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authorCampbell Barton <ideasman42@gmail.com>2019-01-21 15:51:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-21 15:55:53 +0300
commit9bc47ed0f6d0db9e43af30c741a7e5ac347cbecd (patch)
treeca8dbd6ce37e3529a3c5fe8c0bc944c535128ec3 /source/blender/draw
parent0c829e8240eebd7ce4ed9d61f8682c0d6bf534f4 (diff)
Fix clipping shaders with some AMD/Intel drivers
Caused: error: unsized array index must be constant Use hard coded number of clipping planes, copying the 4th to 5 & 6 when only 4 are used.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/CMakeLists.txt1
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl12
-rw-r--r--source/blender/draw/engines/workbench/workbench_data.c7
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c6
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c7
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c9
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h3
-rw-r--r--source/blender/draw/intern/DRW_render.h1
-rw-r--r--source/blender/draw/intern/draw_common.c1
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c13
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c33
-rw-r--r--source/blender/draw/modes/overlay_mode.c16
-rw-r--r--source/blender/draw/modes/shaders/common_world_clip_lib.glsl25
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl12
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl12
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl8
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl12
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_points_vert.glsl12
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl20
-rw-r--r--source/blender/draw/modes/shaders/edit_normals_geom.glsl8
-rw-r--r--source/blender/draw/modes/shaders/edit_normals_vert.glsl12
-rw-r--r--source/blender/draw/modes/shaders/overlay_face_orientation_vert.glsl12
-rw-r--r--source/blender/draw/modes/shaders/overlay_face_wireframe_geom.glsl8
-rw-r--r--source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl12
-rw-r--r--source/blender/draw/modes/shaders/paint_weight_vert.glsl12
25 files changed, 111 insertions, 163 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 8ba9058f210..a305d18a592 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -249,6 +249,7 @@ data_to_c_simple(modes/shaders/common_hair_refine_vert.glsl SRC)
data_to_c_simple(modes/shaders/common_view_lib.glsl SRC)
data_to_c_simple(modes/shaders/common_fxaa_lib.glsl SRC)
data_to_c_simple(modes/shaders/common_fullscreen_vert.glsl SRC)
+data_to_c_simple(modes/shaders/common_world_clip_lib.glsl SRC)
data_to_c_simple(modes/shaders/animviz_mpath_lines_vert.glsl SRC)
data_to_c_simple(modes/shaders/animviz_mpath_lines_geom.glsl SRC)
data_to_c_simple(modes/shaders/animviz_mpath_points_vert.glsl SRC)
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
index e821581298d..66372f82b89 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
@@ -6,11 +6,6 @@ uniform mat4 ViewProjectionMatrix;
uniform mat4 ViewMatrixInverse;
uniform mat3 NormalMatrix;
-#ifdef USE_WORLD_CLIP_PLANES
-uniform vec4 WorldClipPlanes[6];
-uniform int WorldClipPlanesLen;
-#endif
-
#ifndef HAIR_SHADER
in vec3 pos;
in vec3 nor;
@@ -76,12 +71,7 @@ void main()
#endif
#ifdef USE_WORLD_CLIP_PLANES
- {
- vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
