overlay_face_wireframe_geom_glsl,
datatoc_overlay_face_wireframe_frag_glsl,
@@ -195,7 +195,7 @@ static void overlay_cache_init(void *vedata)
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND;
psl->face_orientation_pass = DRW_pass_create("Face Orientation", state);
g_data->face_orientation_shgrp = DRW_shgroup_create(
- sh_data->face_orientation_sh, psl->face_orientation_pass);
+ sh_data->face_orientation, psl->face_orientation_pass);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_orientation_shgrp, rv3d);
}
@@ -207,31 +207,31 @@ static void overlay_cache_init(void *vedata)
float wire_size = max_ff(0.0f, U.pixelsize - 1.0f) * 0.5f;
const bool use_select = (DRW_state_is_select() || DRW_state_is_depth());
- GPUShader *sculpt_wire_sh = use_select ? sh_data->select_wireframe_sh : sh_data->face_wireframe_sculpt_sh;
- GPUShader *face_wires_sh = use_select ? sh_data->select_wireframe_sh : sh_data->face_wireframe_sh;
+ GPUShader *sculpt_wire_sh = use_select ? sh_data->select_wireframe : sh_data->face_wireframe_sculpt;
+ GPUShader *face_wires_sh = use_select ? sh_data->select_wireframe : sh_data->face_wireframe;
GPUShader *flat_wires_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
psl->face_wireframe_pass = DRW_pass_create("Face Wires", state);
- g_data->flat_wires = DRW_shgroup_create(flat_wires_sh, psl->face_wireframe_pass);
+ g_data->flat_wires_shgrp = DRW_shgroup_create(flat_wires_sh, psl->face_wireframe_pass);
if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(g_data->flat_wires, rv3d);
+ DRW_shgroup_world_clip_planes_from_rv3d(g_data->flat_wires_shgrp, rv3d);
}
- g_data->sculpt_wires = DRW_shgroup_create(sculpt_wire_sh, psl->face_wireframe_pass);
+ g_data->sculpt_wires_shgrp = DRW_shgroup_create(sculpt_wire_sh, psl->face_wireframe_pass);
if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(g_data->sculpt_wires, rv3d);
+ DRW_shgroup_world_clip_planes_from_rv3d(g_data->sculpt_wires_shgrp, rv3d);
}
- g_data->face_wires = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass);
- DRW_shgroup_uniform_vec2(g_data->face_wires, "wireStepParam", g_data->wire_step_param, 1);
+ g_data->face_wires_shgrp = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass);
+ DRW_shgroup_uniform_vec2(g_data->face_wires_shgrp, "wireStepParam", g_data->wire_step_param, 1);
if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_wires, rv3d);
+ DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_wires_shgrp, rv3d);
}
if (!use_select) {
- DRW_shgroup_uniform_float_copy(g_data->sculpt_wires, "wireSize", wire_size);
- DRW_shgroup_uniform_float_copy(g_data->face_wires, "wireSize", wire_size);
+ DRW_shgroup_uniform_float_copy(g_data->sculpt_wires_shgrp, "wireSize", wire_size);
+ DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "wireSize", wire_size);
}
/* Control aspect of the falloff. */
@@ -347,7 +347,7 @@ static void overlay_cache_populate(void *vedata, Object *ob)
/* Avoid losing flat objects when in ortho views (see T56549) */
struct GPUBatch *geom = DRW_cache_object_all_edges_get(ob);
if (geom) {
- shgrp = pd->flat_wires;
+ shgrp = pd->flat_wires_shgrp;
shgrp = DRW_shgroup_create_sub(shgrp);
DRW_shgroup_stencil_mask(shgrp, stencil_mask);
DRW_shgroup_call_object_add(shgrp, geom, ob);
@@ -357,13 +357,13 @@ static void overlay_cache_populate(void *vedata, Object *ob)
else {
struct GPUBatch *geom = DRW_cache_object_face_wireframe_get(ob);
if (geom || is_sculpt_mode) {
- shgrp = (is_sculpt_mode) ? pd->sculpt_wires : pd->face_wires;
+ shgrp = (is_sculpt_mode) ? pd->sculpt_wires_shgrp : pd->face_wires_shgrp;
shgrp = DRW_shgroup_create_sub(shgrp);
static float all_wires_params[2] = {0.0f, 10.0f}; /* Parameters for all wires */
- DRW_shgroup_uniform_vec2(shgrp, "wireStepParam", (all_wires)
- ? all_wires_params
- : pd->wire_step_param, 1);
+ DRW_shgroup_uniform_vec2(
+ shgrp, "wireStepParam", (all_wires) ?
+ all_wires_params : pd->wire_step_param, 1);
if (!(DRW_state_is_select() || DRW_state_is_depth())) {
DRW_shgroup_stencil_mask(shgrp, stencil_mask);