diff options
author | Jeroen Bakker <jbakker> | 2021-04-23 11:02:53 +0300 |
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committer | Jeroen Bakker <jeroen@pop-os.localdomain> | 2021-04-23 11:04:17 +0300 |
commit | 2f6219c48df4e39addca3b462d5a753c71a1374e (patch) | |
tree | fe21ce7c36792cc6d91bb13d1bfef5f4fbc96aac /source/blender/draw | |
parent | dc1e98d8a041e161a7bbda97cfac3df57d0ff320 (diff) |
Fix T78845: Eevee wrong material selection.
In cases where the same node tree is used in different materials with
small changes, the wrong material could be selected.
Cause: Hair shaders GPU resources weren't updated and used the previous bound data.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D11036
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_materials.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index f05aa562e6b..131f9a954cf 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -765,12 +765,15 @@ static void eevee_hair_cache_populate(EEVEE_Data *vedata, if (matcache.depth_grp) { *matcache.depth_grp_p = DRW_shgroup_hair_create_sub(ob, psys, md, matcache.depth_grp); + DRW_shgroup_add_material_resources(*matcache.depth_grp_p, matcache.shading_gpumat); } if (matcache.shading_grp) { *matcache.shading_grp_p = DRW_shgroup_hair_create_sub(ob, psys, md, matcache.shading_grp); + DRW_shgroup_add_material_resources(*matcache.shading_grp_p, matcache.shading_gpumat); } if (matcache.shadow_grp) { *matcache.shadow_grp_p = DRW_shgroup_hair_create_sub(ob, psys, md, matcache.shadow_grp); + DRW_shgroup_add_material_resources(*matcache.shadow_grp_p, matcache.shading_gpumat); *cast_shadow = true; } |