- for (int i = 0; i < WorldClipPlanesLen; i++) {
- gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
- }
- }
+ world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c
index 60bcae3eee3..38787210036 100644
--- a/source/blender/draw/engines/workbench/workbench_data.c
+++ b/source/blender/draw/engines/workbench/workbench_data.c
@@ -91,12 +91,11 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
{
RegionView3D *rv3d = draw_ctx->rv3d;
if (rv3d->rflag & RV3D_CLIPPING) {
- wpd->world_clip_planes_len = (rv3d->viewlock & RV3D_BOXCLIP) ? 4 : 6;
- memcpy(wpd->world_clip_planes, rv3d->clip, sizeof(float[4]) * wpd->world_clip_planes_len);
- DRW_state_clip_planes_len_set(wpd->world_clip_planes_len);
+ wpd->world_clip_planes = rv3d->clip;
+ DRW_state_clip_planes_set_from_rv3d(rv3d);
}
else {
- wpd->world_clip_planes_len = 0;
+ wpd->world_clip_planes = NULL;
}
}
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 3f537f6c6d0..dce30a7056b 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -90,6 +90,7 @@ static struct {
/* Shaders */
extern char datatoc_common_hair_lib_glsl[];
+extern char datatoc_common_world_clip_lib_glsl[];
extern char datatoc_workbench_prepass_vert_glsl[];
extern char datatoc_workbench_prepass_frag_glsl[];
@@ -159,12 +160,15 @@ static char *workbench_build_prepass_vert(bool is_hair)
{
char *str = NULL;
if (!is_hair) {
- return BLI_strdup(datatoc_workbench_prepass_vert_glsl);
+ return BLI_string_joinN(
+ datatoc_common_world_clip_lib_glsl,
+ datatoc_workbench_prepass_vert_glsl);
}
DynStr *ds = BLI_dynstr_new();
BLI_dynstr_append(ds, datatoc_common_hair_lib_glsl);
+ BLI_dynstr_append(ds, datatoc_common_world_clip_lib_glsl);
BLI_dynstr_append(ds, datatoc_workbench_prepass_vert_glsl);
str = BLI_dynstr_get_cstring(ds);
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index 94cbb20ef5f..485348f65f3 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -29,6 +29,7 @@
#include "BLI_alloca.h"
#include "BLI_dynstr.h"
+#include "BLI_string_utils.h"
#include "BLI_utildefines.h"
#include "BKE_node.h"
@@ -66,6 +67,7 @@ static struct {
} e_data = {{NULL}};
/* Shaders */
+extern char datatoc_common_world_clip_lib_glsl[];
extern char datatoc_common_hair_lib_glsl[];
extern char datatoc_workbench_forward_composite_frag_glsl[];
@@ -85,12 +87,15 @@ static char *workbench_build_forward_vert(bool is_hair)
{
char *str = NULL;
if (!is_hair) {
- return BLI_strdup(datatoc_workbench_prepass_vert_glsl);
+ return BLI_string_joinN(
+ datatoc_common_world_clip_lib_glsl,
+ datatoc_workbench_prepass_vert_glsl);
}
DynStr *ds = BLI_dynstr_new();
BLI_dynstr_append(ds, datatoc_common_hair_lib_glsl);
+ BLI_dynstr_append(ds, datatoc_common_world_clip_lib_glsl);
BLI_dynstr_append(ds, datatoc_workbench_prepass_vert_glsl);
str = BLI_dynstr_get_cstring(ds);
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index ce71189f344..d19f9293af9 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -110,7 +110,7 @@ char *workbench_material_build_defines(WORKBENCH_PrivateData *wpd, bool use_text
if (is_hair) {
BLI_dynstr_appendf(ds, "#define HAIR_SHADER\n");
}
- if (wpd->world_clip_planes_len) {
+ if (wpd->world_clip_planes != NULL) {
BLI_dynstr_appendf(ds, "#define USE_WORLD_CLIP_PLANES\n");
}
@@ -171,7 +171,7 @@ int workbench_material_get_prepass_shader_index(
