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authorCampbell Barton <ideasman42@gmail.com>2019-04-16 17:40:47 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-16 17:40:47 +0300
commitdbc058301bf516a53b92b9c45b5c4f3ecc33ecf4 (patch)
treed93fb65825e40300f68707ae75718773bc73678f /source/blender/draw
parentd217b23f735cb9232d86c7730ed0a0aa45e3074e (diff)
Cleanup: trailing commas
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/DRW_render.h2
-rw-r--r--source/blender/draw/intern/draw_armature.c2
-rw-r--r--source/blender/draw/intern/draw_manager.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index ce75cc0f05d..98fd3712b97 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -99,7 +99,7 @@ typedef char DRWViewportEmptyList;
DRW_VIEWPORT_LIST_SIZE(*(((ty *)NULL)->fbl)), \
DRW_VIEWPORT_LIST_SIZE(*(((ty *)NULL)->txl)), \
DRW_VIEWPORT_LIST_SIZE(*(((ty *)NULL)->psl)), \
- DRW_VIEWPORT_LIST_SIZE(*(((ty *)NULL)->stl)) \
+ DRW_VIEWPORT_LIST_SIZE(*(((ty *)NULL)->stl)), \
}
/* Use of multisample framebuffers. */
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index 06013bad7c0..a32b4089fcf 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -509,7 +509,7 @@ enum {
PCHAN_COLOR_SPHEREBONE_BASE, /* for the 'stick' of sphere (envelope) bones */
PCHAN_COLOR_SPHEREBONE_END, /* for the ends of sphere (envelope) bones */
- PCHAN_COLOR_LINEBONE /* for the middle of line-bones */
+ PCHAN_COLOR_LINEBONE, /* for the middle of line-bones */
};
/* This function sets the color-set for coloring a certain bone */
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index 03f6eef225e..a489e3dd1a8 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -191,7 +191,7 @@ typedef enum {
DRW_UNIFORM_TEXTURE_PERSIST,
DRW_UNIFORM_TEXTURE_REF,
DRW_UNIFORM_BLOCK,
- DRW_UNIFORM_BLOCK_PERSIST
+ DRW_UNIFORM_BLOCK_PERSIST,
} DRWUniformType;
struct DRWUniform {