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authorClément Foucault <foucault.clem@gmail.com>2018-03-07 01:17:50 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-07 03:40:40 +0300
commitaa07660201e28e764774069af36a1172cc5391ef (patch)
treeca979f734d77ce03114087af4829cabda5ce5536 /source/blender/draw
parent267e816b9a603026d951f8e8e318ceaed04ca944 (diff)
Eevee: Fix garbage on the first frames when enabling volumetrics.
Was cause by newly added shader deferred compilation.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index 0a1b0f7a52b..2dbce1379ec 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -360,7 +360,7 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
if ((effects->enabled_effects & EFFECT_VOLUMETRIC) != 0) {
const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
- DRWShadingGroup *grp;
+ DRWShadingGroup *grp = NULL;
/* Quick breakdown of the Volumetric rendering:
*
@@ -404,7 +404,8 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo);
}
}
- else {
+
+ if (grp == NULL) {
/* If no world or volume material is present just clear the buffer with this drawcall */
grp = DRW_shgroup_empty_tri_batch_create(e_data.volumetric_clear_sh,
psl->volumetric_world_ps,