SET_FLAG_FROM_TEST(index, NORMAL_VIEWPORT_PASS_ENABLED(wpd), 1 << 3);
SET_FLAG_FROM_TEST(index, MATCAP_ENABLED(wpd), 1 << 4);
SET_FLAG_FROM_TEST(index, use_textures, 1 << 5);
- SET_FLAG_FROM_TEST(index, wpd->world_clip_planes_len != 0, 1 << 6);
+ SET_FLAG_FROM_TEST(index, wpd->world_clip_planes != NULL, 1 << 6);
return index;
}
@@ -241,9 +241,8 @@ void workbench_material_shgroup_uniform(
DRW_shgroup_uniform_float(grp, "materialRoughness", &material->roughness, 1);
}
- if (wpd->world_clip_planes_len) {
- DRW_shgroup_uniform_vec4(grp, "WorldClipPlanes", wpd->world_clip_planes[0], wpd->world_clip_planes_len);
- DRW_shgroup_uniform_int(grp, "WorldClipPlanesLen", &wpd->world_clip_planes_len, 1);
+ if (wpd->world_clip_planes != NULL) {
+ DRW_shgroup_uniform_vec4(grp, "WorldClipPlanes", wpd->world_clip_planes[0], 6);
DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
}
}
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index a4cfd297516..82d84fef67a 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -200,8 +200,7 @@ typedef struct WORKBENCH_PrivateData {
bool shadow_changed;
bool is_playback;
- float world_clip_planes[6][4];
- int world_clip_planes_len;
+ float (*world_clip_planes)[4];
/* Volumes */
bool volumes_do;
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 96525a47c77..cb5b8074f4b 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -533,6 +533,7 @@ void DRW_state_invert_facing(void);
void DRW_state_clip_planes_len_set(uint plane_len);
void DRW_state_clip_planes_reset(void);
+void DRW_state_clip_planes_set_from_rv3d(struct RegionView3D *rv3d);
/* Culling, return true if object is inside view frustum. */
bool DRW_culling_sphere_test(BoundSphere *bsphere);
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 250b0a1f1ab..bb247832d44 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -302,7 +302,6 @@ void DRW_shgroup_world_clip_planes_from_rv3d(DRWShadingGroup *shgrp, const Regio
{
int world_clip_planes_len = (rv3d->viewlock & RV3D_BOXCLIP) ? 4 : 6;
DRW_shgroup_uniform_vec4(shgrp, "WorldClipPlanes", rv3d->clip[0], world_clip_planes_len);
- DRW_shgroup_uniform_int_copy(shgrp, "WorldClipPlanesLen", world_clip_planes_len);
DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES);
}
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index e5654ab2a64..21647d54eea 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -447,6 +447,19 @@ void DRW_state_clip_planes_reset(void)
DST.clip_planes_len = 0;
}
+void DRW_state_clip_planes_set_from_rv3d(RegionView3D *rv3d)
+{
+ int max_len = 6;
+ int real_len = (rv3d->viewlock & RV3D_BOXCLIP) ? 4 : max_len;
+ while (real_len < max_len) {
+ /* Fill in dummy values that wont change results (6 is hard coded in shaders). */
+ copy_v4_v4(rv3d->clip[real_len], rv3d->clip[3]);
+ real_len++;
+ }
+
+ DRW_state_clip_planes_len_set(max_len);
+}
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index 1a3d7fb4cb4..59aa4ea5ff0 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -42,6 +42,7 @@
#include "BKE_object.h"
#include "BLI_dynstr.h"
+#include "BLI_string_utils.h"
extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
@@ -49,6 +50,8 @@ extern struct GlobalsUboStorage ts; /* draw_common.c */
extern struct GPUTexture *globals_weight_ramp; /* draw_common.c */
+extern char datatoc_common_world_clip_lib_glsl[];
+
extern char datatoc_paint_weight_vert_glsl[];
extern char datatoc_paint_weight_frag_glsl[];
@@ -229,6 +232,7 @@ static char *EDIT_MESH_sh_lib(void)
BLI_dynstr_append(ds, datatoc_common_globals_lib_glsl);
BLI_dynstr_append(ds, datatoc_edit_mesh_overlay_common_lib_glsl);
+ BLI_dynstr_append(ds, datatoc_common_world_clip_lib_glsl);
str = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
@@ -295,15 +299,19 @@ static void EDIT_MESH_engine_init(void *vedata)
});
if (is_clip) {
- DRW_state_clip_planes_len_set((draw_ctx->rv3d->viewlock & RV3D_BOXCLIP) ? 4 : 6);
+ DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
if (!sh_data->weight_face) {
+ char *lib = BLI_string_joinN(
+ datatoc_common_world_clip_lib_glsl,
+ datatoc_common_globals_lib_glsl);
sh_data->weight_face = DRW_shader_create_with_lib(
datatoc_paint_weight_vert_glsl, NULL,
datatoc_paint_weight_frag_glsl,
- datatoc_common_globals_lib_glsl,
+ lib,
is_clip ? DEF_WORLD_CLIP_STR : NULL);
+ MEM_freeN(lib);
}
if (!sh_data->overlay_vert) {
@@ -322,50 +330,61 @@ static void EDIT_MESH_engine_init(void *vedata)
MEM_freeN(lib);
}
if (!sh_data->overlay_facedot) {
+ char *lib = BLI_string_joinN(
+ datatoc_common_world_clip_lib_glsl,
+ datatoc_common_globals_lib_glsl);
const char *defs =
DEF_WORLD_CLIP_STR
"#define VERTEX_FACING\n" ;
sh_data->overlay_facedot = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_facedot_vert_glsl, NULL,
datatoc_edit_mesh_overlay_facedot_frag_glsl,
- datatoc_common_globals_lib_glsl,
+ lib,
defs + (is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
+ MEM_freeN(lib);
}
if (!sh_data->overlay_mix) {
sh_data->overlay_mix = DRW_shader_create_fullscreen(datatoc_edit_mesh_overlay_mix_frag_glsl, NULL);
}
if (!sh_data->overlay_facefill) {
+ char *lib = BLI_string_joinN(
+ datatoc_common_world_clip_lib_glsl,
+ datatoc_common_globals_lib_glsl);
sh_data->overlay_facefill = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL,
datatoc_edit_mesh_overlay_facefill_frag_glsl,
- datatoc_common_globals_lib_glsl,
+ lib,
is_clip ? DEF_WORLD_CLIP_STR : NULL);
+ MEM_freeN(lib);
}
if (!sh_data->normals_face) {
const char *defs =
DEF_WORLD_CLIP_STR
"#define FACE_NORMALS\n";
- sh_data->normals_face = DRW_shader_create(
+ sh_data->normals_face = DRW_shader_create_with_lib(
datatoc_edit_normals_vert_glsl,
datatoc_edit_normals_geom_glsl,
datatoc_gpu_shader_uniform_color_frag_glsl,
+ datatoc_common_world_clip_lib_glsl,
defs + (is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
}
if (!sh_data->normals_loop) {
const char *defs =
DEF_WORLD_CLIP_STR
"#define LOOP_NORMALS\n";
- sh_data->normals_loop = DRW_shader_create(
+ sh_data->normals_loop = DRW_shader_create_with_lib(
datatoc_edit_normals_vert_glsl,
datatoc_edit_normals_geom_glsl,
datatoc_gpu_shader_uniform_color_frag_glsl,
+ datatoc_common_world_clip_lib_glsl,
defs + (is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
}
if (!sh_data->normals) {
- sh_data->normals = DRW_shader_create(
+ sh_data->normals = DRW_shader_create_with_lib(
datatoc_edit_normals_vert_glsl,
datatoc_edit_normals_geom_glsl,
datatoc_gpu_shader_uniform_color_frag_glsl,
+ datatoc_common_world_clip_lib_glsl,
is_clip ? DEF_WORLD_CLIP_STR : NULL);
}
if (!sh_data->depth) {
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index 2fc4cf3a765..16e008d349d 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -82,6 +82,8 @@ static struct {
OVERLAY_ShaderData sh_data[2];
} e_data = {NULL};
+extern char datatoc_common_world_clip_lib_glsl[];
+
/* Shaders */
extern char datatoc_overlay_face_orientation_frag_glsl[];
extern char datatoc_overlay_face_orientation_vert_glsl[];
@@ -112,7 +114,7 @@ static void overlay_engine_init(void *vedata)
const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
if (is_clip) {
- DRW_state_clip_planes_len_set((draw_ctx->rv3d->viewlock & RV3D_BOXCLIP) ? 4 : 6);
+ DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
if (!stl->g_data) {
@@ -123,30 +125,34 @@ static void overlay_engine_init(void *vedata)
if (!sh_data->face_orientation_sh) {
/* Face orientation */
- sh_data->face_orientation_sh = DRW_shader_create(
+ sh_data->face_orientation_sh = DRW_shader_create_with_lib(
datatoc_overlay_face_orientation_vert_glsl, NULL,
datatoc_overlay_face_orientation_frag_glsl,
+ datatoc_common_world_clip_lib_glsl,
is_clip ? NULL : DEF_WORLD_CLIP_STR);
}
if (!sh_data->face_wireframe_sh) {
- sh_data->select_wireframe_sh = DRW_shader_create(
+ sh_data->select_wireframe_sh = DRW_shader_create_with_lib(
datatoc_overlay_face_wireframe_vert_glsl,
datatoc_overlay_face_wireframe_geom_glsl,
datatoc_gpu_shader_depth_only_frag_glsl,
+ datatoc_common_world_clip_lib_glsl,
DEF_WORLD_CLIP_STR "#define SELECT_EDGES\n" +
(is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
- sh_data->face_wireframe_sh = DRW_shader_create(
+ sh_data->face_wireframe_sh = DRW_shader_create_with_lib(
datatoc_overlay_face_wireframe_vert_glsl,
NULL,
datatoc_overlay_face_wireframe_frag_glsl,
+ datatoc_common_world_clip_lib_glsl,
is_clip ? DEF_WORLD_CLIP_STR : NULL);
- sh_data->face_wireframe_sculpt_sh = DRW_shader_create(
+ sh_data->face_wireframe_sculpt_sh = DRW_shader_create_with_lib(
datatoc_overlay_face_wireframe_vert_glsl,
datatoc_overlay_face_wireframe_geom_glsl,
datatoc_overlay_face_wireframe_frag_glsl,
+ datatoc_common_world_clip_lib_glsl,
DEF_WORLD_CLIP_STR "#define USE_SCULPT\n" +
(is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
}
diff --git a/source/blender/draw/modes/shaders/common_world_clip_lib.glsl b/source/blender/draw/modes/shaders/common_world_clip_lib.glsl
new file mode 100644
index 00000000000..b889780751e
--- /dev/null
+++ b/source/blender/draw/modes/shaders/common_world_clip_lib.glsl
@@ -0,0 +1,25 @@
+#ifdef USE_WORLD_CLIP_PLANES
+#ifdef GPU_VERTEX_SHADER
+uniform vec4 WorldClipPlanes[6];
+void world_clip_planes_calc_clip_distance(vec3 wpos)
+{
+ gl_ClipDistance[0] = dot(WorldClipPlanes[0].xyz, wpos) + WorldClipPlanes[0].w;
+ gl_ClipDistance[1] = dot(WorldClipPlanes[1].xyz, wpos) + WorldClipPlanes[1].w;
+ gl_ClipDistance[2] = dot(WorldClipPlanes[2].xyz, wpos) + WorldClipPlanes[2].w;
+ gl_ClipDistance[3] = dot(WorldClipPlanes[3].xyz, wpos) + WorldClipPlanes[3].w;
+ gl_ClipDistance[4] = dot(WorldClipPlanes[4].xyz, wpos) + WorldClipPlanes[4].w;
+ gl_ClipDistance[5] = dot(WorldClipPlanes[5].xyz, wpos) + WorldClipPlanes[5].w;
+}
+#endif
+
+#define world_clip_planes_set_clip_distance(c) \
+{ \
+ gl_ClipDistance[0] = (c)[0]; \
+ gl_ClipDistance[1] = (c)[1]; \
+ gl_ClipDistance[2] = (c)[2]; \
+ gl_ClipDistance[3] = (c)[3]; \
+ gl_ClipDistance[4] = (c)[4]; \
+ gl_ClipDistance[5] = (c)[5]; \
+}
+
+#endif
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
index 2a54ca70684..a66560cd8d9 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
@@ -2,11 +2,6 @@
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;
-#ifdef USE_WORLD_CLIP_PLANES
-uniform vec4 WorldClipPlanes[6];
-uniform int WorldClipPlanesLen;
-#endif
-
in vec3 pos;
in vec4 norAndFlag;
@@ -36,11 +31,6 @@ void main()
#endif
#ifdef USE_WORLD_CLIP_PLANES
- {
- vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
- for (int i = 0; i < WorldClipPlanesLen; i++) {
- gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
- }
- }
+ world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl
index fa808b4fdb9..95630fc2e0f 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_facefill_vert.glsl
@@ -3,11 +3,6 @@ uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;
uniform ivec4 dataMask = ivec4(0xFF);
-#ifdef USE_WORLD_CLIP_PLANES
-uniform vec4 WorldClipPlanes[6];
-uniform int WorldClipPlanesLen;
-#endif
-
in vec3 pos;
in ivec4 data;
@@ -33,11 +28,6 @@ void main()
faceColor = colorFace;
#ifdef USE_WORLD_CLIP_PLANES
- {
- vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
- for (int i = 0; i < WorldClipPlanesLen; i++) {
- gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
- }
- }
+ world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl
index e8987b59c45..76c53b3cf86 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl
@@ -9,10 +9,6 @@ uniform mat4 ProjectionMatrix;
uniform mat4 ViewProjectionMatrixInverse;
uniform vec2 viewportSize;
-#ifdef USE_WORLD_CLIP_PLANES
-uniform int WorldClipPlanesLen;
-#endif
-
in vec4 pPos[];
in ivec4 vData[];
#ifdef VERTEX_FACING
@@ -63,9 +59,7 @@ void doVertex(int v, vec4 pos)
gl_Position = pos;
#ifdef USE_WORLD_CLIP_PLANES
- for (int i = 0; i < WorldClipPlanesLen; i++) {
- gl_ClipDistance[i] = gl_in[v].gl_ClipDistance[i];
- }
+ world_clip_planes_set_clip_distance(gl_in[v].gl_ClipDistance);
#endif
EmitVertex();
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
index 3fcc3a7240f..1c88f1ff959 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
@@ -15,10 +15,6 @@ uniform mat4 ProjectionMatrix;
uniform vec2 viewportSize;
uniform bool isXray = false;
-#ifdef USE_WORLD_CLIP_PLANES
-uniform int WorldClipPlanesLen;
-#endif
-
in vec4 pPos[];
#ifdef USE_WORLD_CLIP_PLANES
/* Worldspace position. */
@@ -77,9 +73,7 @@ void doVertex(int v)
gl_Position = pPos[v];
#ifdef USE_WORLD_CLIP_PLANES
- for (int i = 0; i < WorldClipPlanesLen; i++) {
- gl_ClipDistance[i] = gl_in[v].gl_ClipDistance[i];
- }
+ world_clip_planes_set_clip_distance(gl_in[v].gl_ClipDistance);
#endif
EmitVertex();
@@ -98,9 +92,7 @@ void doVertexOfs(int v, vec2 fixvec)
gl_Position = pPos[v] + vec4(fixvec * pPos[v].w, z_ofs, 0.0);
#ifdef USE_WORLD_CLIP_PLANES
- for (int i = 0; i < WorldClipPlanesLen; i++) {
- gl_ClipDistance[i] = gl_in[v].gl_ClipDistance[i];
- }
+ world_clip_planes_set_clip_distance(gl_in[v].gl_ClipDistance);
#endif
EmitVertex();
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_points_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_points_vert.glsl
index 53a56097234..687e5b0a0fc 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_points_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_points_vert.glsl
@@ -6,11 +6,6 @@ uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;
uniform float ofs = 3e-5;
-#ifdef USE_WORLD_CLIP_PLANES
-uniform vec4 WorldClipPlanes[6];
-uniform int WorldClipPlanesLen;
-#endif
-
in vec3 pos;
in ivec4 data;
#ifdef VERTEX_FACING
@@ -56,11 +51,6 @@ void main()
}
#ifdef USE_WORLD_CLIP_PLANES
- {
- vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
- for (int i = 0; i < WorldClipPlanesLen; i++) {
- gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
- }
- }
+ world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
index d4d7c455b1b..13431168fb0 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_vert.glsl
@@ -9,12 +9,6 @@ uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;
uniform ivec4 dataMask = ivec4(0xFF);
-#ifdef USE_WORLD_CLIP_PLANES
-uniform vec4 WorldClipPlanes[6];
-uniform int WorldClipPlanesLen;
-#endif
-
-
in vec3 pos;
#ifdef VERTEX_FACING
in vec3 vnor;
@@ -43,12 +37,7 @@ void main()
# endif
# ifdef USE_WORLD_CLIP_PLANES
- {
- vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
- for (int i = 0; i < WorldClipPlanesLen; i++) {
- gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
- }
- }
+ world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
# endif
}
@@ -115,12 +104,7 @@ void main()
# endif
# ifdef USE_WORLD_CLIP_PLANES
- {
- vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
- for (int i = 0; i < WorldClipPlanesLen; i++) {
- gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
- }
- }
+ world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
# endif
}
diff --git a/source/blender/draw/modes/shaders/edit_normals_geom.glsl b/source/blender/draw/modes/shaders/edit_normals_geom.glsl
index 50214c75e6a..91a57a79eb0 100644
--- a/source/blender/draw/modes/shaders/edit_normals_geom.glsl
+++ b/source/blender/draw/modes/shaders/edit_normals_geom.glsl
@@ -2,10 +2,6 @@
layout(points) in;
layout(line_strip, max_vertices=2) out;
-#ifdef USE_WORLD_CLIP_PLANES
-uniform int WorldClipPlanesLen;
-#endif
-
flat in vec4 v1[1];
flat in vec4 v2[1];
@@ -14,9 +10,7 @@ void main()
for (int v = 0; v < 2; v++) {
gl_Position = (v == 0) ? v1[0] : v2[0];
#ifdef USE_WORLD_CLIP_PLANES
- for (int i = 0; i < WorldClipPlanesLen; i++) {
- gl_ClipDistance[i] = gl_in[0].gl_ClipDistance[i];
- }
+ world_clip_planes_set_clip_distance(gl_in[0].gl_ClipDistance);
#endif
EmitVertex();
}
diff --git a/source/blender/draw/modes/shaders/edit_normals_vert.glsl b/source/blender/draw/modes/shaders/edit_normals_vert.glsl
index 99741de63bb..8d73a2f5ad2 100644
--- a/source/blender/draw/modes/shaders/edit_normals_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_normals_vert.glsl
@@ -5,11 +5,6 @@ uniform mat4 ProjectionMatrix;
uniform mat4 ModelMatrix;
uniform float normalSize;
-#ifdef USE_WORLD_CLIP_PLANES
-uniform vec4 WorldClipPlanes[6];
-uniform int WorldClipPlanesLen;
-#endif
-
in vec3 pos;
#ifdef LOOP_NORMALS
@@ -34,11 +29,6 @@ void main()
vec3 n = normalize(NormalMatrix * nor); /* viewspace */
v2 = v1 + ProjectionMatrix * vec4(n * normalSize, 0.0);
#ifdef USE_WORLD_CLIP_PLANES
- {
- vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
- for (int i = 0; i < WorldClipPlanesLen; i++) {
- gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
- }
- }
+ world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}
diff --git a/source/blender/draw/modes/shaders/overlay_face_orientation_vert.glsl b/source/blender/draw/modes/shaders/overlay_face_orientation_vert.glsl
index 2d025bc65ee..f9f2679fe81 100644
--- a/source/blender/draw/modes/shaders/overlay_face_orientation_vert.glsl
+++ b/source/blender/draw/modes/shaders/overlay_face_orientation_vert.glsl
@@ -1,11 +1,6 @@
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;
-#ifdef USE_WORLD_CLIP_PLANES
-uniform vec4 WorldClipPlanes[6];
-uniform int WorldClipPlanesLen;
-#endif
-
in vec3 pos;
void main()
@@ -13,11 +8,6 @@ void main()
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
#ifdef USE_WORLD_CLIP_PLANES
- {
- vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
- for (int i = 0; i < WorldClipPlanesLen; i++) {
- gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
- }
- }
+ world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}
diff --git a/source/blender/draw/modes/shaders/overlay_face_wireframe_geom.glsl b/source/blender/draw/modes/shaders/overlay_face_wireframe_geom.glsl
index 2f3acc2a050..d4d53b7d24d 100644
--- a/source/blender/draw/modes/shaders/overlay_face_wireframe_geom.glsl
+++ b/source/blender/draw/modes/shaders/overlay_face_wireframe_geom.glsl
@@ -8,10 +8,6 @@ layout(line_strip, max_vertices = 6) out;
layout(triangle_strip, max_vertices = 3) out;
#endif
-#ifdef USE_WORLD_CLIP_PLANES
-uniform int WorldClipPlanesLen;
-#endif
-
in float facing_g[];
in float edgeSharpness_g[];
@@ -25,9 +21,7 @@ void vert_from_gl_in(int v)
{
gl_Position = gl_in[v].gl_Position;
#ifdef USE_WORLD_CLIP_PLANES
- for (int i = 0; i < WorldClipPlanesLen; i++) {
- gl_ClipDistance[i] = gl_in[v].gl_ClipDistance[i];
- }
+ world_clip_planes_set_clip_distance(gl_in[v].gl_ClipDistance);
#endif
}
diff --git a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
index 3c3869db7b4..cb07c535200 100644
--- a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
+++ b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl
@@ -5,11 +5,6 @@ uniform mat3 NormalMatrix;
uniform vec2 wireStepParam;
-#ifdef USE_WORLD_CLIP_PLANES
-uniform vec4 WorldClipPlanes[6];
-uniform int WorldClipPlanesLen;
-#endif
-
vec3 get_edge_sharpness(vec3 wd)
{
bvec3 do_edge = greaterThan(wd, vec3(0.0));
@@ -84,12 +79,7 @@ void main()
facing = normalize(NormalMatrix * nor).z;
#ifdef USE_WORLD_CLIP_PLANES
- {
- vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
- for (int i = 0; i < WorldClipPlanesLen; i++) {
- gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
- }
- }
+ world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}
diff --git a/source/blender/draw/modes/shaders/paint_weight_vert.glsl b/source/blender/draw/modes/shaders/paint_weight_vert.glsl
index ab0fb775e54..d111f3dc0a8 100644
--- a/source/blender/draw/modes/shaders/paint_weight_vert.glsl
+++ b/source/blender/draw/modes/shaders/paint_weight_vert.glsl
@@ -2,11 +2,6 @@
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 ModelMatrix;
-#ifdef USE_WORLD_CLIP_PLANES
-uniform vec4 WorldClipPlanes[6];
-uniform int WorldClipPlanesLen;
-#endif
-
in float weight;
in vec3 pos;
@@ -20,11 +15,6 @@ void main()
weight_interp = max(vec2(weight, -weight), 0.0);
#ifdef USE_WORLD_CLIP_PLANES
- {
- vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
- for (int i = 0; i < WorldClipPlanesLen; i++) {
- gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
- }
- }
+ world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
#endif
}